| ~Beyond the Border~ > Genji's Battle Arena |
| [SC - Melee] General Thread |
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| Fetch()tirade:
--- Quote from: ♪ TheStupidOne ♫ on April 22, 2011, 04:33:45 PM ---At least it's quick unlike fucking TvT :| --- End quote --- PvP is basically who can 4gate better. But there is a solution to TvT.. :V |
| tbax704:
Terran has the ultimate defense, just build bunkers with ghosts and missile turrents then place siege tanks behind them. You can add goliaths and wraiths just in case When playing Zerg, just attack with lots and lots of zerglings. It's somehow very effective. And plague enemy buildings with defilers |
| trancehime:
--- Quote from: tbax704 on April 26, 2011, 02:24:37 AM ---When playing Zerg, just attack with lots and lots of zerglings. It's somehow very effective --- End quote --- Zerglings get raped by fbats, storm, and a whole lot of other things. It's advisable to check the BO of the opponent first before deciding whether to go a Zergling build. |
| helvetica:
Well, you want cracklings to be the bulk of your army in the end game, their DPS is just astounding. The trick though is knowing which specialist units to mix in, such as ultras or mutas or hydras or even defilers. |
| Yukarin:
For ZvT it's usually defilers. T will counter with vessels, but Plague will suffice to counter it. ZvZ, again, rarely do ZvZ go hive play, so not much. ZvZ is mutaling, so Plague can again be good with enemy Muta stacks. ZvP it's Ultraling. Defilers won't do jackshit because of the Archons and the Zealots dealing splash and melee damage, respectively. Also, Maelstrom is a good counter for Ultraling. Basically, Cracklings should be roughly a third of your army. Whether it is Ultraling or Mutaling, they do insane DPS and distract the enemy. They also mostly take the bulk of the damage. Lol why do I know this I'm not even Zerg. |
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