[18:43:16] <HyperMario> you see, the last bullet becomes the first one to move
[18:43:24] <Kyuu> CreateShotA
[18:43:39] <Kyuu> SetShotDataA(id, frametomanipulate, speed, angle.......
[18:43:46] <Kyuu> You would want to play around with frametomanipulate
[18:44:16] <HyperMario> might need a bombard of SetShotDataA's, I guess
[18:44:39] <Kyuu> Certainly it's easy to make.
[18:44:44] <Kyuu> Come to #danmakufu why don't you sometime
[18:45:17] <HyperMario> there's no people in there
[18:45:24] <Kyuu> on ppirc
[18:45:31] <HyperMario> oh
[18:45:43] <Kyuu> it's better than #gensokyo lol
[18:45:52] <HyperMario> maybe I should wait for the answer on the forums
[18:45:56] <Kyuu> i tell you
[18:46:01] <Kyuu> it's setshotdataa
[18:46:18] <HyperMario> I know
[18:46:26] <HyperMario> but I want to reverse the frame
[18:46:30] <Kyuu> uh
[18:46:43] <Kyuu> just have frametomanipulate be lower number every time you shoot
[18:46:58] <HyperMario> as in ascent?
[18:47:10] <Kyuu> suuuuuuuuure
[18:47:15] <Kyuu> lemme try it
[18:47:28] <HyperMario> ok
[18:49:01] <Kyuu> let time = 240;
[18:49:01] <Kyuu> loop(15) {
[18:49:01] <Kyuu> CreateShotA(0, GetX, GetY, 10);
[18:49:01] <Kyuu> SetShotDataA(0, 0, 4, GetAngleToPlayer, 0, -4/30, 0, BLUE21);
[18:49:01] <Kyuu> SetShotDataA(0, time, 0, NULL, 0, 2/45, 2, RED21);
[18:49:01] <Kyuu> FireShot(0);
[18:49:01] <Kyuu> time-=15; loop(10){yield;}
[18:49:01] <Kyuu> }
[18:49:02] <Kyuu> try this
[18:49:05] <Kyuu> i didn't test it yet
[18:51:27] <HyperMario> oh cool
[18:51:30] <HyperMario> thanks