Author Topic: Shockman2's New Stuff (Updated 9/3/11 Fixed 10D Extra Download)  (Read 14144 times)

Shockman2

  • I have returned...
Hey guys, I'm finally back  :V

So here are my scripts:

Current Projects:

Updated Even More Touhou 13 Extra stage:
Download Here!
and this is the FULL version. :]

This still might need a few more updates before it's completely finished.
By the way, this isn't a prediction or anything, it was just a good subject to use for my script.



Updated UFO last words (Nazrin only for now):
Download Here!
Is this a good Nazrin last word? I want to know before I make all the other ones.

Old Projects:

Ran Yakumo battle v2:
http://www.mediafire.com/?mq2v9gg4475uyte

Flandre Scarlet Spellcard:
http://www.mediafire.com/?o51f9oxy8bmb7oa
-Here is a simple spellcard a made out of boredom. Not much but I decided to post it anyways.
(btw it's hard lol)
« Last Edit: September 03, 2011, 04:15:19 PM by Shockman2 »

Re: Shockman2's New Stuff
« Reply #1 on: June 05, 2011, 09:11:40 PM »
The difficulty's okay, really.

The fourth nonspell is very disappointing, though. Random colors random speed random direction bubbles ain't fun nor Ran-ish, at all.

The first spell is okay, but isn't it supposed to be a survival card ? i couldn't defeat it even with continuous firing/bombing.
The second is really easy, there's not much to dodge ...

The rest is fine and fun ! Good job.

I won't upload a video for now, as I assume you'll make the appropriate changes ... (I look forward to them, btw)
« Last Edit: June 05, 2011, 09:37:03 PM by Ginko »

Shockman2

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Re: Shockman2's New Stuff
« Reply #2 on: June 05, 2011, 09:30:55 PM »
Thanks, I'll update it later. The good thing is that my fps problem actually is fixed.
 
Quote
but itns't it supposed to be a survival card ?
I guess it's a little like Tekno Princess where it technially isn't a survival card, but it's hard to capture. I will change that anyways though. I didn't realize that it was that still hard to capture even with all the bombing and stuff.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Shockman2's New Stuff
« Reply #3 on: June 05, 2011, 09:37:55 PM »
I should not be expected to dodge that last spell. Just so you know.

Also, yeah, the first spell card and its issue.

EDIT: It is possible to capture... with invincibility on. If you stay on top of the boss while pressing I (the invincible key), you can capture it. Even with ReimuA.
« Last Edit: June 05, 2011, 09:42:18 PM by みゅーキュゥ »

Darkness1

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  • Enigmatic, isn't it?
Re: Shockman2's New Stuff
« Reply #4 on: June 05, 2011, 09:43:42 PM »
It's okay, it's not too hard at all, the only hard one (to me) is trail of a shikigami. No matter how many tries i go for it, i always die or have to bomb. But the scripts not too easy either.

Just as Ginko said, her first spellcard is pretty much non-capturable. Either increase the damage-ratio or increase the time given.

The non-spell after crushing ruins was fun to play, but crushing ruins could use a bit more frequency. The other spellcards were fine, though. I also like the work you've given on the various effects seen in-game.

« Last Edit: June 05, 2011, 09:48:14 PM by Darkness1 »

Drake

  • *
Re: Shockman2's New Stuff
« Reply #5 on: June 05, 2011, 10:07:57 PM »
Just as Ginko said, her first spellcard is pretty much non-capturable. Either increase the damage-ratio or increase the time given.
Pretty much you should never really tamper with the damage ratio on regular occasions. Decrease health instead. Or increase the timer.


Aside from these sorts of decisions, the script was really, really easy. Nothing spectacular, but it works.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Shockman2

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Re: Shockman2's New Stuff
« Reply #6 on: June 05, 2011, 10:35:17 PM »
Ok I've updated the script and the link.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Shockman2's New Stuff
« Reply #7 on: June 05, 2011, 10:52:49 PM »
Getting a decent replay....

Decent replay found.
« Last Edit: June 05, 2011, 11:10:28 PM by みゅーキュゥ »

Re: Shockman2's New Stuff
« Reply #8 on: June 05, 2011, 11:12:05 PM »
The last spell kinda fails if you directly go out of the final trap ...

Shockman2

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Re: Shockman2's New Stuff
« Reply #9 on: June 05, 2011, 11:34:05 PM »
Getting a decent replay....

Decent replay found.

I can't watch it because I don't have the Kaguya Player you used.     ???

Re: Shockman2's New Stuff
« Reply #10 on: June 05, 2011, 11:41:12 PM »
Neither do I, that's why I playtest with default players..

Uploaded the video. That's still not a perfect replay though, I didn't capture the first spell (though i aclknowledge it's very doable) and I died out of laziness and imprecision during the last spellcard :)


Shockman2

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Re: Shockman2's New Stuff
« Reply #11 on: June 05, 2011, 11:56:53 PM »
Ok, thanks for uploading it.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Shockman2's New Stuff
« Reply #12 on: June 06, 2011, 12:32:33 AM »
Should I upload a video of my runthrough, then? It saves the troublef for you~...

Shockman2

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Re: Shockman2's New Stuff
« Reply #13 on: June 06, 2011, 12:36:34 AM »
Should I upload a video of my runthrough, then? It saves the troublef for you~...

Sure.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Shockman2's New Stuff
« Reply #14 on: June 06, 2011, 12:49:42 AM »
Uploading...

Uploaded
« Last Edit: June 06, 2011, 12:58:53 AM by みゅーキュゥ »

Darkness1

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  • Enigmatic, isn't it?
Re: Shockman2's New Stuff
« Reply #15 on: June 06, 2011, 09:49:42 AM »
The last nonspell and danmaku portals got alot better.

Well, here's my replay. The only one i had to bomb on was trail of a shikigami, other than that i had some close calls on the last spell.

Shockman2

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Re: Shockman2's New Stuff
« Reply #16 on: June 07, 2011, 03:49:46 AM »
The last nonspell and danmaku portals got alot better.

Well, here's my replay. The only one i had to bomb on was trail of a shikigami, other than that i had some close calls on the last spell.

Well, all you have to do is make circles around ran so her "trail" is just a ball of bullets. Also, I didn't change danmaku portals (I don't think  :V)

Shockman2

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Re: Shockman2's New Stuff
« Reply #17 on: June 15, 2011, 08:01:47 AM »
Ok, i have a new script up for download  :]
although it's not much but i just posted it anyways lol...

Darkness1

  • Nothing to see here.
  • Enigmatic, isn't it?
Re: Shockman2's New Stuff
« Reply #18 on: June 15, 2011, 10:58:02 AM »
Ok, i have a new script up for download  :]
although it's not much but i just posted it anyways lol...

First a bit tricky, but after a few tries it became easy. Nice spellcard, i haven't tried those things (obj_collision like) in my spellcards. Btw, you should put a timer in the task (i guess it's a task) that activates "Flandre rape time". I went above the invisible line at start, which made Flandre go nuts as she entered.
« Last Edit: June 15, 2011, 11:54:42 AM by Darkness1 »

Shockman2

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Re: Shockman2's New Stuff (New Script! 6/22/11)
« Reply #19 on: June 23, 2011, 05:23:11 AM »
Okay, Half of the Ten Desires Extra Stage is up for download! The stage ends after the midboss. There will be alot of changes to the script so any mistakes you might spot are probably going to be fixed.

Shockman2

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Re: Shockman2's New Stuff (New Script! 6/22/11)
« Reply #20 on: June 23, 2011, 05:34:36 AM »
Also:

1. I'm planning on making the first part of the stage a little harder.
2. The second part of the stage will be longer than the first part.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Shockman2's New Stuff (New Script! 6/22/11)
« Reply #21 on: June 23, 2011, 05:36:03 AM »
Hey, nice stage.
Make the background more complete, would ya?

Also, nice Yoshika - the green spirals that randomly fall are pretty Yoshika-like.
The second spell card, however, doesn't have the "Extra midboss's last card" feel.

Shockman2

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Re: Shockman2's New Stuff (New Script! 6/22/11)
« Reply #22 on: June 23, 2011, 05:41:48 AM »
Hey, nice stage.
Make the background more complete, would ya?

Also, nice Yoshika - the green spirals that randomly fall are pretty Yoshika-like.
The second spell card, however, doesn't have the "Extra midboss's last card" feel.

Thanks. The background is missing a lot of details :V I was already planning on making a better background anyways. So that will definitely be fixed.
I will also edit her last spellcard a little as well.


Shockman2

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Re: Shockman2's New Stuff (New Script! 6/22/11)
« Reply #23 on: July 18, 2011, 05:25:00 AM »
I felt like I needed to update my project since I haven't been doing anything for a while, but the boss is not quite done yet and I didn't want to post an unfinished script so I added some screenshots of the boss. So far the boss script is 3/4 of the way done but I still need to update the stage some more.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Shockman2's New Stuff (New Script! 6/22/11)
« Reply #24 on: July 18, 2011, 05:45:34 AM »
Hell yeah. Going to await the download.

Shockman2

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Re: Shockman2's New Stuff (New Script! 6/22/11)
« Reply #25 on: July 25, 2011, 04:14:38 AM »
The full stage is up now!  :o

I feel like it should have been tested a little more but I was dying to post it :/

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Shockman2's New Stuff (New Script! 7/24/11)
« Reply #26 on: July 25, 2011, 04:21:59 AM »
testing testing meet on #danmakufu please



I'll be using this player script

- Extra stage: ok
- Extra midboss: WHY BOMB IMMUNITY
- Boss:
 - Dialogue: lol Family Mart theme
 - Nonspell 1: Ok
 - Spell 1: Ok...
 - Nonspell 2: Ok
 - Spell 2: Ok...
 - Nonspell 3: Got walled in a lot
 - Spell 3: Not ok. Very unpredictable, so I'm giving this fewer points
 - Nonspell 4: Ok
 - Spell 4: Needs more time to dodge... also stop stalking me (because I win (I forgot to upload that script to my topic... dang, now I have to pay the price, people will think I'm lazy and unwilling to post))
 - Nonspell 5: ok
 - Spell 5: ok. cool thing with the perfect freeze-like thing
 - Nonspell 6: ok
 - Spell 6: ok (it's like Koishi's Ego and Id spellcards)
 - Nonspell 7: ok but a bit too random - needs to be more organized as a nonspell
 - Spell 7: ok
 - Nonspell 8: ok, same criticism as nonspell 7 but WHY IS THERE A NONSPELL 8
 - Spell 8: ok but seems to be stolen from satori stolen from aya's cyclone spellcard
 - Spell 9: it doesn't seem to get harder by the second... and it doesn't seem to have different phases?
 - Spell 10: not a good spellcard because I have to run everywhere and hope to not get walled
 - Spell 10 timeout phase: not a very hard phase... I'll deduct points for that too

Overall: 77%
« Last Edit: July 25, 2011, 04:54:22 AM by Mewkkyuuri »

Re: Shockman2's New Stuff (New Script! 7/24/11)
« Reply #27 on: July 25, 2011, 05:40:58 AM »
c/p'ing previous post but with my comments.

- Extra stage: Good. This must be something just with my computer, but the background is shaking violently during the stage and bosses (the pillars move fine and the effects at the top of the screen are fine too). Not sure why this is, but it is hard to look at.
-Midboss
 -Nonspell 1: Yep, that's Miyako alright.
 -Spell 1: Cheapshotted by a curvy laser, otherwise good haha
 -Spell 2: Fun. Probably could be just a touch more difficult.
- Boss:
 - Nonspell 1: No comments (for all these with no comments, means I basically have no problems with the difficulty or style. I like the overall noncard theme)
 - Spell 1: I'd probably make it so the bullets spawning closest to the player aren't allowed to have the max speed. Overall the speed is fine, but if several particularly fast bullets spawn when the lasers are still really close, it can be frustrating
 - Nonspell 2: No comments
 - Spell 2: Normally I don't like these kinds of cards (with bullets being spawned by familiars that pass near by), but this one ends up being predictable/readable enough that it works well
 - Nonspell 3: Doesn't wall unfairly - just requires lots of unfocused movement (e.g. second part of Sanae boss nonspell 1)
 - Spell 3: Hmmm... Initial impression was not good. I think it's actually more predictable than my first instinct was though. Might actually be ok
 - Nonspell 4: No comments
 - Spell 4: Would rather the 'traps' go as quickly as the front of the lasers, don't really like how they poke out through the trap as it moves outward.
 - Nonspell 5: No comments
 - Spell 5: Cool spell. I'd give a sound effect as a warning before the bullets start moving again.
 - Nonspell 6: No comments
 - Spell 6: No comments
 - Nonspell 7: Agree with previous, would probably make it into a pattern of some sort
 - Spell 7: No comments
 - Nonspell 8: Same as Nonspell 7
 - Spell 8: I like it
 - Spell 9: Difficulty increase over time needs to be stronger, more than just adding a few lasers
 - Spell 10: First phase probably too hard (too many pellets), second phase good, third phase might as well just be survival too (homing imbalance, unles s you changed the health based on shot type in the script).

Overall, quite nice. Some cool card concepts and good difficulty.
« Last Edit: July 25, 2011, 05:43:05 AM by BajaBlood »

Shockman2

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Re: Shockman2's New Stuff (New Script! 7/24/11)
« Reply #28 on: July 25, 2011, 05:54:15 AM »
- Extra stage: Good. This must be something just with my computer, but the background is shaking violently during the stage and bosses (the pillars move fine and the effects at the top of the screen are fine too). Not sure why this is, but it is hard to look at.


Yeah, that happens with me too but it sounds like you have it worse because it's not exactly "violent" for me. This is probably because I had to make the base big so it doesn't end while playing.

Thanks for the reviews! Although I do have to disagree mewkkyuuri on spellcard 3, imo with practice it should become easier.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Shockman2's New Stuff (New Script! 7/24/11)
« Reply #29 on: July 25, 2011, 05:56:02 AM »
Heh.
Well, that was only my first impression for everything, so blame me for everything, like they all do at me in real life, why don't you?

But really...

Also, the background sorta doesn't shake for me... does it?
It seems to be a lot darker than usual though.