I have been playing it as well for 2 hours - there's a few other things Pesco forgot to mention and a few corrections:
Accuracy is in the game, and does have stats contributing to it, thankfully. Equipment has weight that goes up when you spend money to upgrade it, and the only way to equip equipment is... str, since 1 str = 1 weight. I know this because I repeatedly upgraded the first armor you can buy for 8 CL to +70ish upgrade levels (which cost me zero CL to upgrade to that point for some reason) and it put the equipment at 71 weight, and nobody could equip it.
Also, a correction to spell cooldowns: The basic healing spell that the main character and a few created characters can get somewhere in the separate skill lists has zero cooldown, but as you can see, it costs 8 mp to cast that thing. Also, I got a physical skill that has a 2 turn cooldown and a few other magic spells that have zero cooldowns but are expensive to cast.
Pesco is correct in that it has ton of customization, but I need to note the difference between the passive skills AND active skills: While passive skills don't really need stats to go up in levels, active skills need a certain amount of stats after the first level (I.E, one active skill needs 30 str and something else to go from level 1 to level 2). Also, press left and right during these skill lists, because there's a lot of lists to go through.
I have to say that the hp not being restored after battle is wrong - but it costs LP to restore hp after battle if you suffer enough damage during it. MP not being restored is correct, though. Also, if you have people in the back row, they restore both HP and MP in small amounts but only at the end of each turn. Fleeing does cost LP as well, like in Labyrinth of Touhou. Be forewarned: Inn healing costs go up as you level up across members.
And yes, I patched the game to the latest version of 1.012.