~Beyond the Border~ > Genji's Battle Arena
General games updates and info thread
ApharmdB:
DotS v0.966d - map download: http://www.mediafire.com/?bgo7sd6kjif5fys
v0.966d
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Fixed a bug with Nue that caused missing animations
Fixed a bug with Byakuren where she didn't have level up animations
Fixed a bug with Yuyuko ending up in permanent spirit mode (correction thanks to Lucky Charat)
Fixed a bug that prevented invisible units from being stunned
Fixed a bug where Sunny's F skill caused 5 more points of damage
Fixed a bug where Sunny's F skill didn't stun as long as stated
Meiling's Supreme Colour "Colourful Light Chaotic Dance" damage changed from 110/120/130/140 to 100/120/140/160
Meiling's Supreme Colour "Colourful Light Chaotic Dance" will now not cast if she is not moving
Chen's Heaven Sign "Immortal Sage's Rumbling" slow duration increased from 1.5s to 2.0s
Wriggle's "Unseasonal Butterfly Storm" interval between buffs increased from 7s to 10s, damage changed from [60 + (Lvl x 6)] / [80 + (Lvl x 8 )] / [100 + (Lvl x 10)] / [120 x (Lvl x 12)] to [40 + (Lvl x 4)] / [60 + (Lvl x 6)] / [80 + (Lvl x 8 )] / [100 + (Lvl x 10)]
Yuyuko's base movement speed increased from 295 to 296
Shizuha's Autumn Sign "The Autumn Sky and a Maiden's Sleep" attack bonus duration changed from 6/7/8/9s to 20s
Suwako's Native God ?Gushing Spring of the Ancients? mana cost changed from 75/100/125/150 to 80/90/100/110
Satori's base movement speed increased from 275 to 305
Sunny's base armour reduced from 4 to 3
Sunny's Light Sign "Blue Deflection" cooldown decreased from 12s to 11s
ApharmdB:
DotS v0.966e - map download: http://www.mediafire.com/?6t9xne62kgtf371
v0.966e
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Fixed a bug with Tenshi's D skill's incorrect initial range (?)
Fixed a bug with 3D Escapade's incorrect recipe cost
Fixed a bug with Yuyuko's W skill description
Fixed a bug with Tenshi's D skill not having the extra effects during Tempest weather
Fixed a bug with Komachi's F skill being able to instantly kill girls who are able to revive
Fixed a bug with Minamitsu's R skill being able to instantly kill girls who are able to revive
Changed some terrain
Genji's splash damage ratios with distance changed from 1.00/0.75/0.50 to 1.00/0.60/0.20
Rumia's Seal "Darkness Cycle" no longer gives additional attack damage
Alice's dolls' mana return on unsummon increased from 50 mana to 60 mana
Lunasa's Violinist "Melancholic Strings" additional magic damage increased from 6/12/18/24 to 7/14/21/28
Yuyuko's "Resurrection Butterfly" area of effect damage dealt per dead unit increased from 170/220/270 to 175/225/275
Shou's Treasure Sign "Dazzling Gold" damage increased from 32/48/64/80 to 40/60/80/100
Shou's Treasure Sign "Dazzling Gold" bonus bounty increased from 2/3/4/5 to 3/4.5/6/7.5
Sunny's Flickering Light "Fatal Flash" additional damage taken increased from 8% to 12%
Sunny's Light Sign "Blue Deflection" cooldown decreased from 11s to 10s
Lunar Bow's base damage decreased from 200 to 140
Precious Gift's bonus gold increased from 5 per 10s to 6 per 10s
Dormio Ergo Sum:
http://www.mediafire.com/?um1l38ctkf9kb4c
0.966e -> 0.966f changelog
SYSTEM CHANGES
-Fixed Satori's R bug
-Fixed Yuyuko's suicide but with the Yagokoro Doll
-The back area of the Moriya Shrine was removed
-Fixed a bug with Present's text
-Fixed an error in the explanation of Sakuya's innate level
-Fixed a bug where Mokou's F explosion would allow her to instantly kill Kaguya
-Fixed an error with Merlin's base attack speed
-Changed how missed Suika throws work
-Fixed a bug involving Meiling's ultimate
CHARACTER CHANGES
-Yuyuko's base move speed increased from 296 -> 297
ITEM CHANGES
-NONE
ApharmdB:
DotS v0.966f Ghost Version 2 (Edited by me) - map download: http://www.mediafire.com/?i5577bwr793hbcu
Fixes
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Yamame should now spawn the correct number of spiders
Murasa's R skill's AoE damage should now scale as described
Minoriko's D skill should now heal the correct percentage as described
Note: Use !load dotsfix on the bot to load this map. !load dots will continue to load vanilla v0.966f.
More notes, especially about Yamame's fix and why the spiders spawn almost instantly now...
The original code never worked properly, not even on normal (non-bot) hosts. Spiders were supposed to spawn at intervals of 0.04s, 0.03s, 0.02s and finally 0.01s at levels 1, 2, 3 and 4 respectively. The design of the skill was such that all spiders would be spawned within 0.2s or 0.3s. However, the function that the devs used to time the interval has a lower limit of 0.1s. This meant that at level 1, your spiders take 0.5s to fully spawn and at level 4, it'd take 2.0s instead of 0.2s. That the difference is noticeable is a gross understatement. The spiders now spawn at the properly designated intervals
The calculation used for Murasa's splash damage in the original trigger also did not match the description of the skill. The skill's description indicates that the splash damage was to be 30, 50, 70 and 90 at levels 1, 2, 3 and 4 of her Spinach skill respectively. However, the calculation used was 30 + [Slvl*20] which would have led to splash damage values of 50, 70, 90 and 110 instead. When I fixed the trigger, I changed it to 10 + [Slvl*20]. Someone please introduce the devs to Arithmetic Progressions...
Minoriko's D skill's heal percentage was set to 2/4/6/8% of the target's max hp instead of 2.5/5/7.5/10%.
ApharmdB:
DotS v0.967a - map download: http://www.mediafire.com/?t42i3nacsnq02ia
DotS v0.967a Ghost Version (because the devs are still too boneheaded to fix some bugs and would instead like to add things like Mugetsu) - map download: http://www.mediafire.com/?1spk9s53115kqp6
v0.967a
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Fixed a bug with Tewi's F skill that caused it to have a lower chance of stunning
Fixed a bug with Wriggle's R skill preventing the beetles' attack from scaling
Fixed the incorrect description of the Frozen Frog
Fixed a bug with Rin's and Momiji's summons that caused them to disappear prematurely when the Nuclear Control Rod is equipped
Fixed a bug with Eirin's F skill that caused it not to do damage sometimes
Fixed a bug with Medicine's D skill that removed its slow effect if she had a Mini Hakkero equipped
Fixed a bug that prevented items/skills that blocked or removed negative status effects from working with Lunasa's F skill, Merlin's D skill, Merlin's F skill and Youmu's F skill
Fixed the incorrect description of Lunasa's innate skill
Fixed the incorrect display of Lunasa's stats when pressing Esc
Fixed a bug that allowed Meiling's F skill to directly kill Kaguya
Fixed the incorrect damage for Yamame's innate skill when a Mini Hakkero was equipped
Fixed a bug that gave Lunasa a 1% base chance of critical strike when she had full health
Fixed a bug that prevented banned heros from showing on the character selection screen under CM pick mode
Fixed a bug that caused the spectators' and players' versions of the character selection screen to be different
Fixed a bug that prevented Alice's Sonic Rush from activating when any of her Shanghai Dolls were banished
Changed some game modes
Changed the character selection screen
All physical damage bonuses now properly affect critical damage calculations
The game can now be adjusted using commands (?? Does this refer to HCL support??)
Cirno's Snow Sign "Diamond Blizzard" chance to activate increased from 13/17/21/25% to 14/19/24/29%
Cirno's "I'M NOT STUPID!" cooldown reduced from 119s to 99s, and increases the chance of activation of Freeze Sign "Freeze Atmosphere" by 19%
Meiling can now use Esc to check stats
Meiling's Supreme Colour "Colourful Light Chaotic Dance" damage reduced from 100/120/140/160 to 80/100/120/140
Koakuma's "Taboo Grimoire Index" number of bounces increased from 2/3/4/5/6 to 3/4/5/6/7
Mukyuu! Mukyuu! (This just means that Patchy had a craptonne of changes. More on this later on...)
Remilia now has an innate skill
Remilia's strength increased from 16 + 1.50 per level to 19 + 1.50 per level, intelligence decreased from 27 + 2.50 per level to 24 + 2.50 per level
Remilia's "Spear The Gungnir" mana cost changed from 120/130/140/150 to 75/100/125/150
Remilia's "Spear The Gungnir" damage changed from pure to magic, cooldown decreased from 8s to 6s
Remilia's "Spear The Gungnir" damage increased from 130/220/310/400 to 210/340/470/600
Remilia's Scarlet Sign "Red the Nightless Castle" mana cost changed from 35/60/85 to 29/57/85
Letty now has an innate skill
Letty's Winter Sign "Winter's Death" damage changed from 30/50/70/90 to 30/45/60/75
Letty's White Sign "Undulation Ray" damage reduced from 140/180/220/260 to 100/140/180/220
Chen's Heaven Sign "Immortal Sage's Rumbling" changed from a passive skill to an active one
Alice can now use Esc to check stats
Added a new hero - Lily White
Lunasa's Violinist "Melancholic Strings" damage increased from 7/14/21/28 to 8/16/24/32
Merlin can now use Esc to check stats
Youmu's Half-Ghost "Slash of Eternity" changed from a one-time damage skill to five rapid consecutive slashes
Yuyuko's base armour increased from 1.50 to 1.60
Ran's Illusion God "Descent of Izuna-Gongen" cooldown increased from 100s to 115s
Yukari's Outer Force "Semi-Bordered Flying Object" cooldown increased from 7/6/5/4s to 9/8/7/6s
Wriggle's "Night Bug Tornado" insects' attack increase per level up increased from +1 to +2
Tewi now has an innate skill
Tewi's Rabbit Sign "Great Fortune Crest" percentage damage changed from 1.5/3/4.5/6% to 3/4/5/6%
Tewi's Runaway Rabbit "Fluster Escape" armour reduction duration increased from 1s to 3s
Reisen's F skill is no longer considered an orb attack
Reisen's Lunatic Gaze "Illusion Seeker" copies' percentage damage increased from 3/6/9/12% to 4/7/10/13%
Reisen's Lunar Rabbit "Lunar Rabbit Tranquilizer Bullet" chance to activate decreased from 20%(3%) to 15%(2.25%). If the target is facing Reisen, this chance is doubled. [Figures in brackets belong to her illusions.]
Eirin's "Game of Life" mana cost reduced from 125/150/175/200 to 75/100/125/150
Eirin's "Game of Life" impact damage increased from 40/80/120/160 to 50/100/150/200, area of effect increased from 200 to 300
Eirin's "Game of Life" now instantly heals 50/100/150/200 hp upon impacting an ally
Eirin's "Imperishable Night Redux" changed
Eirin's "Hourai Elixir" cooldown reduced from 140/130/120s to 100/85/70s
Mokou's "Honest Man's Death" attack cooldown reduction increased from 0.20s to 0.25s
Mokou's Immortal "Fire Bird -Flying Phoenix-" cooldown reduced from 17s to 14s
Medicine now has an innate skill
Medicine's "Poison Breath" damage reduced from 7/14/21/28 to 4/8/12/16
Medicine's "Poisonous Garden" area of effect reduced from 450 to 400, cast range decreased from 700 to 400
Medicine's "Poisonous Garden" slowdown effect changed from 33% to 20/25/30/35%
Medicine's "Sweet Poison" poison damage duration reduced from 15 seconds to 1.5/2.0/2.5/3.0s
Medicine's "Sweet Poison" damage increased from 12/18/24/30 to 20/30/36/40 and minimum distance for activation increased from 150 to 250
Yuuka's Phantasm "Beauty of Nature" cooldown decreased from 140/130/120s to 120/105/90s
Shikieiki's Guilt Sign "Guilty or not Guilty" cooldown decreased from 16/14/12/10s to 14/12/10/8s
Shikieiki's Judgement "Last Judgement" stun duration changed from 1s to 1/1.4/1.8/2.2s
Aya's base damage decreased from 62-64 to 59-61
Aya's Wind Sign "Wind God's Fan" base damage decreased from 30/38/46/54 to 20/28/36/44
Shizuha now has an innate skill
Minoriko's Sign of Abundance "Owotoshi Harvester" bonus strength increased from 5/10/15 to 6/12/18
Sanae's Divine Virtue "Bumper Crop Rice Shower" duration changed from 3.5/4/4.5s to 4s
Kanako now has an innate skill
Suwako can now use Esc to check stats
Iku's R skill is no longer considered an orb effect
Tenshi's Earth Sign "Sword of the Unyielding Soil" stun area of effect reduced from 250 to 225
Tenshi's Heaven Sign "Sword of the Divine Justice" cooldown increased from 320/str to 360/str
Kisume's Horror "Well-bucket-dropping Monster" mana cost changed from 45/55/65/75 to 45/50/55/60
Kisume's Horror "Well-bucket-dropping Monster" flame's damage per second increased from 8/12/16/20 to 12/18/24/30
Yamame's Web "Finely Spun Thread" changed (her ultimate)
Nazrin's Rush Sign "The Dauntless Dowser General" rush distance increased from 400 to 500
Nazrin's Defense Sign "Pendulum Guard" damage increased from 30/42/54/66 to 40/55/70/85
Shou's Light Sign "Purifying Magic"'s dual skills are now combined into a single skill (F)
Byakuren can now use Esc to check stats
Hatate's "Kakashi Spirit News" area of effect increased from 250 to 300, damage on cast increased from Hatate's attack damage to 300% of Hatate's attack damage
Hatate's Continuous Shooting "Rapid Shot" attack speed bonus increased from 100/150/200/250% to 150/200/250/300%
Sunny's Light Sign "Yellow Deflection" movement speed bonus reduced from 8/16/24/32% to 6/12/18/24%, damage bonus removed
Sunny's Sunfire "Ice Dissolver" damage decreased from 145/180/215/250 to 115/150/180/220
Sunny's Sunfire "Ice Dissolver" stun duration changed from 1.4/1.8/2.2/2.6s to 1.5/1.8/2.1/2.4s
Sunny's Light Sign "Hyper Inflection" base number of shots decreased from 4/7/10 to 3/6/9
Sunny can now use Esc to check stats
Titanic Oar cost reduced from 2200 to 2000
Titanic Oar chance to crit increased from 15% to 20%
Anchor bonus damage increased from +28 to +40
Anchor chance to crit increased from 15% to deal double damage after taking 200 damage to a passive 20% chance to deal double damage that increases by 5% for every 200 damage received.
Nice Boat bonus damage increased from +70 to +85, chance to crit increased from 15% to 20%
Brother Sharp movement speed bonus increased from 12% to 14%
Watermelon Sword cost increased from 4000 to 4500
Tacticus health regen changed from +10 to +50%
Tacticus effect changed from one-time resurrection to health regen of 1.5% of missing health per second
Removed God's Soy Sauce
Dragon Star cooldown reduced from 90s to 50s
Added new items - Poisonous Dress and Bone Flute
Patchouli Knowledge
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Spellcards
Water (R)
Fire (W)
Metal (D)
Earth (E)
Wood (F)
Ultimates/Innates
Sun (D)
Moon (F)
Metal Water Sign "Mercury Poisoning" (F)
Blankets an area with poison, slowing both movement and attack speeds and dealing magic damage over time to units in the area. The slow effect lasts for 1.5s and the poison duration is 4s.
Cast Range: 550/600/650/700
Area of Effect: 300
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 40 damage per second and slows by 20%.
Level 2 - Does 60 damage per second and slows by 25%.
Level 3 - Does 80 damage per second and slows by 30%.
Level 4 - Does 100 damage per second and slows by 35%.
Metal Fire Sign "St. Elmo's Pillar" (R)
Creates a wall of flame at the target location, preventing enemy units from crossing the area. Enemy units that are pushed back by the wall take magic damage.
Area of Effect: 210/280/350/420 (length of the fire wall)
Cast Range: 700
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Lasts for 6 seconds, deals 40 magic damage.
Level 2 - Lasts for 7 seconds, deals 60 magic damage.
Level 3 - Lasts for 8 seconds, deals 80 magic damage.
Level 4 - Lasts for 9 seconds, deals 100 magic damage.
Water Fire Sign "Phlogistic Rain" (D)
Does magic damage to a targeted unit. If the target is hit by this spell again within 12 seconds, it will suffer an additional 30% damage.
Cast Range: 600
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 120 magic damage.
Level 2 - Does 180 magic damage.
Level 3 - Does 240 magic damage.
Level 4 - Does 300 magic damage.
Wood Water Sign "Water Elf" (T)
Immediately recovers Patchouli's health and pushes back enemy units, damaging them.
Area of Effect: 300
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Heals 100 hp, pushes back enemy units for a distance of 160, causing 80 damage.
Level 2 - Heals 150 hp, pushes back enemy units for a distance of 240, causing 120 damage.
Level 3 - Heals 200 hp, pushes back enemy units for a distance of 320, causing 160 damage.
Level 4 - Heals 250 hp, pushes back enemy units for a distance of 400, causing 200 damage.
Wood Earth Sign "Ficus Creeper" (F)
Summons roots from the ground in the targeted direction to deal damage to enemies. For every enemy the root hits, the damage dealt increases by 15%.
Cast Range: 1500
Width: 125
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Deals 110 magic damage.
Level 2 - Deals 165 magic damage.
Level 3 - Deals 220 magic damage.
Level 4 - Deals 275 magic damage.
Water Earth Sign "Noalachian Deluge"
Creates an impassable wall of ice, causing an icy explosion on units that it touches, damaging enemy units.
Area of Effect: 320/448/576/704 (Length of Wall)
Cast Range: 500/600/700/800
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 80 damage, lasts for 6.0 seconds.
Level 2 - Does 120 damage, lasts for 7.0 seconds.
Level 3 - Does 160 damage, lasts for 8.0 seconds.
Level 4 - Does 200 damage, lasts for 9.0 seconds.
Wood Fire Sign "Schrotter's Match"
Lights and throws a match, creating a small explosion at the targeted location.
Cast Range: 1100
Area of Effect: 250
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 170 magic damage.
Level 2 - Does 255 magic damage.
Level 3 - Does 340 magic damage.
Level 4 - Does 425 magic damage.
Fire Earth Sign "Lava Cromlech" (T) [Why is it called Archimonde's Stone? TOUHOU!!! >.>]
Summons a meteor to land at the targeted location after 1 second, damaging and stunning nearby enemies.
Cast Range: 700
Area of Effect: 225
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 100 magic damage, stuns for 0.50 seconds.
Level 2 - Does 150 magic damage, stuns for 0.75 seconds.
Level 3 - Does 200 magic damage, stuns for 1.00 seconds.
Level 4 - Does 250 magic damage, stuns for 1.25 seconds.
Metal Wood Sign "Elemental Harvester" (D)
Throws a metal blade at the targeted location, causing magic damage to the first unit that it hits. If the target has less than a specified percentage of health left after this, it is instantly harvested. This ignores any effects that grant the target invulnerability or damage reduction/prevention statuses. (??!)
Cast Range: 1500
Area of Effect: 100 (width)
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 190 magic damage. Target is instantly harvested if it has less than 6% health remaining.
Level 2 - Does 285 magic damage. Target is instantly harvested if it has less than 9% health remaining.
Level 3 - Does 380 magic damage. Target is instantly harvested if it has less than 12% health remaining.
Level 4 - Does 475 magic damage. Target is instantly harvested if it has less than 15% health remaining.
Metal Earth Sign "Emerald Megalith" (E)
Throws nearby enemies up in the air for 1.6 seconds. Enemies are unable to move for this duration and suffer magic damage.
Area of Effect: 225/250/275/300
Mana Cost: 60/90/120/150
Cooldown: 10/9/8/7
Level 1 - Does 120 magic damage.
Level 2 - Does 180 magic damage.
Level 3 - Does 240 magic damage.
Level 4 - Does 300 magic damage.
Sun Sign "Royal Flare" (W)
After charging up the skill for 1s, Patchouli continuously blankets the surrounding area with sun magic, stunning and damaging enemy units till the spell ends.
Area of Effect: 600
Mana Cost: 200/350/500
Cooldown: 100/85/70
Level 1 - Lasts 2.0s, does 300 damage.
Level 2 - Lasts 2.5s, does 450 damage.
Level 3 - Lasts 3.0s, does 600 damage.
Moon Sign "Silent Selene" (W)
After 1 second of channeling, Patchouli blankets the targeted area with moon beams, stunning and damaging enemies caught in the area.
Cast Range: 600
Area of Effect: 300
Mana Cost: 200/350/500
Cooldown: 100/85/70
Level 1 - Lasts 2.0 seconds, does 300 magic damage.
Level 2 - Lasts 2.5 seconds, does 450 magic damage.
Level 3 - Lasts 3.0 seconds, does 600 magic damage.
Sun Sign "Grimoire of the Sun"
Increases attack damage by 20 and boosts all spell damage by 16.5%.
Moon Sign "Grimoire of the Moon"
Increases maximum mana by 200. Every time a spell is cast, 25% of its mana cost is recovered.
Lily White
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Lily Sign "Maze Reversal" (E)
Changes Lily's state between White and Black.
Lily White's skills use mana while Lily Black's skills cost hp.
Cooldown: 10 seconds
Returning Spring "Call of Spring / Roar of Spring" (D)
Target a unit.
(White) Recovers hp per second.
(Black) Does magic damage per second.
Lasts for 7 seconds.
Mana/Hp Cost: 35/70/105/140
Cast Range: 600
Cooldown: 7 seconds
Level 1 - 20 hp/dmg per second.
Level 2 - 40 hp/dmg per second.
Level 3 - 60 hp/dmg per second.
Level 4 - 80 hp/dmg per second.
Spring "Spring Abundance / Spring Withdrawal" (F)
Target a creep.
(White) Heals the creep to full health and grants a bonus damage to nearby allies.
(Black) Kills the creep and causes a damage penalty to nearby enemies.
Mana/Hp Cost: 75
Cast Range: 600
Area of Effect: 500 (centred at Lily)
Cooldown: 23/19/15/11
Level 1 - Damage bonus/penalty of 14.
Level 2 - Damage bonus/penalty of 28.
Level 3 - Damage bonus/penalty of 42.
Level 4 - Damage bonus/penalty of 56.
"Lily's Lake / River of the Wild" (R)
Creates a lake or river at Lily's location.
(White) Heals allies' health each second. If allies remain in the lake for more than 3 seconds, they are granted magic immunity.
(Black) Damages enemies each second. If enemies remain in the river for more than 3 seconds, they are stunned.
Mana/Hp Cost: 150
Area of Effect: 375
Cooldown: 17 seconds
Level 1 - 20 hp/dmg per second, lasts for 5.0 seconds.
Level 2 - 40 hp/dmg per second, lasts for 5.5 seconds.
Level 3 - 60 hp/dmg per second, lasts for 6.0 seconds.
Level 4 - 80 hp/dmg per second, lasts for 6.5 seconds.
"White Spring / Black Spring" (W)
Target an area.
(White) Heals all allies' health in the area each second.
(Black) Damages all enemies in the area each second with magic damage.
Lasts for 9 seconds.
Mana/Hp Cost: 200/300/400
Cooldown: 120/105/90
Cast Range: Global
Area of Effect: 600
Level 1 - 50 hp/dmg per second.
Level 2 - 75 hp/dmg per second.
Level 3 - 100 hp/dmg per second.