ShotData{ id=1 rect(0,0,16,16) render=ADD angular_velocity=0 delay_color(255,64,64) }
ShotData{ id=1 rect=(0,0,16,16) render=ADD angular_velocity=0 delay_color=(255,64,64) }
No it isn't. The first line misses the equal signs in the places I mentioned, the second line is the correct one.
If you try to run this in Danmakufu with an image with something at those coordinates, the first one won't do anything, but the second one should appear correctly.