~Beyond the Border~ > Genji's Battle Arena
General games updates and info thread
Wark:
New stable Dungeon Crawl release: 0.9
* Save compatibility with the 0.8 release is retained, although once a game is
loaded in 0.9, you can not go back to 0.8.
0.9 Highlights
--------------
* New skill training system. Experience pool and victory dancing are gone.
* Ashenzari: Remove passive XP boost, add a skill boost depending on level
of boundedness and which equipment is bound.
* Rename Crusader to Skald, change starting book and skill levels.
* New spells: Inner Flame, Shroud of Golubria.
* Removed spells: Teleport Self, Berserker Rage, Resist Poison.
* New monsters: Ignacio (unique executioner), catoblepas, basilisk.
* New subgame: Zot Defence. Consider it of experimental quality, though.
Skills
------
* Skill training: skills are trained immediately when XP is gained. The skills
trained are the ones that have been used recently (auto) or the ones which
have been selected (manual).
* Skill costs: the XP to skill point ratio no longer depends on skill level.
* Magic school skills early game discount removed.
Gods
----
* Cheibriados gives full stat boost for fully ponderous, regardless of species.
* Jiyva is a little less likely to remove mutations.
* Improve Jiyva's stat shuffling, take skills and armour into account.
* Makhleb has a new flavour description.
* Nerf TSO's and Makhleb's HP and MP on kills.
* Trog specialises in antimagic weapon gifts, gives fewer artefacts.
* Trog dislikes it when you train magic skills.
* Yred takes statue kills and forbids Statue Form.
* Zin's Vitalisation is cheaper and cures petrification, stat boost stackable.
* Don't allow avoiding good god wrath by swapping via another good god.
* Ashenzari: Remove passive XP boost, add a skill boost depending on level
of boundedness and which equipment is bound.
* Ashenzari: reduce reskilling XP penalty and some ability piety costs.
* Ashenzari wrath: reduce all skills for the duration of wrath.
Character
---------
* +3 base HP for all characters.
* Racial HP/MP gain is now displayed on a -3 to +3 scale (see ?%).
* Fighting gives less HP boost.
* All characters carry a bootknife to dissect corpses.
* Hill Orc Priests always take on Beogh.
* Berserkitis mutation triggers less often.
* Tweak starting skills for a few backgrounds (Fi, Gl, Wr, CK).
* Give Warpers a few more darts of dispersal.
* Let Gladiators start with a cap if they can't wear helmets.
* Start all Hunters with the same melee weapon.
* Start Artificers with quarterstaves, instead of letting Monks choose them.
* Rename Crusader to Skald, change starting book and skill levels.
* Conjurers don't need to choose a book (they always get an Air/Ice book).
* Felids: lose a level on death, gain at most nine lives, improved aptitudes.
* Draconians are more dextrous.
* Berserk speed-up reduced to that of haste (1.5 instead of 2).
* All species take the same amount of time to use stairs.
Spells
------
* New spell: Shroud of Golubria (comes in Skald and Warper starting books).
Prevents some melee damage, but likely to break against more damaging
attacks.
* New spell: Inner Flame (comes in starting book of Fire Elementalists).
Causes targeted enemy to explode in a fireball when killed.
* Removed spells: Teleport Self, Berserker Rage, Resist Poison.
* Tornado: radius starts low, increases over time, add cooldown, adjust damage.
* Tornado moves monsters within its radius around.
* Blinking with Tornado active reduces its duration, teleporting cancels it.
* Make Fire Storm, Ice Storm, Bolt of Magma and Throw Icicle more resistible.
* Increase Bolt of Magma damage.
* Give Summon Dragon a longer duration, summon two dragons at high power.
* Shock and Lightning will hit a creature at most twice; damage increased.
* Make LRD and Sandblast more strongly affected by monster AC again.
* Ranges of Throw Frost/Flame and of Bolt of Cold/Fire swapped.
* Increase Flame Tongue's accuracy and range a little.
* Sublimation of Blood takes spellpower into account.
* Apportation takes spellpower into account for all items.
* Statue and Dragon Form balance: give both some GDR, reduce unarmed damage.
* Statue Form: boost all melee damage, give 50% torment resistance.
* Increase Ozocubu's Refrigeration to level 6.
* Reduce Summon Ice Beast to level 4, Static Discharge to level 3.
* Maxwell's Silver Hammer works also on all weapons with bludgeoning damage.
* Poison Weapon works also on blunt weapons.
* Condensation Shield duration increased.
* Simulacra from the spell are no longer abjurable.
* Renamed books: Chemistry -> Alchemy, Zoology -> Beasts.
Monsters
--------
* Catoblepas: a new hard-hitting yak-genus monster with petrifying breath.
* Replace "gila monster" with "basilisk", complete with petrification.
* Ignacio, a unique executioner of Makhleb, spawns in Pandemonium.
* AI: monsters improve even signature weapons (e.g. Sigmund will use Finisher).
* AI: confused high intelligence monsters don't move if next to a deadly cell.
* Allow polymorphing demons into other similar-tier demons.
* Snapping turtles and Geryon reach diagonally.
* Give Shadow Fiends and Tormentors a pain-branded melee attack.
* Boost ghost moth damage, don't spawn them in Spider's Nests.
* Fix random pan lords not getting Symbol of Torment in their spell sets.
* Vampire bats are undead.
* Monsters with mutagenic chunks leaves corpses less often.
* Reaching over a hostile monster may hit the monster between you and target.
* Kenku monsters come with gear, may spawn in the Abyss.
* Rename "beast" to "hell beast".
* Rename "megabat" to "bat".
* Kobolds can (rarely) get crossbows.
* Pikel: fixed bugs with freed monsters.
* Adjust xp values for some monsters.
* Disable feature mimics.
Levels
------
* New branch endings: multiple Elf:5 maps, Zot entry vaults on D:27.
* Many other new vaults, including serial vaults, traps, Abyss vaults.
* Blink in the Abyss only blinks; does not teleport anymore.
* Baileys are more sane in loot and threat.
* Troves: fix some bugs, and additional quests.
* Vestibule of Hell has its own monster set.
* Don't place kobold/orc/jelly/bee special rooms in the Hells.
Information about changes concerning interface, items, game options, orb run and tiles can be found here.
ApharmdB:
DotS v0.967g - map download: http://www.mediafire.com/?1okwlgc13qg9q2o
v0.967g
----------
Fixed a bug that made Chen's F skill cause double damage while stunned
Fixed a bug that caused the Nuclear Control Rod to be ineffective for Yukari's T skill at level 5
Health regeneration for barracks reduced from 20 per second to 8 per second
Health regeneration for shrines reduced from 20 per second to 12 per second
Youmu's Enlightenment Sword "Rise from Delusion" bonus damage increased from 10/15/20/25 to 12/18/24/30
Yuyuko is now a Stage 1 Boss
Kaguya's "Imperishable Night - Rising World" additional mana cost reduced from 200 to 150
Aya's "Bunbunmaru" damage increased from 15/27/46/67 to 17/34/52/68
Aya's Wind Sign "Wind God's Fan" base damage increased from 20/28/36/44 to 30/37/44/51
Aya's Wind Sign "Wind God's Fan" additional damage multiplier changed from 0.8/1.0/1.2/1.4 to 0.6/0.8/1.0/1.2
Aya's "Wind God Girl" bonus movement speed changed from 380/420/522 to 380/451/522
Aya's "Wind God Girl" cooldown increased from 44/44/22 to 80, duration changed from 2/4/4 to 3/4/5
Satori's Recollection "Terrible Souvenir" cooldown increased from 1 second to 5 seconds
Satori's Recollection "Terrible Souvenir" mana cost increased from 60 to 115
Satori's Heart Flower "Camera Shy Rose" mana cost increased from 60 to 110, cooldown increased from 6 seconds to 11 seconds, and no longer has a passive component to the skill
Satori's Recollection "Terrifying Hypnotism" mana cost increased from 150/175/200 to 200/300/400
Minamitsu's Captain "Spinach" mana cost increased from 50 to 90
Minamitsu's Captain "Spinach" bonus strength decreased from 33/44/55/66 to 30/40/50/60, splash damage changed from 30/50/70/90 to 30/45/60/75
Hatate's "Kakashi Spirit News" bonus damage increased from 7/13/23/38 to 13/26/39/52
Sunny Milk now takes 2.5 seconds to turn invisible
ApharmdB:
SDMD (Chinese) v0.28 and SDMD Translated v0.28
Download link: http://www.mediafire.com/?yswbin4y2932s9t
Translated map: http://www.mediafire.com/?63fe71vcsdbiyg1
External model pack: http://www.mediafire.com/?umkspb8gdkuqbsb
Note: You need to update the model pack as well.
Changelog
--------------
Tweaked hero magic resistance levels
Tweaked the bonus armour that enemies get with each difficulty level increase
Tweaked the bounty given by some enemies
Added a new boss - Nue Houjuu
Fixed the medium potion of restoration
Reduced the amount of P gained from selling the recipe for National Legend MAX
Changed the effect of Satori's Eye
Iku Nagae
Fixed an error involving the number of charges for her innate skill
Hakurei Reimu
Added a new ability Dream Sign "Duplex Barrier"
Patchouli Knowledge
Tweaked the effects of Moon Sign "Silent Selene"
Remilia Scarlet
Changed her innate skill
Changed the effects of Scarlet Sign "Red the Nightless Castle"
Flandre Scarlet
Tweaked her innate skill
Tweaked the effects of Secret Barrage "And Then There Were None?"
Koakuma
Fixed the incorrect range of Royal Magic
Re-made Fire Sign "Hellfire"
ApharmdB:
DotS v0.977 di Cirno
----------------------------
Map download: http://www.mediafire.com/?bcvaga7f0i5dotm (normal map)
Map download: http://www.mediafire.com/?ih6azyh10eaiyao (optimized map)
Note: This map is somehow updated from v0.967f and not v0.967g. Hence that oddly familiar change for Satori.
Fixed a bug causing incorrect effects for levels 1-3 of Patchouli's Metal Earth Sign
Fixed the mismatch between Merlin's innate's actual effects and its description
Fixed a bug causing Reimu's R skill to interrupt Meiling's W skill
Fixed a bug causing a mismatch between the slow effect for Letty's D skill and its damage area
Fixed a bug allowing Yuugi to use unpathable terrain to activate her W skill's instant-death effect
Base gold income changed from +1 per second to +15 per 10 seconds
Maximum hero level reduced from 25 to 20
Maximum level of stat gain skill reduced from 10 to 5
Mana points per point of intelligence reduced from 14 to 13
Mana regen per point of intelligence reduced from 0.04 to 0.03
Increased the amount of faith needed for a buyback
Adjusted the abilities and strengths of neutral creeps and their positions
Adjusted the respawn times of neutral creeps
Movement speed reduction of snow weather increased from 20% to 35%
Health penalty per cast under scorching sun weather increased from 4% of current health to 8% of current health
Mana regen bonus under drizzle reduced from +3 to +2.5
Health regen bonus under calm weather increased from +4 to +5
Added bonus auras to shrine creeps that increase their attack and movement speeds depending on how many enemy girls have been killed
The bonus auras level up by [Level of girl killed/4] (rounded up)
Health for middle towers reduced from 2000 to 1750
The twin towers guarding the outer barracks are now the same level as middle towers
Bounty for Moriya's base towers increased from 200 to 400
Towers now deal additional 50% damage to girls
When there are no enemy creeps within 1200 range of a tower, it will gain 30% increased attack speed and +15 armour and +25 damage (outer towers) / +35 damage (middle towers) / +45 damage (barracks towers) / +75 to 125 damage (base towers)
If a tower is not granted such bonus when there are girls within the area, it will not gain the bonus
If all the girls on a tower's team have died, the tower will lose its bonus
Barracks and base will receive bonuses under similar conditions of +10 (barracks) / +15 (base) health regen and +15 armour
Genji's and the Hisoutensokus' base damage reduced from 250 to 142
Genji and the Hisoutensokus now level up with shrine creeps, gaining 9 attack damage per level
Destroying the outer barracks no longer adds siege creeps or increases your own shrine creeps' levels
Destroying the outer barracks will result in the opponent's side receiving a bonus of 6 gold per 10 seconds
Siege creeps will start appearing once shrine creeps reach level 8
Adjusted some heros*
Marisa now has a new innate skill
Rumia's Seal 'Darkness Cycle' magic resistance bonus of 10% changed to a magic damage evasion rate of 10%
Rumia's Darkness Sign 'Demarcation' no longer gives bonus damage or critical strike chance and now does magic damage to units within 250 range, stunning them for 0.01 seconds
Rumia's Night Sign 'Midnight' now gives half its effect during the day
Cirno's 'I'm the strongest!' now only creates one random frozen nova and its mana cost reduced from 29 to 9
Meiling's Qi Sign 'Fierce Tiger's Inner Strength' charges reduced from 3/4/5/6 to 1/2/3/4 and chance to bash increased from 60% to 100% and stun duration decreased from 0.8s to 0.5s
Flandre's QED 'Ripples of 495 Years' images now leech life back for Flandre herself
Letty's Winter Sign 'Letty's Heart' activation time required reduced from 7 seconds to 5 seconds and now shields against melee damage
Letty's Winter Sign 'Flower Wither Away' no longer reduces movement speed
Letty's R skill has been remade
Youmu now has a new innate skill
Yuyuko's Deadly Dance 'Law of Mortality' now recovers health
Yukari's 'Danmaku Bounded Field' no longer does damage
Tewi no longer has an orb skill
Kaguya has been remade for the nth time
Mokou's Hourai 'Fujiyama Volcano' 18% chance to create an explosion changed to creating an explosion on every 5th attack
Mokou's 'Possessed by Phoenix' no longer has a self-immolation effect after its duration
Medicine no longer has an orb skill
Shikieiki's innate skill has been removed
Shizuha's skills have been remade
Nitori's Chemistry 'Light Sabre Energy Reaction' can now be activated manually
Momiji's Surveillance 'Beyond Hyper Senses' (2nd skill) now adds attack damage (including her wolves)
Aya's Wind Sign 'Wind God's Fan' 25% chance to create a tornado changed to creating a tornado every 4th attack
Suwako has been remade for the nth time
Kisume's ultimate no longer damages herself based on her current health
Yuugi's Oni Sign 'Mysterious Power and Disrupting Spirits' now increases her health by 2/3/4/5 and damage by 0.2/0.3/0.4/0.5 per point of health when activated
Yuugi's Feat of Strength 'Wind Blowing Down from Mt. Ooe' now additionally stuns for 2 seconds
Satori's Heart Flower 'Camera Shy Rose' no longer has a passive effect
Nazrin's ultimate has been changed
Minamitsu's 'I'm the Captain' skill changed to 'Ghost of Drowning'
Byakuren has been remade
Added new girls Tokiko and Renko
Items were adjusted*
*I kid you not. There're a craptonne of changes hidden by these two lines.
ApharmdB:
DotS v0.977dB
--------------------
Map download: http://www.mediafire.com/?brn51i5ifuequl6 (normal map)
Map download: http://www.mediafire.com/?j1nb803cnvc5twf (optimized map)
Fixed a bug with Moriya's Supervisor's character selection screen being filled with creeps
Fixed a bug that prevented illusions from having critical strike effects
Fixed a bug that made critical strike effects show through the fog of war
Fixed a bug that made critical strike effects disappear if the damage display was turned off
Fixed a bug that made some slow spells not work
Fixed Reimu's E skill description
Fixed a bug causing Rumia's R skill's speed bonus to be ineffective when she cast her D skill
Fixed a bug that caused Meiling's F skill to be short of 1 charge
Fixed a bug with Letty's D skill that gave it damage bonuses from some items
Fixed a bug that magnified Lunasa's D skill's scaling factor by 4 times
Fixed a bug that made Lunasa's R critical strikes display in red instead of purple
Fixed a bug with Merlin's W that made it not reflect damage from normal attacks
Fixed a bug that made Yuyuko's R skill effect not trigger when using skills
Fixed a bug that caused the speed bonus to be lost when Mystia used her E skill following her F skill
Fixed a bug with the incorrect healing location of Eirin's F skill
Fixed a bug that allowed Kaguya's R skill to affect her allies
Fixed a bug that prevented Koishi's F skill from burning mana
Fixed a bug causing incorrect healing values when the Lovers' Card is used on allies
Fixed a bug causing incorrect healing values when the Star of Healing is used on allies
Fixed a bug with the Flying Leaf Knife not giving its full 100% accuracy effect
Fixed a bug with the description of the Lamp when bought
Fixed a bug that allowed the Melancholic Violin to be clickable without any effect
Fixed a bug that made the Silver Knife's life leech effect ineffective
Fixed a bug that made the Thundercloud Scarf share cooldown with Mystia's Flute
Fixed the incorrect description of the Donation Box in the shop
Fixed the incorrect description of Shizuha's ultimate
Fixed a bug that made the Bad Girl Card ineffective
Fixed a bug that prevented the Green Dam from blocking magic damage
Girls using temporary transformation skills will no longer be able to teleport
Barracks armour reduced from 10 to 5
Shrine armour reduced from 30 to 15
Normal tower armour reduced from 16 to 12
Bounty for girls reduced to 80
Bonus bounty for kills and assists reduced by 20%
Marisa's Comet 'Blazing Star' base damage reduced from 50/75/100/125 to 40/60/80/100, scaling factor reduced from 0.70 to 0.50
Marisa's Magic Sign 'Stardust Reverie' base damage reduced from 50/100/150/200 to 45/90/135/180, scaling factor reduced from 1.30 to 1.00
Marisa's Ritual Sign 'Orreries Sun' scaling factor reduced from 0.30 to 0.20
Marisa's Magicannon 'Master Spark' scaling factor reduced from 2.60 to 2.45
Marisa's 'Fairy Destruction Bomb' base damage reduced from 140 to 120
Koakuma's Fire Sign 'Pyro Match' base damage reduced from 75/100/125/150 to 70/90/110/130
Patchouli's damage for all her skills has been reduced by 12.5%
Remilia's Divine Spear 'Spear The Gungnir' base damage reduced from 200/280/360/440 to 160/240/320/400
Mokou's 'Honest Man's Death' base attack time bonus reduced from 0.30s to 0.25s
Mokou's Immortal 'Fire Bird' base damage reduced from 180/260/340/420 to 150/225/300/375, scaling factor reduced from 2.1 to 1.6
Shizuha's Leaf Sign 'Tempest Swept Leaves' base damage reduced from 50/65/80 to 40/55/70, area of effect per leaf reduced from 120 to 60
Nitori's Energy 'Photon Cannon Cucumber.II' base damage reduced from 100/160/220/280 to 90/140/190/240, scaling factor reduced from 1.4 to 1.3
Momiji's White Wolf 'Tengu Guard' health increment decreased from 60 to 45, damage increment decreased from 3 to 2.5, attack speed increment decreased from 2% to 1.5%
Momiji's Surveillance 'Beyond Hyper Senses' damage bonus decreased from 8/16/24/32 to 6/12/18/24
Kisume's Will-o'-the-Wisp 'Extinguishing Number' base damage decreased from 450/625/800 to 400/550/700, scaling factor decreased from 4.0 to 3.0
Yuugi's attack range increased from 105 to 125
Utsuho's 'Abyss Nova' base damage decreased from 420 to 375, scaling factor decreased from 2.0 to 1.6
Utsuho's 'Hell's Artificial Sun' base damage decreased from 450/625/800 to 400/550/700, scaling factor decreased from 3.6 to 3.2
Nue's Grudge Bow 'The Bow of Yorimasa Genzanmi' base damage changed from 100/140/180/220 to 100/130/160/190
Nue's Unidentified 'UFO Invasion of Terror' base damage changed from 60/160/260 to 60/140/220
Tokiko's Heron Sign 'Toki's Counterattack' base heal reduced from 80/120/150/200 to 60/90/120/150, scaling factor reduced from 1.0 to 0.75
Tokiko's Wok Sign 'Mysterious Fire' base damage changed from 95/155/215/275 to 95/145/195/245
Tokiko's Book Sign 'Virtue of an Open Book' base damage decreased from 15/30/45/60 to 10/20/30/40
Renko's base damage reduced from 58-58 to 53-53
Renko's Magnet Sign 'Like Poles' and Unification 'Metaphysics' life leech reduced from 60% to 40%
Renko's Unification 'Metaphysics' no longer has a passive aspect to the skill
Renko's Unification 'Metaphysics' cooldown increased from 34/28/22 to 40/32/24
Lunar Bow's scaling factor reduced from 4.0 to 3.0
Scarlet Devil Launcher base cooldown increased from 60s to 100s
Hakugyokurou Fan's cooldown increased from 30s to 60s
Xiao Yu Shen's Adamantine final cost increased from 5500 to 5750, cooldown increased from 60s to 85s
Thundercloud Scarf's final cost reduced from 3200 to 2700
Shinigami's Coin final cost reduced from 2350 to 2250, recipe cost reduced from 900 to 800
Shinigami's Coin base distance increased from 300 to 400, scaling distance increased from 100 to 125
New Heros
Tokiko
Innate Ability: 'Exclusive VIP Card'
When purchasing any item, Tokiko will enjoy a 10% refund.
Heron Sign 'Toki's Counterattack' (D)
Throw's Toki (a heron) at the target location, causing magic damage to and stunning the first girl it hits, afterwhich Tokiko flies to the target location to retrieve Toki. If Tokiko successfully retrieves Toki, she will regain some health, otherwise she will lose some health.
Cast range: 900
Area of Effect: 900 (length) x 125 (width)
Mana cost: 100
Cooldown: 12/11/10/9
Level 1: Does [60 + 0.75xInt] magic damage and stuns for 0.6 seconds and regains/loses [60 + 0.75xInt] health.
Level 2: Does [90 + 0.75xInt] magic damage and stuns for 0.9 seconds and regains/loses [90 + 0.75xInt] health.
Level 3: Does [120 + 0.75xInt] magic damage and stuns for 1.2 seconds and regains/loses [120 + 0.75xInt] health.
Level 4: Does [150 + 0.75xInt] magic damage and stuns for 1.5 seconds and regains/loses [150 + 0.75xInt] health.
Wok Sign 'Mysterious Fire' (F)
Does magic damage to Tokiko and nearby enemies.
Area of Effect: 350
Mana cost: 100
Cooldown: 5
Level 1: Does[95 + 1.35xInt] magic damage.
Level 2: Does[145 + 1.35xInt] magic damage.
Level 3: Does[195 + 1.35xInt] magic damage.
Level 4: Does[245 + 1.35xInt] magic damage.
Book Sign 'Virtue of an Open Book' (R) (Passive)
The first time Tokiko attacks an enemy girl, she will do additional magic damage. This has a cooldown of 4.5 seconds for each enemy girl.
The first time any enemy girl attacks Tokiko, she will block some damage. This has a cooldown of 4.5 seconds for each enemy girl.
Level 1: Does/Blocks [10 + 4% x Target Girl's Current Health] damage.
Level 2: Does/Blocks [20 + 8% x Target Girl's Current Health] damage.
Level 3: Does/Blocks [30 + 12% x Target Girl's Current Health] damage.
Level 4: Does/Blocks [40 + 16% x Target Girl's Current Health] damage.
Learning Sign 'Application of Knowledge' (W)
Does magic damage to the target and adds a portion of the target's total stats to Tokiko's own.
Cast range: 600
Mana cost: 200/250/300
Cooldown: 100/85/70
Level 1: Does [200 + 2.0xInt] magic damage and adds 30% of the average of the target's total stats to Tokiko for 12 seconds.
Level 2: Does [300 + 2.0xInt] magic damage and adds 35% of the average of the target's total stats to Tokiko for 12 seconds.
Level 3: Does [400 + 2.0xInt] magic damage and adds 40% of the average of the target's total stats to Tokiko for 12 seconds.
Renko Usami
Innate Ability: Schrodinger's Cat
Each time Renko uses a skill, she gains 5 agility. Stacks up to 8 times and lasts for 8 seconds.
Science 'Spirit Blast' (D)
Does physical damage to a nearby unit (prioritizes heros). Carries an additional effect based on Renko's previously used skill:
Science - Blinks to the unit hit.
String Theory - Does an additional 100% damage
Magnetism Sign - Does 100% damage within 300 area
Unification - Does an additional 300% damage
Mana cost: 50
Area of Effect: 750
Cooldown: 9/8/7/6
Level 1: Does [40 + 0.30xAgi] physical damage.
Level 2: Does [60 + 0.45xAgi] physical damage.
Level 3: Does [80 + 0.60xAgi] physical damage.
Level 4: Does [100 + 0.75xAgi] physical damage.
String Theory 'Euler's Formula' (F)
Fires a wave of strings to Renko's front, dealing physical damage to units hit. Carries an additional effect based on Renko's previously used skill:
Science - Lowers the target's magic damage by 30% for 4 seconds
String Theory - Stuns the target for 1.0 seconds
Magnetism Sign - Lowers the target's armour by 5 for 4 seconds
Unification - Lowers the target's movement speed by 75% for 4 seconds
Mana cost: 50
Area of Effect: 600 (length) x 150 (width)
Cooldown: 9/8/7/6
Level 1: Does [40 + 0.30xAgi] physical damage.
Level 2: Does [60 + 0.45xAgi] physical damage.
Level 3: Does [80 + 0.60xAgi] physical damage.
Level 4: Does [100 + 0.75xAgi] physical damage.
Magnetism Sign 'Like Poles' (R)
Does physical damage to nearby units. Carries an additional effect based on Renko's previously used skill:
Science - Increases Renko's damage by 35 and attack speed by 35% for 4 seconds
String Theory - Increases Renko's armour by 12 and magic resistance by 30% for 4 seconds
Magnetism Sign - Recovers 20% of the damage done as mana
Unification - Increases Renko's life leech by 40% for 4 seconds
Mana cost: 50
Area of Effect: 300
Cooldown: 9/8/7/6
Level 1: Does [40 + 0.30xAgi] physical damage.
Level 2: Does [60 + 0.45xAgi] physical damage.
Level 3: Does [80 + 0.60xAgi] physical damage.
Level 4: Does [100 + 0.75xAgi] physical damage.
Unification 'Super Physicist' (W)
Increases physical damage for 8 seconds. Carries an additional effect based on Renko's previously used skill:
Science - Further magnifies the damage increase by half
String Theory - Increases the duration by another 8 seconds
Magnetism Sign - Grants the same effect for allies within 450 range
Unification - Grants a 30% chance to do a critical strike for 3x damage
Mana cost: 100
Cooldown: 40/32/24
Level 1: Increases physical damage by 20%
Level 2: Increases physical damage by 30%
Level 3: Increases physical damage by 40%
Remade Skills/Heros
Marisa
Innate Ability: 'Fairy Destruction Bomb' (E)
Throws a bomb at the target location, causing [120 + 0.7xInt] magic damage. Costs 1 point of power.
Cast range: 600
Area of effect: 250
Cooldown: 6 seconds
Letty
'World of the Heart of Frost' (R)
Passively increases maximum health and adds bonus magic damage and a slows movement speed for 1.5 seconds whenever Letty does magic damage to anyone.
Level 1: Adds 100 to maximum health. Adds 5 bonus magic damage and slows movement speed by 15%.
Level 2: Adds 200 to maximum health. Adds 10 bonus magic damage and slows movement speed by 20%.
Level 3: Adds 300 to maximum health. Adds 15 bonus magic damage and slows movement speed by 25%.
Level 4: Adds 400 to maximum health. Adds 20 bonus magic damage and slows movement speed by 30%.
Youmu
Innate Ability: Human Realm Sword 'Delusion of Enlightenment'
Reduces the duration of slow/stun, attack/cast/movement disabling effects by 25%
Kaguya
Innate Ability: 'Eternal Bamboo Princess'
After consuming the Hourai Elixir, Kaguya now has an ageless, deathless body. For every 1% health missing, she takes 0.75% less damage (including damage from instant-death skills.)
Impossible Request 'Rainbow Danmaku' (D)
Kaguya uses the Hourai Jade Branch to fire off a barrage of seven coloured pillars aimed at random nearby units, doing magic damage to them.
Health cost: 32% of the spell's damage, affected by magic resistance
Target range: 600
Cooldown: 18/17/16/15
Level 1: Each pillar does [50 + 1.2xInt] damage.
Level 2: Each pillar does [80 + 1.2xInt] damage.
Level 3: Each pillar does [110 + 1.2xInt] damage.
Level 4: Each pillar does [140 + 1.2xInt] damage.
'End of Imperishable Night -Paschal Moon-' (F)
Causes the target unit to blink forward. If the unit is an enemy, it takes magic damage. Otherwise, it is healed for 60% of the damage that would have been dealt.
Health cost: 10% of current health, affected by magic resistance
Cast range: 600
Cooldown: 19/17/15/13
Level 1: Blinks 400 distance forward, doing [90 + 1.8xInt] damage.
Level 2: Blinks 500 distance forward, doing [130 + 1.8xInt] damage.
Level 3: Blinks 600 distance forward, doing [170 + 1.8xInt] damage.
Level 4: Blinks 700 distance forward, doing [210 + 1.8xInt] damage.
Eternity 'Eternal Night Vignette' (R)
Using her powers over eternity, Kaguya lowers the rate of mana recovery of nearby enemies and causes them to take longer to revive upon death.
Area of Effect: 600
Level 1: Lowers mana regen by 40% and adds 5 seconds to revive timer.
Level 2: Lowers mana regen by 55% and adds 10 seconds to revive timer.
Level 3: Lowers mana regen by 70% and adds 15 seconds to revive timer.
Level 4: Lowers mana regen by 85% and adds 20 seconds to revive timer.
'Tree Ocean of Hourai' (W)
Using her powers over eternity, Kaguya does magic damage to all nearby enemies and traps them in a time-frozen state for 3.0 seconds, during which they cannot move but are invulnerable.
Health cost: 40% of current health, affected by magic resistance
Area of Effect: 450/550/650
Cooldown: 140/120/100
Level 1: Does [125 + 2.5xInt] magic damage.
Level 2: Does [200 + 2.5xInt] magic damage.
Level 3: Does [275 + 2.5xInt] magic damage.
Shizuha
AFAIK, the changes with Shizuha's skills are that her D and W skills now scale and her F skill adds fixed damage instead of percentage damage.
Suwako
Innate Ability: Divine Tool 'Moriya's Iron Ring'
Launches an iron ring forward, doing physical damage to any unit it hits, leeching back 22% of the damage done as health and mana.
Area of effect: 700 x 75
Mana cost: 2
Cooldown: 2 seconds
Effect: Does [22 + 2.22xInt] physical damage
'Magma Amphibian' (F)
Goes underground for 2 seconds, becoming invulnerable and gaining 80 movement speed. Also does magic damage to enemies caught by the water vortex as she passes by. While underground, Suwako may not attack or use other skills.
Mana cost: 150
Area of effect: 250
Cooldown: 32/28/24/20
Level 1: Does [40 + 0.50xInt] magic damage.
Level 2: Does [60 + 0.50xInt] magic damage.
Level 3: Does [80 + 0.50xInt] magic damage.
Level 4: Does [100 + 0.50xInt] magic damage.
'Kero-chan Braves the Elements' (R)
Passively leeches mana when she causes damage with her skills. Activates a shield that uses mana to absorb 50% of incoming damage.
Mana cost: 25
Cooldown: 5 seconds
Level 1: Each point of mana absorbs 1.2 damage. Leeches back 6% of damage done as mana.
Level 2: Each point of mana absorbs 1.3 damage. Leeches back 9% of damage done as mana.
Level 3: Each point of mana absorbs 1.4 damage. Leeches back 12% of damage done as mana.
Level 4: Each point of mana absorbs 1.5 damage. Leeches back 15% of damage done as mana.
Nazrin
Treasure Sign 'Gold Rush' (W)
Marks an enemy girl with a bounty sign. When allied girls next attack the target, they will each deal additional magic damage and stun her. Lasts for 1 attack per allied girl. The mark lasts for 15 seconds. If the target girl dies within this time, any girl that attacked the target (including Nazrin herself) will gain an additional 125 gold.
Mana cost: 100
Cast range: 600
Cooldown: 90/75/60
Level 1: Gives an additional [150 + 1.25xInt] magic damage and stuns for 0.9 seconds.
Level 2: Gives an additional [200 + 1.25xInt] magic damage and stuns for 1.2 seconds.
Level 3: Gives an additional [250 + 1.25xInt] magic damage and stuns for 1.5 seconds.
Byakuren
Innate Ability: 'Superhuman Byakuren Hijiri'
Increases maximum health by 1 for every 2 maximum mana that Byakuren has. When attacking, Byakuren does [20 + 2% x Byakuren's missing health] as magic damage in an area around her target, recovering the damage done as health. Enemies aside from her target take 50% damage.
Area of effect: 300
Good Omen 'Nirvana's Cloudy Way in Purple' (D)
Does a magic attack on the target unit, causing magic damage to the target. Also does magic damage to and stuns any nearby enemies.
Cast range: 125
Area of effect: 350
Mana cost: 95/120/145/170
Cooldown: 17/14.5/12/9.5
Level 1: Does [100 + 0.5xInt] magic damage to the target and [65 + 0.3xInt] magic damage to nearby enemies, stunning for 1.2 seconds.
Level 2: Does [165 + 0.5xInt] magic damage to the target and [105 + 0.3xInt] magic damage to nearby enemies, stunning for 1.4 seconds.
Level 3: Does [230 + 0.5xInt] magic damage to the target and [145 + 0.3xInt] magic damage to nearby enemies, stunning for 1.6 seconds.
Level 4: Does [295 + 0.5xInt] magic damage to the target and [185 + 0.3xInt] magic damage to nearby enemies, stunning for 1.8 seconds.
'Yuugyou Hijiri' (F)
Passively increases maximum mana. When activated, Byakuren increases her movement speed for 3 seconds and her next spell will deal additional magic damage.
Mana cost: 10% of maximum mana
Cooldown: 13
Level 1: Passively adds 75 maximum mana. Increases movement speed by 8% and adds [40% of mana cost] magic damage to her next spell.
Level 2: Passively adds 150 maximum mana. Increases movement speed by 11% and adds [60% of mana cost] magic damage to her next spell.
Level 3: Passively adds 225 maximum mana. Increases movement speed by 14% and adds [80% of mana cost] magic damage to her next spell.
Level 4: Passively adds 300 maximum mana. Increases movement speed by 17% and adds [100% of mana cost] magic damage to her next spell.
Flying Bowl 'Legendary Flying Saucer' (R)
Target a unit. If it is an ally, it will be instantly transported beside Byakuren. Otherwise it will be returned to its current location after 3 seconds.
Cast range: 400/500/600/700
Mana cost: 100
Cooldown: 17/16/15/14
Great Magic 'Devil's Recitation' (W)
Reduces the magic resistance of nearby enemies by 40% for a while.
Area of effect: 600
Mana cost: 200/250/300
Cooldown: 100
Level 1: Lasts 4 seconds.
Level 2: Lasts 7 seconds.
Level 3: Lasts 10 seconds.