Can anyone give me tips on how i can approach my spell?
Im making an aurora borealis replica out of bullets (well that is the name of the spell XD)
so far i have this mess of an aurora...
task aurora{
loop(10){
CreateShotA(1,GetEnemyX,GetEnemyY,10);
SetShotDataA(1,0,1,290,0.5,-0.2,-3,BLUE01);
SetShotDataA(1,98,0,290,0,0,0,BLUE01);
SetShotDataA(1,100,1,350,0,0.5,2,BLUE01);
SetShotDataA(1,180,1,150,0,0.5,2,BLUE01);
SetShotDataA(1,260,1,350,0,0.5,2,BLUE01);
SetShotDataA(1,390,1,150,0,0.5,2,BLUE01);
SetShotDataA(1,420,1,350,0,0.5,2,BLUE01);
SetShotDataA(1,480,1,350,-1,0.5,2,BLUE01);
SetShotDataA(1,660,1,190,0,0.5,2,BLUE01);
FireShot(1);
}
}
and how do i make bullets that looks like theyre extending as they go? (like say stop a barrage of 5 bullets and after 60 frames THE FRONT accelerates first)
Similar to Flandre Scarlet's "Four Of A Kind"
those big GREEN02 and YELLOW02 bullets from the fake Flandres