Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 236823 times)

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #660 on: December 16, 2012, 04:44:30 PM »
Pain Flow works as it did in the original. Resist cap should be adjustable and I have no hesitation against making it cap out at -500 :V

Please do!

I guess I shouldn't worry too much about the spider aura then.

If you leave the strongest pots as they are or with just slight nerfs Byakuren should be fine, I had no trouble with my Byakuren.
"you never know, you may have the best strats in the world" - Zil

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Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #661 on: December 16, 2012, 05:10:56 PM »
Good LORD I just spent forever running through Merlin's room.. ran around the ENTIRE map's outer perimeter just to find out that the Waypoint was not even a 4 second right angle run from the hallway I FIRST TOOK to explore. >.> Those maps are wayyy too goddamn big.

Anyway, on topic. Here's something interesting for ya. Going to go as I am typing this, go back  to the old Ver 80, and get the gear change images. One second...

Oh wow what...? Ok that didn't work. Reverting to 0.80 and the 0.80 chars didn't change the images back. to what they looked like beforehand. Weird. Maybe it changes other stuff in the Diablo folder? Anyway, uh.

Bloody Parasol. Used to be an umbrella of some type. Now it's just a shield.
http://i8.photobucket.com/albums/a40/Bgrmystr2/Reimu%20II%20Lord%20of%20Maidens/Game2012-12-1610-53-16-60.png

I SWEAR this was Cirno's wings. It doesn't make any sense, but I know it was because I had her outfit with the wings above the watermelon sword. Take note of the armor next to it? That used to be crystal wings, though now it's normal armor. I had it above the Laevateinn.
http://i8.photobucket.com/albums/a40/Bgrmystr2/Reimu%20II%20Lord%20of%20Maidens/Game2012-12-1610-53-44-96.png

This was definitely not a crown. It was a customized image, though I do not remember what it was.
http://i8.photobucket.com/albums/a40/Bgrmystr2/Reimu%20II%20Lord%20of%20Maidens/Game2012-12-1610-53-19-59.png

For the character voices, you might want to go through all of Nilathak's speeches, and Anya's beginning ones. Those are the ones I saw so far that denote names that specifically go from the touhou names and then change back to the canon names. I'll get an image, gemmy a few, I'll edit when I get it.

Edit :

Found a Yin Yang orb that's still a shield
http://i8.photobucket.com/albums/a40/Bgrmystr2/Reimu%20II%20Lord%20of%20Maidens/Game2012-12-1611-16-47-17.png

Hahaha, her gossip... "Yuugi's sake not even drop! Her sake dish must be like a cat too!" That's gold. Props to whom wrote that one.

Here's one from Anya's text :
http://i8.photobucket.com/albums/a40/Bgrmystr2/Reimu%20II%20Lord%20of%20Maidens/Game2012-12-1611-20-23-60.png

Sorry I'm past the text that she uses the multiple names. I'm not sure how I would go back to view that text, but its all the text she has before you kill Nilathak. The one where you save her, and she has a bunch of texts at the same time then opens the portal to Nilathak's place. That's definitely one you want to look for.

Edit 2 :
Another one. Ran - Betrayal of Mayohiga
http://i8.photobucket.com/albums/a40/Bgrmystr2/Reimu%20II%20Lord%20of%20Maidens/Game2012-12-1611-29-46-68.png

Edit 3 :
Just thought of something. Is it possible to upgrade unique items to higher tier? Also what are perfect Gems and Skulls used with? I don't see anything in the item page. Maybe I just can't read or missed a whole page or something. Also, these Magic Glowing Stones and Secret Recipe Herbs.. are they new to 0.92? I never found them before. They're really nice, for sure. I'm sort of afraid to use them, though, since I don't know what they do. Are they socketables? Or do you use them to create items? I'm still a bit lacking in knowledge on the item crafting thing, though I won't need to do it till way later, I don't want to go into it not knowing jack.
« Last Edit: December 16, 2012, 05:38:47 PM by Bgrmystr2 »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #662 on: December 16, 2012, 05:56:01 PM »
Those item sprites are correct as they are. I haven't implemented any of the newer ones yet.

I'll comb through the dialogue again one of these days.

Magic Glowing Stone and Secret Recipe Herb are some of the new class socketables in 0.92. Use them as you would for jewels. From level 96 and up, you can use them for crafting. It's all covered in the documentation.

Someone confirm for me that magic throwing weapons (Remilia, Sakuya, Shizuha) don't have the auto-replenish affix. I'm going to add a cube recipe where it'll give you the auto-replenish affix if that's the case.
« Last Edit: December 16, 2012, 06:09:00 PM by Pesco »

Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #663 on: December 16, 2012, 06:13:55 PM »
LOL? They're gems? Noooooo xD

I had a triple socketed glove.. or shoe.. or something I could have made stupid godly D: Good to know for future reference, thanks.

Self note .. Go read the docs again.

... (A bit later)
To pose a question, if you use a cube recipe to socket an item, will it be the same item? Or be randomly selected? Like if I try to socket say.. my (magic) broom with 83 to danmaku with 3 sockets, would it still have 83 to danmaku? or simply be rerolled? It doesn't say if it's normal weapon, or magical, or if I can use the recipe on rares, uniques, or sets.

Edit :

Both magical throwing weapons on my Remi/Reimu already have the natural replenish quantity on them. It's been too long since I played her so I don't remember if I found any that didn't.
Ammend :
Not only do they all have the natural replenish, I can confirm that the replenish actually does work, and does replenish. I've only got some type of javelin though...

!!
I just got an exception.
Unhandled Exception:
Access_ Violation (c0000005)
http://i8.photobucket.com/albums/a40/Bgrmystr2/Reimu%20II%20Lord%20of%20Maidens/UnhandledException.png

Just as I was typing it to see what kind of throwing javelin it was, and I logged into the character, it crashed as thus.
« Last Edit: December 16, 2012, 06:29:40 PM by Bgrmystr2 »

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #664 on: December 16, 2012, 06:22:15 PM »
Socketing doesn't alter the item. So craft/upgrade first, socket after.

As a side note, it'd be nice if there was some way to know how many sockets an item will take so you don't waste jewels going over the max.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #665 on: December 16, 2012, 06:24:41 PM »
Socket outputs are limited by item level. It's actually a damn annoying thing to try and make sure I've got them set right. The easiest way for me to do sockets is really just to let all items at all levels have max sockets.

Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #666 on: December 16, 2012, 06:36:27 PM »
To note, All of the throwing javelins I'm using and have access to are Simbilans.

Also that my game crashed, but don't know if you noticed that edit on my previous post.

I don't have any ideas on the socketing function, just being able to add sockets to an item is somewhat new to me, (since adding sockets in vanilla was once per difficulty per char.. so far and few between) so I'll have to experiment and get back to you with feedback on that one.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #667 on: December 16, 2012, 06:48:53 PM »
Which character were you trying to load when it crashed and what items did it have?

Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #668 on: December 16, 2012, 07:11:55 PM »
My Remi/Reimu. She doesn't have anything game breaking I would assume. Poor thing's only like level 11 or so? Everything she's wearing I found on the ground or bought it from the NPCs. I can do a solid check once I finish the quest I'm currently on w/ Mari/Patchy. I don't think she's wearing anything unique but I can confirm that in a minute.

Unless you'd prefer I just upload the files so you can run them? Whatever helps more.

Edit :

Everything she's currently wearing is either white items or magical items, same with her stash. Doesn't even have a single rare.
Magic Simbilan
Low Quality Nurse Cap
Low Quality Galaxy Dress
Magic Light Belt
Detached Sleeves
Magic Shoes
Low Quality Yin-Yang Orb
All items as above are E rank.

Two magical rings and one magical amulet.
Nothing of value at all lol
« Last Edit: December 16, 2012, 07:19:32 PM by Bgrmystr2 »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #669 on: December 16, 2012, 07:15:25 PM »
Try load it again. That crash error comes up a lot for me during testing but it's usually nothing serious.

Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #670 on: December 16, 2012, 07:22:20 PM »
I believe that's the same crash that happened earlier today when I was moving potions around in my inventory on my Mari/Patchy. It doesn't stop me from logging into the character, and it doesn't roll back the character information or anything, so I'm not quite sure what problems it could cause.. but the fact that it's still an error bugs me. But I bet you anything that's my OCD talking.  ;)

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #671 on: December 16, 2012, 07:25:16 PM »
It's definitely something in the mod and I'll admit that my work is far from perfect. It would be best if I can properly iron out all those issues for the full version.

Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #672 on: December 16, 2012, 07:28:31 PM »
Perhaps there's a connection between the crashes.

Maybe back when I was playing online it might have been the same crash? I'm not completely sure, but it's possible that somewhere in the code is an error that will crash the game when something in particular happens. I'll keep an eye out every time the game crashes and let you know what I was doing at the time. Maybe I can find something similar between them to give some type of clue what it could be.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #673 on: December 16, 2012, 07:43:41 PM »
A similar report of crashes was discussed on IRC. If your LoD is 1.13d, rollback to 1.13c to be safe.

Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #674 on: December 16, 2012, 08:27:57 PM »
I'm not sure how to differentate between 1.13 C or 1.13 D. My build of Diablo 3 simply says 1.13 on the bottom left of the screen. Nothing more.

I also installed this version of Diablo 3 from my original Ver 1.0 CDs and the Ver 1.07 Expansion CD. Is there a new update I don't know about? Or is there somewhere else I can check the version beyond 1.13. The file itself simply says 1.0.0.1 .. not very helpful. :P

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #675 on: December 16, 2012, 08:30:53 PM »
Check the patch.txt in your LoD directory. If it says 1.13c then you should be all good.

Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #676 on: December 16, 2012, 08:43:13 PM »
Ohp.. you're right. 1.13d.

Do you know for sure that it's 1.13d? Or is that speculation? Right now my dvd drive is out of commission by way of bluescreen when accessing any type of CD. So the only way to install D2 is to use battle.net's virtual download (because it's registered) which I'm going to bet is already 1.13d. Workaround? or am I stuck? If the ladder, I can live with it.

Edit :
By "knowing for sure" I mean knowing that it's 1.13d that's causing the error or not. Wanted to specify since I said it pretty vague. My bad.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #677 on: December 16, 2012, 08:53:43 PM »
1.13d doesn't work with the current version of PlugY. It has some hardcoded changes which tends to mess up all the fixes modders do for the game on their own. I've made the mod in 1.13c, so it's generally the safest to be on the same version as me.

Unless you play ladder, there's no reason to upgrade to 1.13d at all anyway.

Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #678 on: December 16, 2012, 09:03:15 PM »
Ok, well.. will the game automatically update if I log on to battle.net using 1.13c instead of 1.13d? I'm assuming it will. Every once in a while I play vanilla with a friend of mine in Alaska. So far the only way we can play together is through Bnet. I haven't figured out the extensive errors he has on his computer just yet to successfully pull off anything else yet.

I just.. I don't really see a point in downgrading if it's automatically going to update itself every time I jump to Bnet to play with him. Is there a way to install it in another directory without conflicting with the one I have now? I have another partition without an OS I can install it on. I use that for a majority of my program installations and file storage.
« Last Edit: December 16, 2012, 09:08:35 PM by Bgrmystr2 »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #679 on: December 16, 2012, 09:19:49 PM »
You can have your game folders in separate places to run different versions. Your save folders will be in the same place though. So consider making a separate save folder to switch in when playing the different games.



Yuugi asploding some poor sod with her new Knockout in 3 Steps. Less flashy than what I wanted, but it's the only thing i could really use.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #680 on: December 17, 2012, 01:43:53 AM »
I'm uh...new here but I've been playing this mod for a while (not too long)

Just wanted to say that I'm currently running 1.13c and I crash at character select as well.
Also, I believe you said at one point that the main trees where meant to support the other trees, maybe I should rethink my pure mystia night blindness build D:

Edit: While messing around with the passive skill updater I noticed that it seems to dispel the Midnight Chorus Master buff. I'm not sure if this is intentional or not.
« Last Edit: December 17, 2012, 02:47:05 AM by Tarmo »
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Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #681 on: December 17, 2012, 04:30:20 AM »
Is there anything about your operating system or background programs that might be different from the norm? I'm really not knowledgeable enough to fix these things :ohdear:

Passive stats updater uses the same state as Midnight Chorus Master. One will overwrite the other. I'll get it fixed.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #682 on: December 17, 2012, 04:48:13 AM »
It's possible it has to do with the fact I'm running vista *Collective Gasp*  :(
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Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #683 on: December 17, 2012, 07:01:14 AM »
Well actually what I meant was installing the game in a completely separate directory for a separate installation. IE having Diablo II fully installed in C:/Program Files/Diablo II as well as having it in E:/Diablo II. Granted one of them would be named Reimu II : Lord of Maidens.. As thus I would have two different shortcuts in my start menu as well.

But my problem is I don't know how the registry keys work for Diablo II. If I install it elsewhere, I don't know if that will mess with, corrupt, or even have any effect on the first installation. The save files should be in separate folders in their respective Diablo II directories.

Another problem I have is that I don't know where I would find the ability to downgrade an installation from 1.13d to 1.13c without reinstalling, or what it would take to do so. ..But since the crashes are not something of an exponential error, they don't seem that big of a problem other than simply that they're happening. I believe that message is probably the basic Diablo II Catch-22 Error. It doesn't know exactly what went wrong, but something went wrong.

Also, I have a secondary PC running Vista *Hears gasp from out of nowhere*. Also it's the most horrible version back when the hardware was UNABLE to rollback to Windows XP. The hardware simply didn't understand the architecture. *More gasps* Hay.. stop that. xD I could try to run R2LoM on that and see if it crashes.

Edit : Hahaha.. My vista's running Ver. 1.12 on the Patch.txt.. so that means I'd yet again need to find the upgrade.. and the only way I know of to upgrade is to connect to Bnet.. which would give me 1.13d and I'd end up in the same boat as my XP. Sheesh what a mess.
« Last Edit: December 17, 2012, 07:07:04 AM by Bgrmystr2 »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #684 on: December 17, 2012, 07:13:18 AM »
Just download the 1.13c patch and do it manually.

The place where you did the legit install will be where your save games are stored according to the registry. The secondary install of D2 can be done by simply copying the folder over.

I'm going to attempt to make a custom animation for Master Spark. It'll take me between 8 and 12 hours of solid animation editting and testing :qq:

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #685 on: December 17, 2012, 07:17:45 AM »
Good luck with that D:
I'm not sure if it's necessary to change the passive skill updater, although it could prevent some accidents I suppose. Correct me if I'm wrong but doesn't the skill updater only need to be used once per session?
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Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #686 on: December 17, 2012, 07:24:48 AM »
You would use it every time you swap equipment since that's the biggest source of stat fluctuations.



Red lazors here we go :V. This will be the base and in another colour if I can do it right.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #687 on: December 17, 2012, 08:51:00 AM »
Oh dear, does that mean it would be best to use it after every cast of Midnight Chorus Master? (The +skill increases her passive, giving her one more resonance)
Not that one resonance would make a huge difference.

Also nice work on the spark :D. One thing I was wondering about would be the sound effect for it, it wouldn't quite seem right for it to have a lightning sound effect.

Edit: Now that I think of it wouldn't the +skill from MCM have the same effect as passive updater?
« Last Edit: December 17, 2012, 08:54:11 AM by Tarmo »
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Bgrmystr2

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #688 on: December 17, 2012, 10:34:37 AM »
From what I understand, The passive updater only affects your skills for 1 frame, a 25th of a second. Then it reverts back to what it was before without the + skills bonus. It's simply because the items need to have +1 to skills to update every time you put an item on and take it off. I don't know the exact use of MCM, but if it gives a consistant +1 to skills and makes the passive updater disappear, then every time you use it.. wouldn't it render your items with +skills unable to change your skills when equipped / unequipped? I thought passive updater automatically cast itself every time you equip something.

So you're going with something similar to Diablo's Lightning hose eh? I think that's actually pretty cool.

If needbe, I have an sound effects folder (from all official games only, nothing from TFrontier) including that of the master spark if you'd like it. I know exactly which one is the main sound of Master Spark but I don't know exactly which sound effect is for casting the spell, so I'd have to reopen it and listen to each one. (I don't know if the attachment function would work with sound effects)

Currently in process of making modding D2 on Vista and making a new folder for a separate install. Will report my findings soon. ..ish. Yeah.

Edit :
I see your point that it will use the official game's installation save folder irrelevant if I have another installation. That's actually kind of sad. Hmm.. Maybe I can make a workaround.. Wait no. I'd need a completely separate OS to use to install it in a different place without the registry keys.. And I bet if I use the non-regkey installation, it'll simply use the keys for the other install.. and yet again using the save folder that I don't want. Such a dilemma.
« Last Edit: December 17, 2012, 10:45:34 AM by Bgrmystr2 »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.92 released]
« Reply #689 on: December 17, 2012, 10:56:45 AM »
MCM renders the Updater skill redundant since they use the same principle to update your stats. If your build doesn't have a buff that can give you +1 to all skills, use the updater.

The main trick with separate installs is to have the exe run from a different place. As long as you have that, you can have LoM and vanilla with no problems other than loading the wrong save every now and then if you don't bother keeping the saves separate.

Using only Diablo's lightning hose for the Master Spark is too easy and lazy. Marisa's spells have to be big and flashy.