Author Topic: [WC3 - Dots] General discussion thread II  (Read 212910 times)

Helepolis

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Re: [WC3 - Dots] General discussion thread II
« Reply #600 on: September 02, 2011, 06:53:42 AM »
Oh boy, this discussion again. I think stuff was already said. It is not hard to define backdooring yourself. Common sense, all you need. (inb4commonsensejokes)


Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread II
« Reply #601 on: September 02, 2011, 06:59:00 AM »
Common Sense, wh-

(inb4commonsensejokes)
Damn it, Helepolis!

Re: [WC3 - Dots] General discussion thread II
« Reply #602 on: September 02, 2011, 07:41:35 AM »
I did bd and I'm sorry, the creeps were max 1800 distance behind the clone and there where no creeps between the clone an the creeps, but a creepwave just spawned. :blush: I pulled the clone back (quite late),   killed the new creepwave and attack the tower again, in the meantime the creeps were in line of sight about 800 distance away.

Pesco

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Re: [WC3 - Dots] General discussion thread II
« Reply #603 on: September 02, 2011, 08:09:27 AM »
well, I think we could just define bd as "attacking enemy buildings when enemy creeps are behind you in the lane."

I think this is a good working definition of bd. If the enemy creep wave has moved far ahead enough to be out of the TOWER's attack range, attacking said tower is backdooring.

Re: [WC3 - Dots] General discussion thread II
« Reply #604 on: September 02, 2011, 09:10:46 AM »
ERRR yet again whats stops you from taking next creep wave while creep wave behind you dies, then you start attacking tower while YOUR creeps arent even there.

Pesco

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Re: [WC3 - Dots] General discussion thread II
« Reply #605 on: September 02, 2011, 09:13:14 AM »
Tank the tower at your own risk.

Helepolis

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Re: [WC3 - Dots] General discussion thread II
« Reply #606 on: September 02, 2011, 09:17:30 AM »
You have to see an assault on the tower as green light traffic. If your creep wave is within tower range, you get green light to assault. If your creep wave dies after the 'green light', you still remain eligible to hit the tower until you die or pull back. Some people pull back out of risky reasons or "fair sports" (aka even if I am eligible, I just keep it fun)

Common sense, it is not hard. (inb4commonsensejokes#2)

Pesco

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Re: [WC3 - Dots] General discussion thread II
« Reply #607 on: September 02, 2011, 09:19:04 AM »
People still like to try beat the amber/yellow/red light :V

Helepolis

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Re: [WC3 - Dots] General discussion thread II
« Reply #608 on: September 02, 2011, 09:23:04 AM »
Which is again common sense. If you ask yourself the question whether you are being a dick/lamer , and if the answer is  yes or close to yes, it remains yes. There is no in between, it's either: yes, I am backdooring. No, I am BE OF GOOD CHEER SPORTS.

(inb4commonsensejoke#3)

Pesco

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Re: [WC3 - Dots] General discussion thread II
« Reply #609 on: September 02, 2011, 09:33:49 AM »
When you drive a tank, you don't care what light it is.

If a traffic cop happens to be there, you still get a ticket :V

Helepolis

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Re: [WC3 - Dots] General discussion thread II
« Reply #610 on: September 02, 2011, 09:37:25 AM »
"I am sorry officer, I couldn't hear you over the sound of my awesome tank"

Re: [WC3 - Dots] General discussion thread II
« Reply #611 on: September 02, 2011, 09:38:00 AM »
what if you run the cop down, do you still  get a ticket?

Pesco

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Re: [WC3 - Dots] General discussion thread II
« Reply #612 on: September 02, 2011, 09:43:55 AM »
Then you win at life.

tbax704

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Re: [WC3 - Dots] General discussion thread II
« Reply #613 on: September 03, 2011, 01:42:10 PM »
No, when the cop sees you, you say "Whiskey, officer?" *trollface*

Teetoku

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Re: [WC3 - Dots] General discussion thread II
« Reply #614 on: September 05, 2011, 01:43:38 PM »
More cops will try and give you more ticke- I mean... more cops will come to taste you butthole.

Re: [WC3 - Dots] General discussion thread II
« Reply #615 on: September 11, 2011, 10:58:33 PM »
UNBANNN RUMIAAAAAA

shes pretty easy to counter anyway all you need is a ward in team battles and run when she uses D :V

Re: [WC3 - Dots] General discussion thread II
« Reply #616 on: September 11, 2011, 10:59:52 PM »
you dumb? that only counter her d. lrn2playfirst

Pesco

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Re: [WC3 - Dots] General discussion thread II
« Reply #617 on: September 11, 2011, 11:00:34 PM »
Running is lame. Slam a ward and chain disable her.

Dormio Ergo Sum

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Re: [WC3 - Dots] General discussion thread II
« Reply #618 on: September 11, 2011, 11:01:02 PM »
Ban everyone.
Yukkuri only.
No items.
3 Stock.
Mid only.

Re: [WC3 - Dots] General discussion thread II
« Reply #619 on: September 11, 2011, 11:17:54 PM »
you dumb? that only counter her d. lrn2playfirst

Rumia without D == soft tingz

PX

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Re: [WC3 - Dots] General discussion thread II
« Reply #620 on: September 11, 2011, 11:41:57 PM »
Ban everyone.
Yukkuri only.
No items.
3 Stock.
Mid only.
Final Destination

Re: [WC3 - Dots] General discussion thread II
« Reply #621 on: September 11, 2011, 11:58:01 PM »
conc yukkuris whar?

*I'd say SDL but derp you can't SDL yukkuris :< (they're wards)*

Well... you can kill Rumia pretty easily with wards + camera, and a farmed agi  (at least lvl 16 or so)with ada or some other hp item. Thing is you need at LEAST 30 min to farm that much, while Rumia can start snowballing at lvl 6...

Rikter

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Re: [WC3 - Dots] General discussion thread II
« Reply #622 on: September 12, 2011, 02:27:01 AM »
Final Destination

But it's imbalanced

I am also not trolling when I say this.

CloverNaght

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Re: [WC3 - Dots] General discussion thread II
« Reply #623 on: September 12, 2011, 07:17:25 AM »
UNBANNN RUMIAAAAAA

shes pretty easy to counter anyway all you need is a ward in team battles and run when she uses D :V
so a girl who can got like 12-0 score with str Llama and cards while playing with mouse only is not imba
niiice
Behold the power of love instagibbing, ze!!~

tbax704

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Re: [WC3 - Dots] General discussion thread II
« Reply #624 on: September 12, 2011, 07:58:31 AM »
Rumia > not manly.
She`ll just d or eat you when she`s dying.

Pesco

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Re: [WC3 - Dots] General discussion thread II
« Reply #625 on: September 12, 2011, 08:00:11 AM »
I hope you guys know Brown was only posting that to up his postcount. It's not a serious discussion.

CloverNaght

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Re: [WC3 - Dots] General discussion thread II
« Reply #626 on: September 12, 2011, 04:16:04 PM »
I hope you guys know Brown was only posting that to up his postcount. It's not a serious discussion.
I'M ASHAMED NOW QQ
Behold the power of love instagibbing, ze!!~

Dular

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Re: [WC3 - Dots] General discussion thread II
« Reply #627 on: September 12, 2011, 07:25:16 PM »
So a couple days ago I said "Man, dots would be so much cooler with like.. A mini-agahnim."  So I made one, much to the scorn of people saying I should make blademail.  :V

Of course this item probably isn't very balanced right now, so I'm posting it here and see what opinions I can get on it before I submit it to the dots devs, who will probably ignore it and never put it in because of massive extra coding.

Sword of Kusunagi
+10 to all stats
+250hp
+150mp
+10 attack
+3 armor
Improves skills of girls

Recipe
One +10 stat item-1000
Zun Hat-1200
Fruit Knife-400
Grand Dress-250
recipe-1300
Total-4150

Suika-Qi of Oni "Deep Fog Labyrinth" lasts 1 second longer at all levels
Chen-Heaven Sign "Immortal Sage's Rumbling" increased to 42% chance
Ran-Shikigami's Radiance "Fox-Tanuki Youkai Laser" increases damage to 135/170/205/240, and increases bounces by 2.
Yukari-Outer Force "Semi-Bordered Flying Object" deals 10% of the dropped creeps current hp.
Marisa-Ritualise Space "Orreries Solar System" gets an additional familiar.
Reimu-Treasure Sign "Yin-Yang Jade" gets a fourth bounce, also doing 1/3 damage
Yuugi-Oni Sign "Mysterious Powers and Disrupting Spirits" gets an additional +10 strength
Komachi-Soul Sign "Soul Games", you do not take damage for 2 seconds after switching, enemy does take not damage for 1 second.
Eiki-Judgement "Bar of the Ten Kings" becomes every [8-current guilt] from [10-current guilt].
Keine-all skills now have max level 8.  Full Moon "Creation of the Future - Lunatic Moon" increases all skill levels by 2/3/4.  Ikarunga becomes 7 second cooldown at level 8, Buretsu Crisis becomes 7 second cooldown at level 8, Headbutt becomes 300 bonus damage, 1.0 stun, 750 blink range at level 8.
Mokou-Hourai "Fujiyama Volcano", each attack adds 10/15/20/25% attack speed, phoenix flame becomes 25% chance to proc.
Alice-Shanghai dolls get 6hp with each point of intelligence, New England and Hourai get 5hp per point of intelligence.
Koakuma-Taboo Grimoire Index gets an additional bounce at all levels.
Meiling-Supreme Colour "Colourful Light Chaotic Dance" decreased cooldown to .75 seconds, and increases radius to 275
Patchouli-Sun Sign "Grimoire of the Sun" boosts all spell damage to 21.5%, Moon Sign "Grimoire of the Moon" recovers 35% of the mana cost.
Flandre-Clones now get 3/6/9/12 bonus chaos attack based on the level of Laevateinn
Sakuya-Time Sign "Sakuya's Special Stopwatch" throws two knives side by side instead of one, and each knife now does 70% damage.
Remilia-Scarlet Sign "Bloody Magic Square" converts 12/16/20/24% damage into health.
Lily-Lily's Lake/River of the Wild lasts 5.5/6.0/6.5/7.0 seconds and heals 18/36/54/72 hp.
Lyrica-Gensokyo's Phantasmal Music lowers enemies stats by 4/8/12/16.
Merlin-Maddening Fantasy Music grants 5hp/sec regen.
Lunasa-Violinist "Melancholic Strings" adds 10/20/30/40 magic damage, and her target now takes 3/4/5/6 additional magic % damage from each attack.
Youmu-Enlightened Sword "Rise from Delusion" now decreases armor by 1/2/3/4 per hit.
Yuyuko-Deadly Dance "Law of Mortality" also does 10/20/30/40 damage in a 600 AoE whenever Yuyuko kills a creep.
Kisume-Well Bucket "Well Destructor" only requires 3 charges, and gets a bonus of +25 damage.
Yamame-Disease Sign Miasma-filled Grounds lasts 15 seconds and does 6.5% Yamame's and Spiders damage.
Koishi-Rekindled "The Embers of Love" range increased to 1500 range, and gives 7/10/13/16 increased attack.
Satori-Recollection "Terrible Souvenir" has max charge of 8.
Orin-Resurrected Zombies now gain 10% attack damage based off Orin's attack damage.
Utsuho-Hell's Tokamak reduces magic resistance by an additional 4%
Sanae-Esoterica "Forgotten Ritual" occurs once every 30/25/20/15 seconds and heals hp as well as mp.
Kanako-"Battle Field" now strikes twice every .75 seconds instead of once.
Suwako-Native God "The Red Frog in the Fourth Year of the Houei Era" gets an additional lightning flash at all levels.
Hina-Wound Sign "Exiled Doll" creates 4/5/6/7 dolls.
Shizuha-Autumn Sign "The Autumn Sky and a Maiden's Sleep" bonus damage lasts 30 seconds, and sleeps for 8/7/6/5 seconds.
Minoriko-Honesty Sign "Apple" heals 100+7.5%/150+10%/200+12.5%/250+15% as well as damage/novas for 75/100/125/150
Aya-Agi multiplier becomes .8/1.0/1.2/1.4 for Wind Sign "Wind God Fan".
Hatate-Continuous Shooting "Rapid Shot" lasts 6 seconds.
Momiji-Dog Sign "Rabies" increases to 2.5x critical damage
Nitori-Optics "Photon Cannon Cucumber.II" increases range to 2500 and does 230/310/390/470 damage.
Tenshi-Earthquake "Sword of Worry and Joy" gets a 1/2/3/4% chance to negate all damage for .1 second.
Iku-Light Star "Dragon God's Sigh" increases chance to 14/16/18/20%
Cirno-"Eye!  Am the Strongest!" does 90/110/130/150 cold damage and 75/85/95/105 cold area damage to nearby enemies.
Rumia-Sealed "Darkness Cycle" grants an additional 8% evasion and 8% magic resistance.
Wriggle-Wriggle Sign "Night Bug Tornado" summons 7/10/13/16 insects and lasts 9/10.5/12/13.5 seconds.
Mystia-Night-Blindness "Song of the Night Sparrow" to 500 range, and lasts one second longer.
Letty-Cold Sign "Lingering Cold" increases Winter Sign "Flower Wither Away" damage by 5/10/15/20.
Yuuka-Now gains 6 attack per sunflower.
Eirin-"Brain of the Moon" gains +1 int every 71 seconds.
Kaguya-Imperishable Night "Rising World" reduced to 16%+150 mana to revive.
Reisen-Lunatic Gaze "Lunatic Stare Tuning (Illusion Seeker)" Reisen now has 13.5% chance to create copies, copies have 3.5% chance to create copies.
Tewi-Cunning Rabbit "Ancient Duper" lasts 300 seconds and detection range increases to 150 range
Sunny Milk-Light Sign "Blue Deflection" bounces a third time, dealing 150% of its original damage.
Medicine-Confusion Sign "Into Delirium" deals 2.5% of their maximum health as magic damage each second.
Kogasa-Umbrella "Super-Water Repelling Bone-Dry Monster" now grants 10/15/20/25 agility, and lasts one second longer.
Nazrin-Rod Sign "Busy Rod" chance increased to 24/32/40/48%
Murasa-Nice Boat "Spinach" lasts 1.5 seconds longer.
Shou-Vajra of Perfect Buddhism lasts 6 seconds, and gives 12/16/20/24 bonus armour
Byakuren-Light Magic "Star Maelstrom" costs and deals 25% Byakuren's max spirit.
Nue-Nightmare in Heiankyo gives 12.25/26.50/40.75/55.00 bonus magic damage.

I will be submitting it whether anyone says to or not, so don't say "Dude don't submit it, waste of time."  Why not try to make it more submit-worthy instead?
« Last Edit: September 16, 2011, 06:13:24 PM by Dular »

CloverNaght

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Re: [WC3 - Dots] General discussion thread II
« Reply #628 on: September 12, 2011, 08:19:32 PM »
mmm  good idea but some girls doesn't get much benefit from that item (like yamame and rumia) noway they gonna spent 4350 for such a small upgrade rite
while some girls can become really broken (eiki and momizi)
but well the idea is ok and numbers can be adjusted easily
my suggestion is make the price cheaper its mini aghanim where it upgrades one of non ulti skill
Behold the power of love instagibbing, ze!!~

Rikter

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Re: [WC3 - Dots] General discussion thread II
« Reply #629 on: September 12, 2011, 09:05:07 PM »
Orin's Zombies getting attack speed based off of Orin's attack seems a bit weird and doesn't seem natural. I personally think it would make more sense if it gave the zombies bonus damage based on a % of her damage (Or have Orin gain damage based on the number of Zombies active but that would probably be even more ridiculous).

I'll post more comments/ideas when I feel like it.