Author Topic: Kylesky's Corner-o'-Danmaku (Newest: Intertwining Mechanical Intervention, temp)  (Read 49907 times)

Kylesky

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Re: Kylesky's Corner-o'-Danmaku (Newest: SSTB - Danmaku Edition)
« Reply #60 on: June 03, 2010, 04:22:23 AM »
Fine fine...

Danmaku with an SSBB-style death system... happy?
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Re: Kylesky's Corner-o'-Danmaku (Newest: SSTB - Danmaku Edition)
« Reply #61 on: June 03, 2010, 04:12:32 PM »
Fine fine...

Danmaku with an SSBB-style death system... happy?
Except there's no knockback :V

Chronojet ⚙ Dragon

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Re: Kylesky's Corner-o'-Danmaku (Newest: SSTB - Danmaku Edition)
« Reply #62 on: June 03, 2010, 05:42:00 PM »
Except there's no knockback :V
> Knockback
> PoFV deaths ::)

Do want.

Kylesky

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*necrobump*

Another boss script, Youmu this time...

She may be kinda hard :V and there may be some unavoidable walls... I can't seem to figure out how to make some things easier without destroying the pattern/blah...

She feels so much crappier than the others :ohdear:

Also, enjoy the experimental render targets background :V (because I was too lazy to replicate her PCB background...)

I hope the slashes are properly shown... it shows as white lines of crap here so I can't see if the vertexes are positioned right...


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:3 :3 :3
« Last Edit: June 24, 2010, 10:26:02 AM by Kylesky »
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Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Kylesky's Corner-o'-Danmaku (Newest: Youmu Boss Fight)
« Reply #64 on: June 24, 2010, 10:42:27 AM »
Oh god Youmu is harder than herself in PCB.
Make it harder.

Also, no-verted it just for fun.
« Last Edit: June 24, 2010, 10:47:17 AM by μ⑨ »

Kyaksa

  • Fred-Erika Bernkastel Mirrors Rika's True Nature: Spoiled child
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Re: Kylesky's Corner-o'-Danmaku (Newest: Youmu Boss Fight)
« Reply #65 on: June 24, 2010, 11:32:16 AM »
D8... She's stronger than all 3 of your last bosses...

:3 Probablily because she's the fastest there is! (LOL... Aya is tied with her)... you need super reflects.

Kylesky

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Re: Kylesky's Corner-o'-Danmaku (Newest: Youmu Boss Fight)
« Reply #66 on: June 24, 2010, 11:45:07 AM »
23 minutes after releasing this, I already got a lunatic replay...

Mewkyuu... WHAT THE HELL!?!?!? YOU BOMBED EVERYTHING :V

and you want me to make it harder 0_o


Kyaksa, yes she is... :V
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Chronojet ⚙ Dragon

  • The Oddity
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Re: Kylesky's Corner-o'-Danmaku (Newest: Youmu Boss Fight)
« Reply #67 on: June 24, 2010, 12:43:06 PM »
Mewkyuu... WHAT THE HELL!?!?!? YOU BOMBED EVERYTHING :V

and you want me to make it harder 0_o
I'm still half-asleep, don't pressure me...

Also, all those were mostly panicbombs so yeah....

* Mewkyuu is working on a better replay

EDIT: Done. I'm wide awake now!
« Last Edit: June 24, 2010, 01:23:17 PM by μ⑨ »

Kylesky

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Re: Kylesky's Corner-o'-Danmaku (Newest: Youmu Boss Fight)
« Reply #68 on: June 24, 2010, 01:31:10 PM »
Nice job...

NOW 1LC IT!
 :V
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Kylesky

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Re: Kylesky's Corner-o'-Danmaku (Newest: Youmu Boss Fight)
« Reply #69 on: August 28, 2010, 04:10:57 AM »
SUPER NECROBUMP

Ok... so I haven't been that active lately... real-life and all...

BOOLETFORGE

Enjoy this horrendously made ex-boss script of my DVT character, Shochi Ayumikata... (and yes, I haven't made her DVT spell cards yet :V)

Also, this ex-boss isn't really extra difficulty... it's a lot harder from when I was testing it, so it's more of a challenge script than an actual boss script :V still, comment on the spell cards please... I need to improve this boss...

yeah... I might disappoint people with this one >_> then again, I've always degraded myself with regards to my scripts, then they magically appear as fine, or even good, to other people... so... yeah... enjoy!

NOTE: on the 2nd spell card, if you end it while a lot of the lasers are still on-screen, danmakufu might pause for a while, it's not crashing, it's just taking a long time to delete all those lasers :V still haven't found a way to fix this...

Credits:
JW for sprites (were supposed to be used for DVT, hope using it here's ok)
BGM-Remastered version of Strawberry Crisis found on youtube
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Chronojet ⚙ Dragon

  • The Oddity
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Re: Kylesky's Corner-o'-Danmaku (Newest: Youmu Boss Fight)
« Reply #70 on: August 28, 2010, 04:37:20 AM »
You should totally use harder/easier versions of some of these spell cards for DVT. Saves some time, don'tcha think?

EDIT: "Satorin, it's me! Let's get married!" is the first thought that crossed my mind when I saw the non-spells.

EDIT:
OK, OK, OK!
Why do I keep dying unexpectedly to the first spell card?
« Last Edit: August 28, 2010, 05:28:57 AM by ⑨望 »

Kylesky

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Re: Kylesky's Corner-o'-Danmaku (Newest: Youmu Boss Fight)
« Reply #71 on: August 28, 2010, 05:24:13 AM »
actually... I wouldn't mind making new spell cards for DVT, my only problem's ideas

lol, I die there a lot too :V but I was able to capture it already, so...

oh yeah, forgot to mention... I assure everyone that all of those spell cards are completely possible, because it's either I've captured them already or I've perfected every phase of that card, I just can't do any of them consistently, so... yeah
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Chronojet ⚙ Dragon

  • The Oddity
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Re: Kylesky's Corner-o'-Danmaku (Newest: Ex-Shochi Ayumikata)
« Reply #72 on: August 28, 2010, 06:35:59 AM »
Hm... I lasted all the way to the last part, but then when the boss started to die I got cheapwalled and hit by a bullet that was WTF speeding up. (That blue type of bullet that seems to slow down, speed up, slow down, speed up, etc.) Oh shi--

Re: Kylesky's Corner-o'-Danmaku (Newest: Ex-Shochi Ayumikata)
« Reply #73 on: August 30, 2010, 11:45:59 AM »
EX-Shochi is NOT EX LEVEL. >.>

Anyway, the first thing I notice is the nonspells: THEY'RE REALLY FREAKING FAST. >.> And not enough bulletspam IMO. But those familiar paths are made out of win and cheesecake, so no complaints there.
Next thing I notice is the spellcards:
>Adamantium Shield: Streaming through a Killer Doll-type spray, mm? I can dig it. *shot* But... are those bullets-03 actually eating my bullets? ...they are... NOOOOOOOOOOOOOOOOOO
>Energy Net: YESYESYESYESYESYESYES
>Emotional Rain: Oh, hey, a pathseeking card, cool... why are the bullets getting faster. Actually, never mind; it's not unreasonable.
>Devil's Inferno: FAST CONSTRUCT FFFFFFF-- ohwait, never mind, it's aimed. Phew. Yeah, you can bomb away the whole challenge of this card. >.>
>Controlled Wormhole: Have the border bullets slower; massive FFFFFFF on first run. Other than that, epic concept. :D
>Aurora Stream: YESYESYESYESYESYESYES. Though if you get caught in one of the streams, you're kinda screwed. :/
>Butterfly Blossoms: Oh, I get it! It's 'cuz there's the butterflies, and then the blossoms... ahem. Anyway, epic card, do like. Mind you, I'd have the butterflies slower, but that's BECAUSE I SUUUUUUUUUUUUUUUUUUUUUCK and not because of poor balance.
>Photon Ball: REFLEX DODGING RRRRRRRRAAAAAAAAAAAAAAAAEEEEEEEEEEEEEEEEGGGGGGG.
...ahem. It's pretty good. Moving on now.
>Black Hole: What is this I don't even
Okay, I can barely beat it... with five lives. Making it harder than Photon Ball, Emotional Rain, Devil's Inferno, and Aurora Stream put together. Make the bullets less dense! Seriously...
>Celestial Inferno: Heeeey, I like it! Red-bullet pathseeking, reminds me of Charming Siege from All Sides! And it's moving, too! Although it's a bit fast for my... is that the boss? FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

Kylesky

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Re: Kylesky's Corner-o'-Danmaku (Newest: Ex-Shochi Ayumikata)
« Reply #74 on: August 30, 2010, 12:08:40 PM »
EX-Shochi is NOT EX LEVEL. >.>

well... I DID say
Quote
Also, this ex-boss isn't really extra difficulty... it's a lot harder from when I was testing it, so it's more of a challenge script than an actual boss script

Anyway, the first thing I notice is the nonspells: THEY'RE REALLY FREAKING FAST. >.> And not enough bulletspam IMO. But those familiar paths are made out of win and cheesecake, so no complaints there.
Idea: offset small number of bullets with speed :V (also, increasing the number of bullets either destroyed the pattern or made things too hard :V)

>Adamantium Shield: Streaming through a Killer Doll-type spray, mm? I can dig it. *shot* But... are those bullets-03 actually eating my bullets? ...they are... NOOOOOOOOOOOOOOOOOO
Obviously, the worst spell card in this boss >_> yes, those 03 bullets really do eat the player's bullets (and deal 1/2 damage to the boss) that's why it's called adamantium SHIELD :V

>Energy Net: YESYESYESYESYESYESYES
well, no problem here... NEXT

>Emotional Rain: Oh, hey, a pathseeking card, cool... why are the bullets getting faster. Actually, never mind; it's not unreasonable.
speed and angle per change is randomized...

>Devil's Inferno: FAST CONSTRUCT FFFFFFF-- ohwait, never mind, it's aimed. Phew. Yeah, you can bomb away the whole challenge of this card. >.>
:derp:

>Controlled Wormhole: Have the border bullets slower; massive FFFFFFF on first run. Other than that, epic concept. :D
the border bullets should remain fast IMO, because they'd leave a big space after bombing if they're not speedy... the delay's enough to tell you to go away from that oval anyway :/

>Aurora Stream: YESYESYESYESYESYESYES. Though if you get caught in one of the streams, you're kinda screwed. :/
I get screwed there 1/2 the time... just try not to get trapped >_>

>Butterfly Blossoms: Oh, I get it! It's 'cuz there's the butterflies, and then the blossoms... ahem. Anyway, epic card, do like. Mind you, I'd have the butterflies slower, but that's BECAUSE I SUUUUUUUUUUUUUUUUUUUUUCK and not because of poor balance.
***Request Processing***
DENIED

>Photon Ball: REFLEX DODGING RRRRRRRRAAAAAAAAAAAAAAAAEEEEEEEEEEEEEEEEGGGGGGG.
...ahem. It's pretty good. Moving on now.
Photon ball isn't that hard IMO (unless you get walled)

>Black Hole: What is this I don't even
Okay, I can barely beat it... with five lives. Making it harder than Photon Ball, Emotional Rain, Devil's Inferno, and Aurora Stream put together. Make the bullets less dense! Seriously...
The only real problem there is actually the last phase :V

>Celestial Inferno: Heeeey, I like it! Red-bullet pathseeking, reminds me of Charming Siege from All Sides! And it's moving, too! Although it's a bit fast for my... is that the boss? FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
wrong name... honestly, I had to recheck the file to make sure that it said Celestial INTERVENTION :V


Wow, this is my longest post since.... since.... uhhhhhhh... *goes braindead*
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Lord Phantasm Satori

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Re: Kylesky's Corner-o'-Danmaku (Newest: Ex-Shochi Ayumikata)
« Reply #75 on: August 30, 2010, 09:35:45 PM »
for someone who can teleport you to any dimension, they all seem to look the same, don't they? :P

Kylesky

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Re: Kylesky's Corner-o'-Danmaku (Newest: Ex-Shochi Ayumikata)
« Reply #76 on: August 31, 2010, 11:47:57 AM »
for someone who can teleport you to any dimension, they all seem to look the same, don't they? :P
well, I was originally planning a different spell backdrop for each spell card, but that was too much work so I just decided against it :V
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Kylesky

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Re: Kylesky's Corner-o'-Danmaku (Newest: Ex-Shochi Ayumikata)
« Reply #77 on: November 03, 2010, 04:23:16 AM »
SUPER NECROBUMP!!!


ok... so I guess it's about time I started being active in some way again... so I started working on something, and this is what I came up with in 1 day (by 1 day I mean 10am - 12am, excluding meals and some breaks)

Enjoy!
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Blargel

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Re: Kylesky's Corner-o'-Danmaku (Newest: Ex-Shochi Ayumikata)
« Reply #78 on: November 03, 2010, 05:06:56 AM »
Oh wow, I had an idea similar to that, but not to such a crazy customizable extent. I was thinking of something more RPG-ish where you buy or find weapons and the player can equip them for a new shot type. But you... you're making them shoot at customizable angles and allowing mixing and matching. You're nuts.

...

Keep going. :V

EDIT: Why  not call it Rika and Nitori's Garage Experiments?
« Last Edit: November 03, 2010, 05:08:46 AM by Blargel »
<WorkingKeine> when i get home i just go to the ps3 and beat people up in blazblue with a loli
<Azure> Keine: Danmakufu helper by day, violent loli by night.

Kylesky

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Re: Kylesky's Corner-o'-Danmaku (Newest: Ex-Shochi Ayumikata)
« Reply #79 on: November 03, 2010, 05:19:56 AM »
You're nuts.
Thanks... I guess :V

EDIT: Why  not call it Rika and Nitori's Garage Experiments?
Sure... why not... :derp:



EDIT: actually...
Anyone who wants to help me with this (ideas, weapons, vehicles, stages, storyline, images, etc.) is more than welcome to pm me... I'm more than happy to make this a collaboration cause I'm pretty much clueless on what I can make/do right now...
« Last Edit: November 03, 2010, 06:42:10 AM by Kylesky »
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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KomeijiKoishi

Re: Kylesky's Corner-o'-Danmaku (Newest: "Nitori's Garage Experiments" Video)
« Reply #80 on: November 03, 2010, 10:22:19 AM »
HAIL KYLE!

Wait, that came out wrong...

Kylesky

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Re: Kylesky's Corner-o'-Danmaku (Newest: "Nitori's Garage Experiments" Video)
« Reply #81 on: November 03, 2010, 03:07:31 PM »
Majorly overhauled some stuff and I'll just list down a few things to point out

-Complexity is now weight (ilu Blargel)
-Weapons are easily editable to only fit certain vehicles and such
-There is now a vehicle and weapon garage where you can upgrade your vehicles and create weapons
-Weapons will either be dropped/gained from enemies or created in the weapon garage
-Upgrade/creation of vehicles/weapons will be based on a currency and raw material system (ilu again Blargel :V)
-Expect 7 different vehicles once I get cracking on this (and once I find a way to get proper graphics)
-There's now a weapon list menu that lists all the weapons you have and their compatibilities with all unlocked vehicles
-Bombs are vehicle-specific, but can ALSO be modified with certain stuff (not just damage or stock, but the actual bomb)

I guess that's it for now... still have no storyline and crap, but I hope I'll be able to complete something with what I currently have... and also make things look more appealing...

EDIT: expect an Exteeeending Aaaaarm weapon at one point :V
« Last Edit: November 03, 2010, 03:11:24 PM by Kylesky »
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Re: Kylesky's Corner-o'-Danmaku (Newest: "Nitori's Garage Experiments" Video)
« Reply #82 on: November 03, 2010, 05:47:08 PM »
Coolest thing since sliced bread. You're awesome.

Grumskiz

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Re: Kylesky's Corner-o'-Danmaku (Newest: "Nitori's Garage Experiments" Video)
« Reply #83 on: November 03, 2010, 07:12:45 PM »
Coolest thing since sliced bread. You're awesome.
You said it!
But I would replace "sliced bread" with Tyrian^^

Kylesky

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  • Local Unbalanced Danmakufu Idiot Scripter
    • My useless youtube account... (will be useful in the future *I promise*)
Re: Kylesky's Corner-o'-Danmaku (Newest: "Nitori's Garage Experiments" Video)
« Reply #84 on: November 08, 2010, 02:16:18 AM »
New vid

added some new stuff, especially bad placeholder backgrounds :V (those were for format rather than for design :|)
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Kylesky's Corner-o'-Danmaku (Newest: "Nitori's Garage Experiments" Video)
« Reply #85 on: November 08, 2010, 02:50:05 AM »
New vid

added some new stuff, especially bad placeholder backgrounds :V (those were for format rather than for design :|)
Interesting concept in these videos.
I want to see what kind of game comes out of this :p

Kylesky

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    • My useless youtube account... (will be useful in the future *I promise*)
Re: Kylesky's Corner-o'-Danmaku (Newest: "Nitori's Garage Experiments" Video)
« Reply #86 on: November 08, 2010, 02:54:24 AM »
Interesting concept in these videos.
I want to see what kind of game comes out of this :p

I'm full of game-system/concept ideas... but I'm blank for storyline-game ideas :V

(I actually have 2 more ideas, but I'm pretty much blank on how I'm going to approach them, and also, I wouldn't want to abandon this one...)
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Primula

  • EARL TYPE 222
Re: Kylesky's Corner-o'-Danmaku (Newest: "Nitori's Garage Experiments" Video)
« Reply #87 on: November 08, 2010, 03:31:10 AM »
Wow, the Nitori garage script looks cool~

(Spewing out nonsense here that might relate to ideas for a storyline) For some reason, the game gives me a feeling that the other scientists that would challenge Nitori.

Kylesky

  • *The Unknown*
  • Local Unbalanced Danmakufu Idiot Scripter
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Re: Kylesky's Corner-o'-Danmaku (Newest: "Nitori's Garage Experiments" Video)
« Reply #88 on: November 08, 2010, 03:37:17 AM »
(Spewing out nonsense here that might relate to ideas for a storyline) For some reason, the game gives me a feeling that the other scientists that would challenge Nitori.

actually... I've been thinking of using rika a lot...
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Kyaksa

  • Fred-Erika Bernkastel Mirrors Rika's True Nature: Spoiled child
  • When They Cry: You are probably dead now
Re: Kylesky's Corner-o'-Danmaku (Newest: "Nitori's Garage Experiments" Video)
« Reply #89 on: November 10, 2010, 06:59:29 PM »
0.0... still the most epic coding I've ever seen D:

How long did you think of this before you put it into action?