lol reminds me of a ZvP I saw a while back, infested terrans with queens. Worked quite well. Nice to see queens making their way in metagame. I don't remember who it was, but someone had a build where they could almost always force late game ZvZ, which means queens/defilers. Is that build still around? Haven't followed bw scene in a while. But yea, late game ZvZ....
No you don't need a billion Ghosts, but one per every 25 supply or so is fine.
That might as well be a billion ghosts. At what level does this work for you? I'd really like to see these games.
TvT nukes is great, but still not necessary to win. Most players opt for drops, forcing army to relocate. And a good drop is easier-and probably has better payoff if successful. Now if only ghosts had lockdown still....
Current TvP metagame is cloaked Ghosts.
Not necessarily the cloaked part, but yes ghosts are part of the metagame in TvP. But they aren't essential unless forced-mass pheonix/early mass sentry?/immortals?/mass ht archons. And, you should not rely on ghosts to win you the game-unless forced as above. T is always at a disadvantage in 200 food late game engagements. I don't care what army comp you have. Good drops/harass is the only way to win. Again 4+ ghosts is probably pushing it.
That only works until Goldish level where Zergs get enough braincells not to run blings into a tank line.
Try me. It works fine vs masters league zergs. And do you watch GSL or any of the pro matches? It seems to work just fine there. Makes Idra rage without fail everytime, I'm sure. The tanks are so brutal because blings are so cost inefficient vs mech, and T will simply run their bio ball behind their tank. And unless those blings are on creep, they will 1. die trying to get to the bio ball 2. 10 blings to just kill that 1 tank, while bio ball mops up. You can't go pure bio until you get those crucial 3/3 upgrades. And then all Z players qq because their units suck so bad, and ultras take 435345345 years to build. Subsequently why you hear Idra QQ about zerg since beta.
And ghosts in TvZ, will only work once/maybe twice. It will light counter that first muta ball and first infestors. But, larva mechanic is too strong, and a good Z will immediately abuse those ghosts next production cycle. And I don't know about you, but I scarcely have time to worry about snipe when I have blings/speed lings/mutas chasing my army down. Trust me, all the good players are worrying about splitting their army, rather than sniping. And ultras. yea, if Z manages to mass ultras. A couple ghosts will help a lot, but well...mass ghosts won't help you.
It's just the problem with ghosts/sc2 is everything is such such such a hard counter, that with the P warpgate/chrono and Z larva, they can remax their armies relatively quickly and counter you, while T slowly builds units 1 at time. Even if you win these engagements, you are usually left with useless units. Like how in TvP, P gets collosus-T misjudges and overproduces vikings, T kills the collosus, while T ground army gets wiped due viking overproduction, and T is left with all these useless vikings....While P lol warps in speed lots/stalkers/dts/ht or such. Ghosts no different. They are effective, but simply not in the next wave.
But, they did decrease gas cost on ghosts in recent patch, so they might be more viable. Who knows.
Wow I wrote an essay...