Forgot I had a topic on this site too. :V
I'll now explain some of the stuff a bit more.
Classes:
Scouts are the game's speed units. Their ability allows them to move after an action with the remaining unused steps.
When they are being attacked, they are pushed backward after an attack, as long as there are no tiles to block them. Such as walls.
They can also double their attack turn. If the enemy has 3 speed less than you, you can attack 4 times. If not, you attack twice.
A Guardian's ability to prevent defence breaks has the top priority.
Like, if a Ranger tries to attack a Guardian, their defence breaking ability can't ignore Guardian's defence.
The same goes for a Magician's barrier breaking ability.
A Guardian can also take damage in place of a adjacent unit, or a base. So in defence missions, a Guardian can choose to defend the Base.
The protection is optional.
Flight units can move above almost every field, and receive no penalty nor bonus.
The only tile they can't pass through is a wall, whih are used or indoor maps.
Espions were meant to be completely hidden in the computer version. But to make them playable on a board game, I had to let them be visible.
An Espion can't be attacked unless they are attacking someone, or they are very close to a enemy unit. This makes them safe from ranged attacks.
They can still take damage from area of effects.
Very useful for stealing missions.
Summons are units summoned by Deployers. They can only be played if the Deployer as the skill that allows them to use it.
They can for the most part of the time be summoned infinitely. If one is destroyed, another one can be summoned.
Outsiders consist of only Maribel and Renko, and can be concidered as some kind of support class. They can deal mostly with items.
They are immune to all kind of attacks, and are not counted as players in Elimination. So if everyone in a team dies except from the Outsiders, the team loses.
Leaders have abilities affecting every unit on your team, most of the time. If a leader falls, the bonus is lost.
But only booster bonuses such as damage, defence, stat changes and immunities. Bonuses stat stays are inventories for the most part.
Characters:
Rumia was meant to have benefit in Fog of War, but that's not really possible on a board game.
So her abilities is to cover a portion of the field, preventing anyone inside from being attacked, or attack anyone at all.
A anti-ranger type. She also receives an Espion's trait when a dark weather is played.
Can still be hit by area attacks.
Flight Aya can hide, to evade all damage, including area attacks. If someone is nearby at the next turn, Aya can attack the unit.
Her ability Dash can be used outside battle,for additional movement. But when used, Aya can't attack at that turn.
Orin can summon small zombies as a Deployer. But another of her ability is to summon a super zombie using dead allie's corpses.
The zombie's attack power multiplies with dead allies, so if you take her out last, it will become really hard to defeat her.
There is one catch in it. If the super zombie is on play, Shikieiki can't revive dead units. The skill doesn't work with Mokou or Kaguya either.
Game
The game is affected by season, weather and how the units are placed.
Seasons changes after every 4th round, and weathers are summoned by items.
The units can be placed facing four different directions. North, west, east and south. Attacking someone makes the attacking unit face the target.
Some units deals extra damage when attacking from behind, and some have other abilities.
An example is Cirno's Winder Hedgehog ability. It allows her to deal damage to units attacking her from behind.
The Base is where you have your items in. It works as a bank for items.
When starting the game, you first fill the base with items of choice. Then you distribute the items from the base to your units.
Items you don't want to deal out yet stays in the base, and a unit can return to get them later.
Items
Dragon Summon is a Sudden Death item. It's very costly, and can be used anytime. But only the leader can use it, and the item size is about 20. More than a unit can have, so the item can only be used when you're in the Base.
It eliminates all units from both teams, and only the leader stays. All items are also removed.
So only the leader are left, and no items to be used.
If there are no leader when the item is used, the one with the leader wins. If there are no leaders, no one wins.
And here.
So, here's a almost complete set of Nitoris.






It's a given that she would be a Deployer. She is also Aquarion because of her water abilities, and Espion because of her cloaking device.