| ~Beyond the Border~ > Genji's Battle Arena |
| [SC - Melee] General Thread |
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| helvetica:
I dunno ZvP there's successful builds based on Hydraling. Hydras do great damage vs Zealots/Archons and aren't as susceptible to storm/archon abuse if you're decent at kiting/splitting. Only real weakness is good Shuttle/reaver control but that's why you have Scourges to scare them off :b. Lurkers are always a threat despite Protoss probably being the best equipped to handle it (observer and targettable AoEs like Storm and the Archon splash trick). |
| Dr Rawr:
I dont know if this happens for anyone else but every time I start SC up the motk server keeps getting removed and I have to re-add it in the bnet getway editor. Anyone else having this problem? |
| Dormio Ergo Sum:
Trance, Panda, rizock, and I all have that issue too. |
| kactaplb:
bnet editor does same to me. ZvP rarely goes to ultra. Either Z have a hard enough time surviving to ultra or just completely contains P. Late game, find Z is more effective when they just go crackling and eat my cannons/expos/bases-everywhere where my P army is not. Oh and doom drops. Early game, I've always had trouble vs 5 hatch hydra bust. Sometimes can be hard to spot, and can transition to lurker easily to keep P even more contained. But if I get my third up, it is all fun and games with my death ball of archon/storm/speedlot kekeke. Oh and need moar 1v1s. Ima terrible at this team melee thing. |
| helvetica:
--- Quote from: Dr Rawr on April 26, 2011, 10:28:12 PM ---I dont know if this happens for anyone else but every time I start SC up the motk server keeps getting removed and I have to re-add it in the bnet getway editor. Anyone else having this problem? --- End quote --- There's a trick to make the registry entry read-only but I forget how. |
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