Author Topic: Diablo2:Lord of Maidens - Touhou mod [Completed]  (Read 236808 times)

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #240 on: December 22, 2011, 03:41:27 PM »
Level 33 req is most likely due to the automagic.It's a bit wonky, but now you won't be able to get [E] rank stuff giving you enormous amounts of +stat so that you never have to upgrade your gear.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #241 on: December 23, 2011, 05:29:07 AM »
Same thing happened to me when I gambled a hard-tier item, except it required level 81.
Is all armor capped at 47 defense now?
I see Remi got a huge nerf now, do you have plans to change her spear skill or something to make that kind of character more viable? I'm not really feeling Eirin's Galaxy in a Pot or Game of Life, not sure how to use them to a great effect.
Are you going to give the act bosses "spell card" attacks later?

Reached act 4 with the new character, Sanae dropped the unique lunarian bow which was kinda weak, so I ended up using a random vendor blue from the trader in phantasm :( I was going to say blue or yellow items being superior is lame when you can craft rare items so easily in this mod. But then the unique nekomata claw dropped... and the nekomata claw is super crazy strong. I feel like starting a Chen just to abuse it.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #242 on: December 23, 2011, 07:25:35 AM »
How do you get a Remi nerf when I haven't changed anything on her ??? Next update will see a rebalancing for Red the Nightless Castle. I think I have an idea for a new skill for Remi. It should make her less boring to play.

Game of Life is a tricky thing to balance because of its damage rate. I think it can combo nicely with the new Red the Nightless Castle.

Unique items vary between OMFGAWESOME and joke-items. I'm aiming to make set items the really good stuff like how MXL created sets that encouraged the focused builds. I can only balance crafting by making it harder to do (reduce output level, cost more reagents or make reagents rarer). At some stage I also need to make the common weapons/armour more viable. According to the documentation, they should have access to certain mods that won't spawn on class items.

Definitely go ahead and make a new character to make use of a drop. I found Sakuya's unique throwing knife and started one up. You can see by the changelogs whoever has the most adjustments is the build I've tested the most recently.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #243 on: December 23, 2011, 08:55:10 AM »
Oh wow, the slower leveling confused me, I see the skill in the skill tab displays a lower number too when you have lower hp.

I'm definitely looking forward to the new skills and set items! May I suggest that the blood coefficient with Remi's passive life steal adds a 1% mana steal per 150 blood instead of life after each kill? Because that is almost pointless.

It would be pretty awesome if Reimu's lightning ray attack was fired in 8 directions at once, but it probavbly screws over melee classes.
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #244 on: December 23, 2011, 03:18:27 PM »
I get some of Unique again.  :D


- Nurse Cap [E] (Rescue Service)
+ 20-30 to Intelligence
+ 1-2 to Intelligence (Human Miko Only)
+ 10 to Lives
+ Life Regeneration + 10
20% Chance to Cast Lv 12 Confusion "Into Delirium" When Struck
25% Chance to Cast Lv 10  Bad Luck Sign "Biorhytm of Misfortune God" When Striking

- Sparrow Cap [E] (Birdbrain)
+ 24 to Resonance
+ 1-2 to Resonance (Oni Brawler Only)
+ 10 to Graze
- 10 to Bomb
Repair 1 Durability Every 30 Sec
Lv 9 Nue Sign "Undifined Darkness" (10 Charges)
Ethereal (Cannot be Repaired)

- Shinigami Sandal [E] (Deathstep)
+ 20-30 to Soul
+ 1-2 to Soul (Kasha Warlock Only)
30% Chance to Cast Lv 10 Death "Higan Retour" When Struck
20% Chance to Cast Lv 10 Electric Sign "Thunder Drum Shot" When Struck
Lv 5 Subtle Melody "Respository of Hirokawa -Divine Soul-" When Equipped
- 1 to Light Radius

I think that the Ethereal Unique Item may have Repair Durability or Indestructible to maintain them.
Since Unique Item aren't something that can find so easy.

I think the Death Fairy is too weak, Since they don't have Hydra to cast due Yuuka take (raid?) they spell.
The Death Fairy With Only Blood Mana and Ampiflied Damage can't scare even the low Hp Voile Fairy.
(Except you let yourself get cursed by Blood Mana, This curse is really CURSE for the Caster.) 
« Last Edit: December 23, 2011, 03:20:40 PM by Rotude_zad »
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #245 on: December 23, 2011, 03:28:27 PM »
I took Hydra away from the death Fairies because I gave Yuuka a modified version of it. Those guys would end up using the same thing which isn't so nice since they can't make use of the scaling for it.

There are runes for indestructible. Giving an item ethereal without much else to make it worth that property is kinda meh.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #246 on: December 24, 2011, 06:31:50 AM »
I find some annoying trouble :(
You make Chen don't give the Quest Reward when complete Prison of Ice Quest, Right?
So it cause the really bad result
1.Prison of Ice Quest'll never complete because the Gived Item must be the "Condition" to make it complete. :V
2.You'll find the boring time when you want to buy or gamble with her, Since you must wait till she end her talk to buy or gamble. :X
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #247 on: December 24, 2011, 07:48:17 AM »
I need to get there and see for myself how bad the problem is. I suspected that Chen gives you the first class specific item she finds in the armour/weapons files for the rewards. I moved all the vanilla D2 stuff to the end of the file so that she'll pick from the LoM items.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #248 on: December 24, 2011, 07:56:49 AM »
Finished Lunatic with my 1cc Miko  :toot:

The most threatening enemies to my character were the undead frenzied inaba, specifically when they self destruct. I had max resistances on everything except poison so there might have been more danger if I didn't go for defence like that.

I don't like how the skill levels can no longer exceed 25 (tried to make a + to skills item, it had no effect). Level requirements are strange, seems not worth it to gamble for character specific items of lunatic or higher quality because they often need over level 100 to use.

Suppose I could try thinking of some stats for some of the uniques I found.

Harvest Gloves [E] (Ripening)
+30 to Harverst [sic]
+20 to Life
+20 life regeneration
10% damage taken goes to mana
5% chance to cast level 5 baked sweet potato "Sweet Potato Room" when being struck

Tengu Shield [E] (White Wolf Shield)
+1% enhanced defence (based on character power)
+10% enhanced damage
+20 to Feral
+1 to Tengu "Maple Vanguard"
+5 to light radius
Socketed 4

Tokin Hat [E] (Paparazzi Hat)
+50 to Wind
+20% walk/run speed
+10% attack speed
+10% cast rate
+30% lightning resistance
100% chance to cast level 4 Squall "Sarutahiko's Guidance" when level up

Pariah Boots [E] (Messiah's Path)
+30 to Dharma
+1 to Defense (based on character level)
Damage taken reduced by (8-15)
All vendor prices off 5%
+1 to Illusionary Moon "Dream Battle"

Wakizashi [E] (White Tower Sword)
+30 to Sakura
+100 to defence
+20% faster block rate
+15 to Graze
+5% magic resistance

Butterfly Fan [E] (Afterlife Decree)
+40 to Spirit
+10% faster cast rate
+1 to Spirit
+1% to spell damage (based on character level)
+30 to Mana
Level 1 Strange Art "Misdirection" 7 charges
Attacker takes damage of 33
« Last Edit: December 24, 2011, 08:57:56 AM by Humongous Catfish »
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #249 on: December 24, 2011, 08:08:33 AM »
If you still have those items, hold onto them. The next version reduces the level requirements on automagic mods which are causing those unusable items. They should become less ridiculous.

The 'all armour has 47 defence' bug is the same as the -1.4k hp/mana bug. Fixed that for the next version too. If your armour only gives 47 defence right now, it'll give 2047 afterwards. Don't be lame, get rid of them.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #250 on: December 24, 2011, 11:45:58 AM »
Level cap broke again  :V

I got over 1 full level of experience from Marisa with ~200 border and /players 8.

Evil sealing circle is crazy good, I didn't know it coverted your regular attack into pure magic damage before.

Are you going to change the "demon" tag on enemies into "youkai" later? I assume that is what is meant by extra damage to youkai skill in the Reimu tree.

-edit-

Well, that was fast. Phantasm clear! Evil Sealing Circle is insane, basically stunlocks all enemies while you can finish them off with the bow or just run past. Ancients fight was tense, rerolled 5 times  :blush:

http://i.imgur.com/8DiGi.jpg
« Last Edit: December 24, 2011, 01:30:23 PM by Humongous Catfish »
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #251 on: December 24, 2011, 02:07:29 PM »
I need to scale up monsters even more :V

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #252 on: December 24, 2011, 02:43:50 PM »
Oh! Crap! Those item are very insane!!! :V

Anyway, I have trouble with Sake Dish.
It didn't do anything but have "Indestructible" mod



And with my insane reseach, I just made something like this.



And this is "Presume" Table of Runes :V

A = El
I = Eld
U = Tir
E = Nef
O = Eth
Ka = Ith
Ki = Tal
Ku = Ral
Ke = Ort
Ko = Thul
Sa = Amn
Shi = Sol
Su = Shael
Se = Dol
So = Hel
Ta = Io
Chi = Lum
Tsu = Ko
Te = Fal
To = Lem
Na = Pul
Ni = Um
Nu = Mal
Ne = Ist
No = Gul
Ha = Vex
Hi = Ohm
Hu = Lo
He = Sur
Ho = Ber
Ma = Jah
Mi = Cham
Mu = Zod

(I make Nadir Runeword once and when you click you skill tab, The game crashed.
Maybe because Clock of Shadow have become to Nue's Skill) :V
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #253 on: December 24, 2011, 04:55:25 PM »
Sake Dish actually don't exist as a proper item type. If you try and gamble for one, the game won't let you.

I think I need to wipe the old runewords still.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #254 on: December 24, 2011, 07:43:23 PM »
You should also wipe the set items, Pesco.
I got an Angelic Raiment set ring... Don't remember its exact name. lol

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #255 on: December 24, 2011, 08:34:56 PM »
I'll get to that eventually I promise. The only thing about making set items is that I want to be absolutely sure of  what the final roster of items are and exactly where they'll drop from.

Rotund_Danmaku

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #256 on: December 25, 2011, 01:13:45 PM »
I find some ideal for Unique agains :V

- Winter Cape [E] (Snowy Cloak)
+ 20-30 to Snow
+ 2-5 to Freeze Sign "Cold Divinity"*1
Cannot be Frozen
+ 80 to Cold Resitance
- 15 to Fire Resitance
5% Chance to Cast Lv 6 Mystic Sign "Table-Turning" On Striking
25% Chance to Cast Lv 15 Ice Sign "Fairy Spin"*2 When Strucked

- Oni Chain [E] (Sengai)
+ 20-30 to Mist
+ 100-150% Enchance Damage
- 20% to Attack Speed
+ 30 to Power
100% Chance to Cast Lv 40 Star Sign "Fall of the Great Star" When You Die
10% Chance to Cast Lv 12 Hollow Giant "Woo" On Striking

For the sake of the next version that all old Runeswords'll be all wiped out. This is my final thing to done with this old Runeswords.



*1 This'll passive give wearer the bonus defense based on Cold Resitance no matter they class are Voile Fairy, Not the Phantom Kensei.
*2 Ice Sign "Fairy Spin" = Frost Nova 
I don't get any idea for sig yet...

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #257 on: December 25, 2011, 02:27:28 PM »
Sorted out the rescue Chen reward bug. You're simply going to get one of the vanilla D2's items and it won't be usable. Consider the quest reward as the resists scroll and money only :V

theshirn

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #258 on: December 26, 2011, 05:34:05 PM »
Grabbed this last night.  There are a couple typos (Keine mentions "horros" when talking about the Den of Evil instead of horrors).  Only had time to try out a Voile Fairy running Mokou.

That regen skill is insane.  With one point in it and a +rage item I'm already recovering 700 health.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Yadogari

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #259 on: December 26, 2011, 10:41:00 PM »
Wearing Boots of Travel and checking skills at the bottom crashes the game.
I can still get +38 items in act 1 :V

+142 magic find is nice. I find tons of rares and uniques.
+61 increased gold drop also helps as miko :3

Oh right, fix the selling price of skull/gem stuff. selling a chipped gem is 250, selling a flawed one sells for 750, still sells as if you combined 3.
« Last Edit: December 26, 2011, 10:48:45 PM by R-1 »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #260 on: December 26, 2011, 11:08:14 PM »
Items giving oskills don't have a referent icon. That's what's causing the crash.

Stuffman

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #261 on: December 27, 2011, 04:34:48 AM »
Decided to sit down and start playing seriously for the first time. I will warn in advance that I am a big complainy nitpicker so if you don't agree with my opinions it's not a big deal!

Started with a Medicine Fairy build, had a really hard time, mainly because I think Into Delirium needs to do some poison damage. Anything minion or stronger is immune to the confusion and many enemy types (mostly ranged) are reluctant to switch targets to other monsters once they've seen you; not reliable enough to be her first skill.

Started over with an Okuu Hermit, got very powerful pretty quick. I was killing stuff way too fast so I switched on players 8 and it started taking a little more effort but after that it got really easy again. Even after I had already sank a bunch of points into Petit Flare, I changed over to Break Prominence and I can melt a whole room of enemies before they can even get to me. And the mana cost is so low I never have to use my normal attack. I'm not fragile either, kind of feels like being a Fairy but without the HP penalty. Flandre died in 4 seconds :V

Since you can stack Break Prominence it seems Nuclear Blaze Geyser is completely eclipsed by it in damage, AoE and mana cost. That's how strong it is!

General gameplay notes:
With a handful of exceptions, it seems completely wasteful to put your precious, precious skill points into unique stats when you can just slap on a hat and get +30 to it. Is this intentional? If so, is there any way to cap the hard skill level on these to 1 so players don't accidentally waste skill points on them?

Items giving large unique stat bonuses that have level 30+ requirements need to stop spawning in early game. These items will be useless by the time you are actually level 30.

I think it would be really nice if rings, amulets, and especially jewels did not spawn with unique stat boosts. The way they are now, the vast majority of these items are unusable by your character and you get enough of these boosts from your other equipment.

It's annoying to have so many different items and not knowing what class they belong to until the stuff is identified - this makes gambling kind of frustrating until you've already seen most of the items in the shops (for instance, buying a tengu shield to discover it is not meant for Aya). I propose adding icons to the custom item images to show who they're meant for. Example:

The Minoriko apple icon shows any Hermit can use it, while the Utsuho radiation and Aya fan signs indicate they are specialized for those characters. Preferably different classes would have different colors. This way you can know at a glance what items your character can use.

Since Pesco already asked me to help with item images, if he likes this idea I'd be willing to make these images myself (though I'll have to check how the item palettes work first to make sure this is practical).

Bug notes:
- Minoriko's Harvest HP bonus isn't working (also items that give a bonus to Harvest say "Harverst", coincidence?)
- Is the Paparazzi Cap unique tokin hat not supposed to have any abilities yet? (It spawned with strictly worse stats than my existing nonmagical tokin hat).
« Last Edit: December 27, 2011, 04:52:15 AM by Stuffman »

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #262 on: December 27, 2011, 07:50:19 AM »
No lies, pure Medicine Fairy is gonna give you a hard time until you get Melancholy Poison. But if you take a damage skill from Marisa or Mokou first, it'll be a bit easier. If I improve the effect of Into Delirium, the next step up is a conversion effect. It should still be simple to balance.

Hermits are the last class I made so they got a bunch of mixed skills. Utsuho is meant to be a caster so it doesn't matter if you never melee.Everyone that's taken Utsuho has said Break Prominence is overpowered. I really don't think it's that strong by itself. But the stackable effect can be removed easily by adding NextDelay. This will nerf all your damage over time attacks.

Skill points in your character specialisation skill is not for the stat points. Character bonuses were changed from the once-off bonus to giving a little per level. This was done to give the player a reason to put their spare points there and because I enabled +skill mods.

Removing +stat from rings,amulets and jewels might be a good idea. I'll need to have something else to spawn on them in that case though.

Item sprites are not finalized yet. I intend to let all items have an unique look. Adding those indicators on the sprites seem like it would clutter up the screen a lot and I don't want that. The naming of items is aimed more at the Touhou fan than the Diablo fan. Also, if you know Touhou enough to identify Aya as a tengu, then you should know well enough that she doesn't use a shield or the only tengu with a shield is Momiji.

Typo on Harvest was pointed out to me via email feedback and is corrected for the next version. Unique class specific armours don't have any mods on them except for their character stat because I'm taking input from playtesters for what to give them.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #263 on: December 27, 2011, 01:33:25 PM »
Got my Youkai Hunter Chen a little further, when I was playing through with the Miko an increase of 50% of mob damage would have been nice, but with this melee character more enemy damage would mean trouble. Not sure if Meilings Chi stat works, it might increase max lives based on chi but not max life I think. Flight of Idaten needs a new skill description.

Tiger Skin [E] Bishamonten Mantle
+30 to Treasure
+120-200% enhanced defense
+10-20 to Power
+25% lightning resistance
+25% fire resistance
+5% to max lightning resistance
+5% to max fire resistance
"you never know, you may have the best strats in the world" - Zil

Immortal Momiji!

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #264 on: December 27, 2011, 04:10:53 PM »
Running a Nue Hunter.
Good defenses, though killings a bit slow, as the RNG gods arent giving me much luck with +Unknown. Rainbow Invasion *says* it has a duration but I find myself doing the same mana guzzling spamclicks I was before. Fun skill though, esp when you hit the lottery with the poison hit. I havent much to say about Danmaku Chimera cause I dont like repairing but I may play with it later. Waiting for Grudge Bow.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #265 on: December 27, 2011, 04:15:07 PM »
Yeah it's kinda sad that Nue's main skill is only Rainbow UFO. There's a few ideas on what I could maybe change Danmaku Chimera to but nothing is holding at the moment.

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #266 on: December 27, 2011, 04:33:03 PM »
Maybe something like the spellcard in game? Maybe some sort of line graphical (maybe a lightning spell but it could be anything)spreading from her that breaks off into little holy bolts? It would function nicely as an AoE until the pseudo AoE Grudge. But you seem to like the Nue as a single target/defensive runner and I dont want to mess that up.

Pesco

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #267 on: December 27, 2011, 05:21:59 PM »
That's already what Yorimasa does :V (without the extras coming off it)

Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #268 on: December 27, 2011, 05:37:48 PM »
Hey I tried, lol.
Do you have any plans to change the actual char sprites? I mean can it be done?

Stuffman

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Re: Diablo2:Lord of Maidens - Touhou mod [Ver 0.65 released]
« Reply #269 on: December 27, 2011, 05:47:52 PM »
Possible but probably not feasible. They probably don't have *that* many frames but you'd have to make new graphics for every weapon and piece of armor too. (I guess you could have armor not show on the body but still)

Also, they'd look a bit odd since I imagine none of us know how to do 3d modeling to prerender them; they'd be flat 2d sprites.

The custom sprites I'd be willing to take a look at are weapon animations since they're a big part of the flavor. How many frames are there per weapon?