Author Topic: Darkness1's Standard Stuff - D?j? Vu  (Read 19803 times)

Darkness1

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Darkness1's Standard Stuff - D?j? Vu
« on: May 08, 2011, 01:44:58 PM »
Welcome to my little collection of mediocre scripts (and something else :V).

Danmakufu Ph3 scripts:

PP Contest Entry ~ Yuuka: http://www.bulletforge.org/u/darkness1/p/range-14-yuuka-boss-fight

ICM Contest entry ~ Shinki: http://www.bulletforge.org/u/darkness1/p/icm-contest-entry-shinki/v/1

AAA Contest entry ~ Koakuma: http://www.bulletforge.org/u/darkness1/p/aaa-contest-entry-koakuma/v/12

Danmakufu Jam #2 entry: http://www.bulletforge.org/u/darkness1/p/jam-2-kanako-boss/v/12

Halloween Contest entry ~ Koishi adventure: http://www.bulletforge.org/u/darkness1/p/halloween-contest-entry/v/1

RanGE Contest 10 entry ~ Eternal Miko: http://www.bulletforge.org/u/darkness1/p/range-contest-10-entry-eternal-miko/v/11

Yuuka Kazami Plural: http://www.bulletforge.org/u/darkness1/p/yuuka-kazami-plural/v/1

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Danmakufu v0.12m scripts:

Mystic Extra Stage: http://www.bulletforge.org/u/darkness1/p/mystic-extra-stage/v/15

Meiling Boss Fight: http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/2

Rumia Extra Boss: http://www.bulletforge.org/u/darkness1/p/rumia-extra-boss-battle/v/16

Remilia Boss Fight: http://bulletforge.org/u/darkness1/p/remilia-scarlet-boss-fight/v/11

Aya Shameimaru Boss Fight: http://bulletforge.org/u/darkness1/p/aya-shameimaru-boss-battle/v/1

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(Not really a script) Basic (v0.12m) danmakufu character replacement graphics: http://www.mediafire.com/?x54lp2bxp0mxtce
Bulletforge link: http://www.bulletforge.org/u/darkness1/p/zun-style-danmakufu-012m-player-skins/v/10

Add "img" to the same directory as your danmakufu exe to use it.
Preview Video: http://www.youtube.com/watch?v=kNjaA9w_UUw
« Last Edit: August 01, 2015, 04:31:54 PM by Darkness1 »

Darkness1

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Re: Darkness1's Standard Stuff
« Reply #1 on: May 17, 2011, 11:43:16 AM »
My Yuyuko spellcard: http://www.mediafire.com/?2kgo7a7128tvjdi Ignore the thumbs :3.

From mediafire cause i keep getting Signature IO error on bulletforge. Anyone who knows why?

« Last Edit: May 17, 2011, 02:49:05 PM by Darkness1 »

Re: Darkness1's Standard Stuff
« Reply #2 on: May 17, 2011, 12:31:39 PM »
I played Meiling and Yuyuko's cards.

Meiling's : Well it doesn't work quite right, there's nothing to read, the vertical walls are way too long and too fast to enable any strategy. Eventually this is only doable because it is static. By the way, it has quite little life, You can defeat just it by moving once to the left. In order to make it a viable card, the spirals should maybe have some random angle added to them and be more spaced, and the vertical walls  would accelerate from a low speed.
Graphics-wise, I don't really like the bullets for the spirals, it makes it just too "dirty", I feel like normal bullets would be fine here. But well, that's only my tastes.

Yuyuko's : there's also an easy safespot diagonally from yuyuko for the butterlies pattern, I guess a little randomness wouldn't hurt here too !

Anyway, I had fun playing these before I found the static solutions (well, Meiling's was still hard), so I guess with some little shifts they'll be really good !

Darkness1

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Re: Darkness1's Standard Stuff
« Reply #3 on: May 17, 2011, 01:34:53 PM »
I played Meiling and Yuyuko's cards.

Meiling's : Well it doesn't work quite right, there's nothing to read, the vertical walls are way too long and too fast to enable any strategy. Eventually this is only doable because it is static. By the way, it has quite little life, You can defeat just it by moving once to the left. In order to make it a viable card, the spirals should maybe have some random angle added to them and be more spaced, and the vertical walls  would accelerate from a low speed.
Graphics-wise, I don't really like the bullets for the spirals, it makes it just too "dirty", I feel like normal bullets would be fine here. But well, that's only my tastes.

Yuyuko's : there's also an easy safespot diagonally from yuyuko for the butterlies pattern, I guess a little randomness wouldn't hurt here too !

Anyway, I had fun playing these before I found the static solutions (well, Meiling's was still hard), so I guess with some little shifts they'll be really good !

The effect i wanted with the spirals was that the bullets colours melted into each other, creating a solid wall. And that's the only bullets i could find that gave me the effect. But i guess i could make the vertical walls easier to follow.

I may throw in some super-slow butterflies in Yuyukos spellcard. This because i want something for the player to dodge while fleeing from Yuyuko's lasers.

Or just some aimed bullets.

Anyways, thanks for the feedback!
« Last Edit: May 17, 2011, 02:40:12 PM by Darkness1 »

Darkness1

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Re: Darkness1's Standard Stuff
« Reply #4 on: May 21, 2011, 07:45:38 PM »
Made a plural script, vs Meiling style. Yeah, i'm not so original  :V.

Download link: http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/1

Yay, bulletforge started working for me again!

Re: Darkness1's Standard Stuff
« Reply #5 on: May 21, 2011, 08:37:05 PM »
... Gee. Is that seriously your opinion of Hard difficulty ? I don't even have clue of how many tries it would take me to capture some of these.

Well it is possible I missed the trick on some spellcards. Would you join your playtest captures replays with the project ? It could help ;)

Especially, how the hell am I supposed to do with Rainbow Taichi with Reimu ?

Gee. I know i'm not a good player, so would you release an easy version for us ? :)
« Last Edit: May 21, 2011, 08:49:27 PM by Ginko »

Darkness1

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Re: Darkness1's Standard Stuff
« Reply #6 on: May 21, 2011, 09:25:57 PM »
I actually think i overdid, i will try to change it a bit :ohdear:. Especially the two first spell cards, they're supposed to be easy.

Darkness1

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Re: Darkness1's Standard Stuff
« Reply #7 on: May 22, 2011, 11:58:54 AM »
Okay, now i did some balancing and made four difficulties for the boss fight.

Link: http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/2

Hope it's doable now...
« Last Edit: May 22, 2011, 12:04:15 PM by Darkness1 »

Re: Darkness1's Standard Stuff
« Reply #8 on: May 22, 2011, 12:48:49 PM »
Seriously, do you try and capture your spellcards ?

Gee ... There's supposed to be a HUGE difference between easy and lunatic.

And easy is supposedly, you know, EASY. Even your nonspells are really pushed !  I still can't capture the third spellcard nor the fourth with Reimu speed ...

And what are those 10000 life spellcards where the boss moves like hell ? That's not fair !

[/rage]

(Edit, this said, it's a good idea to have implemented different difficulties for bad players like me :p)
« Last Edit: May 22, 2011, 12:52:32 PM by Ginko »

Re: Darkness1's Standard Stuff
« Reply #9 on: May 22, 2011, 07:06:12 PM »
I tried to try it, but the bullets did not appear.
^_^;

Re: Darkness1's Standard Stuff
« Reply #10 on: May 22, 2011, 07:26:44 PM »
I tried to try it, but the bullets did not appear.
You have to create a lib folder and copy the shotsheet in it.

But I agree it'd be better if Darkness1 used relative paths ...

Darkness1

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Re: Darkness1's Standard Stuff
« Reply #11 on: May 22, 2011, 07:29:37 PM »
Okay, i shall try that for the next update...
« Last Edit: May 22, 2011, 07:35:47 PM by Darkness1 »

Re: Darkness1's Standard Stuff
« Reply #12 on: May 22, 2011, 08:16:53 PM »
These nonspells are really fitting.  I could see her using most of them in an actual Touhou game.
The third one is especially cool.
The aimed blue bullets in the fourth one seem pretty unnecessary and since they move at the same speed as China they're hard to see.

Lotus Flower Dance is pretty and pretty easy.  I would toughen it up a bit.

David's Flower is perfect.  I love to see a mostly-familiar card like this from time to time.

Earth-Moving Star Bullets is pretty garbage-y.  I just bomb-spam it.

Rainbow Tai-Chi is a good card, but probably too tough for slower characters.

Rainbow Walls is more like Sakuya then China, but good nonetheless.  Always fun to be looking ahead.


Very well themed script.  I don't know what Ginko was complaining about up there, since the difficulty is really not that bad. 
Also, please use relative pathing from now on.
^_^;

Darkness1

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Re: Darkness1's Standard Stuff
« Reply #13 on: May 23, 2011, 05:44:04 AM »
A new update! Here I've been trying to reduce movement as well as using relative path names. The changes in difficulty is now obvious on all attacks (at least to me). Star Chi is now not so fast and i think that you don't have to move the Thaws_shotsheet folder anymore.

http://bulletforge.org/u/darkness1/p/random-meiling-boss-fight/v/25

Re: Darkness1's Standard Stuff
« Reply #14 on: May 23, 2011, 08:43:34 PM »
Indeed you don't need to move your shotsheet anymore.  Now I can play it without having to mess around with any files. ^_^;
I only noticed a difficulty change in a couple of attacks, but they were good changes nonetheless.
(Lotus Flower Dance is still extremely easy, even on Lunatic, though.)
^_^;

Thaws

  • _m廿廿m_
Re: Darkness1's Standard Stuff
« Reply #15 on: May 29, 2011, 05:47:18 AM »
I tried your Meiling script, it's nice. :]

First, I'd like to say it feels awesome to see someone using my shotsheet. XD

The difficulty is pretty balanced, but a bit on the more difficult side.

The nonspells are okay, but I didn't really like the last one because I couldn't react quick enough on the first playthrough and got Meiling kicked! D:

Lotus Flower Dance is a simple pattern, a nice start for the script.
Davids Flower is really cool! Looks pretty and fun to dodge as well.
Earth-Moving Star Bullets makes me dizzy with all those star bullets on Lunatic, but I like the effect when the clump of ADD bullets kind of squishes and fades at the bottom.
I like the concept with Rainbow Tai-Chi, but maybe the rotatary velocity of lasers can be slower. It was impossible for me on lunatic.
Rainbow Walls is great.  It really takes some practise to get the hang of dodging it. I like how the player can either dash upwards to get out of the walls, or slip through them in case they're getting walled.

Darkness1

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Re: Darkness1's Standard Stuff
« Reply #16 on: June 10, 2011, 07:24:32 PM »
Thanks for the nice replies everyone!

Because most of the people on rika/nitoris garage seem to make extra bosses, i made one myself:
http://bulletforge.org/u/darkness1/p/rumia-extra-boss-battle/v/1

I hope it's better balanced this time :derp:.

And yes, the background is boring. Multiple graphic objects in 3D seems too hard for me...
« Last Edit: June 10, 2011, 07:26:57 PM by Darkness1 »

Re: Darkness1's Standard Stuff
« Reply #17 on: June 10, 2011, 11:28:47 PM »
I feel like you're trolling us whenever you release something :p

Globally not doable. You didn't answer last time : do you try and capture your scripts consistently before releasing them ?

Nonspells 4,5,6 are a bit too difficult, especially 4. The extra nonspells are not supposed to be autobombs, except maybe for the last ones. By the way, nonspell 8 is pretty easy.

Harbringer of Darkness is random when compared to Night Bird which was aimed ..., Stalker of the Night is way too random, the back bullets lock your movement, so it's about luck whether a white bullet hits you or not.

Night Hawk = WTF ? I just can't survive the second charge.

Moonlight Cannon shoots some bullets at you every 5 seconds, where's the difficulty ?

Moonlight Trap has bullets spawn over you. Did you seriously test this ?

As usually it's enjoyable, some nice pattern and all but quite too variable in difficulty.

Shockman2

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Re: Darkness1's Standard Stuff
« Reply #18 on: June 11, 2011, 04:58:28 AM »
okay, so I played the Rumia extra. First of all, I've played a lot of the touhou extra stages, and this is very VERY hard compared to other extra bosses, So my main request is to tone down the difficulty.

Here are some of my issues:
Nonspells 1 and 3 are kinda boring imo. Maybe add a little more to them.
In Hunter Sign, this isn't very important but i don't understand why she needs to charge up just to move, add something to that too.
Night Sign looks more like a nonspell than a spell.
In Darkness sign, the dark bullets appear to close to the player and are too fast.
In Moon sign, just slow down the blue pellets.
and for all of them, please make them easier.

Sorry for so many complaints Dx

I'm sure after some updates, this script will be very fun :D




Johnny Walker

  • Perdition Crisis~
Re: Darkness1's Standard Stuff
« Reply #19 on: June 11, 2011, 06:43:50 AM »
You got nice scripts there. China is hella fun and thaws shotsheet looks beautiful (gonna use it in the future), but now I want to comment on your Rumia script.

Its a pretty hard script if you are not using Reimu A. Some times you need to move through lots of bullets to reach the boss, and when you got the position.... Rumia moves again.

Nonspellcards are fine for me. Maybe you can add something more to NonSC 1 and 5.

Moon Bombing: Nice.

Luminous Cage: I can capture it only in practice mode. Its very hard for me.

Harbringer of doom - Captured in practice mode - Maybe you can make rumia move slowly to a nearby position instead of all of sudden to the other side of the screen or add some pauses between her shots and movements.

Stalker of the night: LuNAUTic mode enabled. Some times you can't see the white bullets when you are dodging the black ones. Also, captured after lots of tries.

Night Hawk: I love how Rumia moves here. This card is great. Pretty easy after a few tries.

Shards of the broken moon: Its an easy spellcard but, I feel like this attack don't fit with the rest of the spellcards.

Devils trickery: Easy after a few tries.

Moonlite trap: I liked this spellcard. Captured it in the first try.

Boundary of shadows: An awesome way to end the script.


Nice script overall, keep up with the good work!

Darkness1

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  • Enigmatic, isn't it?
Re: Darkness1's Standard Stuff
« Reply #20 on: June 11, 2011, 09:28:59 AM »
Well, i suck at balancing difficulties :ohdear:.

Actually, i captured a lot of those spellcard, except the last one. It is meant to be very hard, and the last part is supposed to be luNautic. (But what i recall, some of the extra boss spellcards are insane *points at Maze of Love*.)

Still, here's a more doable version:
http://bulletforge.org/u/darkness1/p/rumia-extra-boss-battle/v/12

Also, Moonlight Cannon and Luminous Cage changed places in the list of spellcard

But one warning, in stalker of the night, the dark bullets spawn on the edge of the screen if you're too close to it.

Moonlight Trap has bullets spawn over you. Did you seriously test this ?

What? I did test it lots of times, and there are no bullets spawning over you.
« Last Edit: June 11, 2011, 09:34:42 AM by Darkness1 »

Re: Darkness1's Standard Stuff
« Reply #21 on: June 11, 2011, 01:38:45 PM »
Yeah, that was just me going too close to the blue lasers and not seeing the red ones. all those were just reactions on-the-spot ;)

The new version is pretty balanced, good job. It really feels extra-ish now.

Shouldn't Rumia be impervious to bombs in all of her spellcards ?

Harbringer of doom still looks like random raindodge to me. While you can wish it to be a random raindodge, it don't feel it fits very well there, but that's just my opinion.

Also, I really like most of your graphic realizations! I should try using lasers and sinuate lasers.

Shockman2

  • I have returned...
Re: Darkness1's Standard Stuff
« Reply #22 on: June 11, 2011, 05:16:45 PM »
What? I did test it lots of times, and there are no bullets spawning over you.

Do you play at a lower frame rate? that would make sense why these seem easy to you but hard to us, next time you test it, look at your fps. If it's around 40 or under then your playing at a low fps which makes the bullets a lot slower.

Darkness1

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  • Enigmatic, isn't it?
Re: Darkness1's Standard Stuff
« Reply #23 on: June 11, 2011, 07:52:39 PM »
Do you play at a lower frame rate? that would make sense why these seem easy to you but hard to us, next time you test it, look at your fps. If it's around 40 or under then your playing at a low fps which makes the bullets a lot slower.

Actually, my fps is at around 57-59. But i agree, some of the non-spells were too hard before, and stalker of the night as well.

Shouldn't Rumia be impervious to bombs in all of her spellcards ?

Well, i got a bit lazy, so right now it's only implemented on her final spell. May change that later.

Shockman2

  • I have returned...
Re: Darkness1's Standard Stuff
« Reply #24 on: June 11, 2011, 09:21:55 PM »
Okay, the only reason I asked that was because the fps on your replay for my ran script was down to 41.77 fps.

Darkness1

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  • Enigmatic, isn't it?
Re: Darkness1's Standard Stuff
« Reply #25 on: June 19, 2011, 12:09:33 PM »
Remilia Boss Fight: http://bulletforge.org/u/darkness1/p/remilia-scarlet-boss-fight/v/1

Includes easy, normal, hard and lunatic mode.

Expect something challenging  :3.

Re: Darkness1's Standard Stuff
« Reply #26 on: June 19, 2011, 05:55:50 PM »
Good script overall - got a few comments:

The noncards are all fine - I think the bubble part of the final noncard is too difficult with the nonstreaming bullets though.

I figured out Rain of Blood the second time I played it. It wasn't clear to me that I needed to stay at the bottom of the screen and the card seemed basically impossible for a while.

Spear the Gungnir is really cool. I might give the player a bit more time between the laser angle locking and the attack, though the overall rate of lasering is probably about right (this is on L).

The last three cards are all hard, but good. I might change the way the bat familiars work though - right now they build up uncontrollably until you bomb and then there are non left and the card is trivial for a few seconds.

Overall it is quite difficult, but not in an unfair or unfun way. I had a good time with it :)


Re: Darkness1's Standard Stuff
« Reply #27 on: June 19, 2011, 06:29:57 PM »
What the ... Uh no actually, I don't feel this too difficult this time ! The best difficulty might be Hard here. Imo, Lunatic is too easy (I shouldn't clear it on first try), Normal a bit too hard and Easy ten times too hard (seriously ! Easy is supposed to be boringly empty !), but well, who seriously plays Easy.

They were all fun, but I had much trouble seeing the bats with this background.
« Last Edit: June 19, 2011, 08:15:18 PM by Ginko »

Darkness1

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  • Enigmatic, isn't it?
Re: Darkness1's Standard Stuff
« Reply #28 on: June 19, 2011, 07:39:29 PM »
Nice, i made a script that's not too hard :).

The last three cards are all hard, but good. I might change the way the bat familiars work though - right now they build up uncontrollably until you bomb and then there are non left and the card is trivial for a few seconds.

The idea was that you had to kill the bats she lets out. Maybe that wasn't such a good idea...

There were all fun, but I had much trouble seeing the bats with this background.

That might be a problem, maybe i should add some light or a magic circle to them.

Darkness1

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  • Enigmatic, isn't it?
Re: Darkness1's Standard Stuff
« Reply #29 on: August 09, 2011, 07:39:47 PM »
Oh noez, double post  :ohdear:.

A very random project of mine - Patchoulis Deadly Book.

Download: http://bulletforge.org/u/darkness1/p/patchoulis-deadly-book/v/12

The 3D-background looks a bit weird...

EDIT: updated script.
« Last Edit: August 24, 2011, 06:27:10 PM by Darkness1 »