| ~Beyond the Border~ > Genji's Battle Arena |
| [SC - Melee] General Thread |
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| Fetch()tirade:
A useful tool for ZvZ On another note, I've almost completely stopped 4gating, except for special cases when I know the opponent's trying to get up an early expo (and sometimes I 4gate robo or 5gate just to make sure I break their defenses). My new standard build is a 2 or 3gate robo, depending on the enemy. Only chrono warpgate research once and focus on army production. I find that it helps me against early pushes but also gives me a unit advantage over a more eco-centered enemy. I still suck at dealing with cheese, though. VS Terran: 2 gates, robo, 3rd gate VS Passive Zerg: 1 gate, robo, add 2 gates VS Aggressive Zerg: 3 gates, robo VS Protoss: [either of the VS Zerg strategies depending on scouting, or 4 gate counter] E: Fucking mass mutas. I have to hole up in my base until Blink is finished, and only then I get easily raped by a transition into roach/ling. It's almost impossible to counter. What am I supposed to do? |
| Dorakyura:
--- Quote from: Adele-tirade on July 06, 2011, 01:17:43 AM ---E: Fucking mass mutas. I have to hole up in my base until Blink is finished, and only then I get easily raped by a transition into roach/ling. It's almost impossible to counter. What am I supposed to do? --- End quote --- Well, Muta is always hard against... I play Terran most, so I cannot give you an advice. Have you ever tried to go stargate? Since Voidray are pretty strong and can give you army good damage power if you don't lose them during harassment (or keep them with your army in the first place) |
| Fetch()tirade:
--- Quote from: Dorakyuka on July 06, 2011, 05:53:43 PM ---Well, Muta is always hard against... I play Terran most, so I cannot give you an advice. Have you ever tried to go stargate? Since Voidray are pretty strong and can give you army good damage power if you don't lose them during harassment (or keep them with your army in the first place) --- End quote --- Mutas rip through VRs so fast. The only counter to mutas that's not Blink is massing phoenixes, and even then they're not a solid counter without shittons of micro. Make too few and you can't take on the flock, but make too many and your ground army suffers. |
| kactaplb:
I've seen very successful sg builds. Try watching a few games from like whitera. I don't remember exactly, but I think 1 gate core sg into pheonix. After 2-3 pheonix, get that first vr, and force the Z to get queens and hydras. Lift all the queens with your pheonix. Mutas will get destroyed/will be very late vs this build. After you force the Z to go hydras, get collosi and control the game from there. However, the KEY to the build is to Never never lose that first vr. |
| Fetch()tirade:
Today is Friday. You know what that means. On a more serious note, I was reading a thread on the Blizzard forums suggesting that chrono should be able to restore energy to spellcasters (HTs and sentries). The reasoning was this: sentries would be able to do more ffs and guardian shields, and temps would be able to get in more storms before having to turn themselves into archons in order to be useful; the drawback, especially during the early game, is that there would be less nexus energy available for probes or upgrades. During the late game, when the protoss is maxed and the upgrades are just about done, the built up energy is basically useless. MULEs always retain their usefulness (it's unlikely the entire map will be mined out), and queens can transfuse units and buildings as well as stockpile larvae. Thoughts? I personally think this is a good idea that Blizzard should at least consider. |
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