~Beyond the Border~ > Genji's Battle Arena
[SC - Melee] General Thread
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helvetica:
I dunno ZvP there's successful builds based on Hydraling.  Hydras do great damage vs Zealots/Archons and aren't as susceptible to storm/archon abuse if you're decent at kiting/splitting.  Only real weakness is good Shuttle/reaver control but that's why you have Scourges to scare them off :b.  Lurkers are always a threat despite Protoss probably being the best equipped to handle it (observer and targettable AoEs like Storm and the Archon splash trick).
Dr Rawr:
I dont know if this happens for anyone else but every time I start SC up the motk server keeps getting removed and I have to re-add it in the bnet getway editor. Anyone else having this problem?
Dormio Ergo Sum:
Trance, Panda, rizock, and I all have that issue too.
kactaplb:
bnet editor does same to me.

ZvP rarely goes to ultra. Either Z have a hard enough time surviving to ultra or just completely contains P. Late game, find Z is more effective when they  just go crackling and eat my cannons/expos/bases-everywhere where my P army is not. Oh and doom drops. Early game, I've always had trouble vs 5 hatch hydra bust. Sometimes can be hard to spot, and can transition to lurker easily to keep P even more contained. But if I get my third up, it is all fun and games with my death ball of archon/storm/speedlot kekeke.

Oh and need moar 1v1s. Ima terrible at this team melee thing.
helvetica:

--- Quote from: Dr Rawr on April 26, 2011, 10:28:12 PM ---I dont know if this happens for anyone else but every time I start SC up the motk server keeps getting removed and I have to re-add it in the bnet getway editor. Anyone else having this problem?

--- End quote ---
There's a trick to make the registry entry read-only but I forget how.
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