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| ApharmdB:
DotS v0.966d - map download: http://www.mediafire.com/?bgo7sd6kjif5fys v0.966d ----------- Fixed a bug with Nue that caused missing animations Fixed a bug with Byakuren where she didn't have level up animations Fixed a bug with Yuyuko ending up in permanent spirit mode (correction thanks to Lucky Charat) Fixed a bug that prevented invisible units from being stunned Fixed a bug where Sunny's F skill caused 5 more points of damage Fixed a bug where Sunny's F skill didn't stun as long as stated Meiling's Supreme Colour "Colourful Light Chaotic Dance" damage changed from 110/120/130/140 to 100/120/140/160 Meiling's Supreme Colour "Colourful Light Chaotic Dance" will now not cast if she is not moving Chen's Heaven Sign "Immortal Sage's Rumbling" slow duration increased from 1.5s to 2.0s Wriggle's "Unseasonal Butterfly Storm" interval between buffs increased from 7s to 10s, damage changed from [60 + (Lvl x 6)] / [80 + (Lvl x 8 )] / [100 + (Lvl x 10)] / [120 x (Lvl x 12)] to [40 + (Lvl x 4)] / [60 + (Lvl x 6)] / [80 + (Lvl x 8 )] / [100 + (Lvl x 10)] Yuyuko's base movement speed increased from 295 to 296 Shizuha's Autumn Sign "The Autumn Sky and a Maiden's Sleep" attack bonus duration changed from 6/7/8/9s to 20s Suwako's Native God ?Gushing Spring of the Ancients? mana cost changed from 75/100/125/150 to 80/90/100/110 Satori's base movement speed increased from 275 to 305 Sunny's base armour reduced from 4 to 3 Sunny's Light Sign "Blue Deflection" cooldown decreased from 12s to 11s |
| ApharmdB:
DotS v0.966e - map download: http://www.mediafire.com/?6t9xne62kgtf371 v0.966e ---------- Fixed a bug with Tenshi's D skill's incorrect initial range (?) Fixed a bug with 3D Escapade's incorrect recipe cost Fixed a bug with Yuyuko's W skill description Fixed a bug with Tenshi's D skill not having the extra effects during Tempest weather Fixed a bug with Komachi's F skill being able to instantly kill girls who are able to revive Fixed a bug with Minamitsu's R skill being able to instantly kill girls who are able to revive Changed some terrain Genji's splash damage ratios with distance changed from 1.00/0.75/0.50 to 1.00/0.60/0.20 Rumia's Seal "Darkness Cycle" no longer gives additional attack damage Alice's dolls' mana return on unsummon increased from 50 mana to 60 mana Lunasa's Violinist "Melancholic Strings" additional magic damage increased from 6/12/18/24 to 7/14/21/28 Yuyuko's "Resurrection Butterfly" area of effect damage dealt per dead unit increased from 170/220/270 to 175/225/275 Shou's Treasure Sign "Dazzling Gold" damage increased from 32/48/64/80 to 40/60/80/100 Shou's Treasure Sign "Dazzling Gold" bonus bounty increased from 2/3/4/5 to 3/4.5/6/7.5 Sunny's Flickering Light "Fatal Flash" additional damage taken increased from 8% to 12% Sunny's Light Sign "Blue Deflection" cooldown decreased from 11s to 10s Lunar Bow's base damage decreased from 200 to 140 Precious Gift's bonus gold increased from 5 per 10s to 6 per 10s |
| Dormio Ergo Sum:
http://www.mediafire.com/?um1l38ctkf9kb4c 0.966e -> 0.966f changelog SYSTEM CHANGES -Fixed Satori's R bug -Fixed Yuyuko's suicide but with the Yagokoro Doll -The back area of the Moriya Shrine was removed -Fixed a bug with Present's text -Fixed an error in the explanation of Sakuya's innate level -Fixed a bug where Mokou's F explosion would allow her to instantly kill Kaguya -Fixed an error with Merlin's base attack speed -Changed how missed Suika throws work -Fixed a bug involving Meiling's ultimate CHARACTER CHANGES -Yuyuko's base move speed increased from 296 -> 297 ITEM CHANGES -NONE |
| ApharmdB:
DotS v0.966f Ghost Version 2 (Edited by me) - map download: http://www.mediafire.com/?i5577bwr793hbcu Fixes ------- Yamame should now spawn the correct number of spiders Murasa's R skill's AoE damage should now scale as described Minoriko's D skill should now heal the correct percentage as described Note: Use !load dotsfix on the bot to load this map. !load dots will continue to load vanilla v0.966f. More notes, especially about Yamame's fix and why the spiders spawn almost instantly now... The original code never worked properly, not even on normal (non-bot) hosts. Spiders were supposed to spawn at intervals of 0.04s, 0.03s, 0.02s and finally 0.01s at levels 1, 2, 3 and 4 respectively. The design of the skill was such that all spiders would be spawned within 0.2s or 0.3s. However, the function that the devs used to time the interval has a lower limit of 0.1s. This meant that at level 1, your spiders take 0.5s to fully spawn and at level 4, it'd take 2.0s instead of 0.2s. That the difference is noticeable is a gross understatement. The spiders now spawn at the properly designated intervals The calculation used for Murasa's splash damage in the original trigger also did not match the description of the skill. The skill's description indicates that the splash damage was to be 30, 50, 70 and 90 at levels 1, 2, 3 and 4 of her Spinach skill respectively. However, the calculation used was 30 + [Slvl*20] which would have led to splash damage values of 50, 70, 90 and 110 instead. When I fixed the trigger, I changed it to 10 + [Slvl*20]. Someone please introduce the devs to Arithmetic Progressions... Minoriko's D skill's heal percentage was set to 2/4/6/8% of the target's max hp instead of 2.5/5/7.5/10%. |
| ApharmdB:
DotS v0.967a - map download: http://www.mediafire.com/?t42i3nacsnq02ia DotS v0.967a Ghost Version (because the devs are still too boneheaded to fix some bugs and would instead like to add things like Mugetsu) - map download: http://www.mediafire.com/?1spk9s53115kqp6 v0.967a ---------- Fixed a bug with Tewi's F skill that caused it to have a lower chance of stunning Fixed a bug with Wriggle's R skill preventing the beetles' attack from scaling Fixed the incorrect description of the Frozen Frog Fixed a bug with Rin's and Momiji's summons that caused them to disappear prematurely when the Nuclear Control Rod is equipped Fixed a bug with Eirin's F skill that caused it not to do damage sometimes Fixed a bug with Medicine's D skill that removed its slow effect if she had a Mini Hakkero equipped Fixed a bug that prevented items/skills that blocked or removed negative status effects from working with Lunasa's F skill, Merlin's D skill, Merlin's F skill and Youmu's F skill Fixed the incorrect description of Lunasa's innate skill Fixed the incorrect display of Lunasa's stats when pressing Esc Fixed a bug that allowed Meiling's F skill to directly kill Kaguya Fixed the incorrect damage for Yamame's innate skill when a Mini Hakkero was equipped Fixed a bug that gave Lunasa a 1% base chance of critical strike when she had full health Fixed a bug that prevented banned heros from showing on the character selection screen under CM pick mode Fixed a bug that caused the spectators' and players' versions of the character selection screen to be different Fixed a bug that prevented Alice's Sonic Rush from activating when any of her Shanghai Dolls were banished Changed some game modes Changed the character selection screen All physical damage bonuses now properly affect critical damage calculations The game can now be adjusted using commands (?? Does this refer to HCL support??) Cirno's Snow Sign "Diamond Blizzard" chance to activate increased from 13/17/21/25% to 14/19/24/29% Cirno's "I'M NOT STUPID!" cooldown reduced from 119s to 99s, and increases the chance of activation of Freeze Sign "Freeze Atmosphere" by 19% Meiling can now use Esc to check stats Meiling's Supreme Colour "Colourful Light Chaotic Dance" damage reduced from 100/120/140/160 to 80/100/120/140 Koakuma's "Taboo Grimoire Index" number of bounces increased from 2/3/4/5/6 to 3/4/5/6/7 Mukyuu! Mukyuu! (This just means that Patchy had a craptonne of changes. More on this later on...) Remilia now has an innate skill Remilia's strength increased from 16 + 1.50 per level to 19 + 1.50 per level, intelligence decreased from 27 + 2.50 per level to 24 + 2.50 per level Remilia's "Spear The Gungnir" mana cost changed from 120/130/140/150 to 75/100/125/150 Remilia's "Spear The Gungnir" damage changed from pure to magic, cooldown decreased from 8s to 6s Remilia's "Spear The Gungnir" damage increased from 130/220/310/400 to 210/340/470/600 Remilia's Scarlet Sign "Red the Nightless Castle" mana cost changed from 35/60/85 to 29/57/85 Letty now has an innate skill Letty's Winter Sign "Winter's Death" damage changed from 30/50/70/90 to 30/45/60/75 Letty's White Sign "Undulation Ray" damage reduced from 140/180/220/260 to 100/140/180/220 Chen's Heaven Sign "Immortal Sage's Rumbling" changed from a passive skill to an active one Alice can now use Esc to check stats Added a new hero - Lily White Lunasa's Violinist "Melancholic Strings" damage increased from 7/14/21/28 to 8/16/24/32 Merlin can now use Esc to check stats Youmu's Half-Ghost "Slash of Eternity" changed from a one-time damage skill to five rapid consecutive slashes Yuyuko's base armour increased from 1.50 to 1.60 Ran's Illusion God "Descent of Izuna-Gongen" cooldown increased from 100s to 115s Yukari's Outer Force "Semi-Bordered Flying Object" cooldown increased from 7/6/5/4s to 9/8/7/6s Wriggle's "Night Bug Tornado" insects' attack increase per level up increased from +1 to +2 Tewi now has an innate skill Tewi's Rabbit Sign "Great Fortune Crest" percentage damage changed from 1.5/3/4.5/6% to 3/4/5/6% Tewi's Runaway Rabbit "Fluster Escape" armour reduction duration increased from 1s to 3s Reisen's F skill is no longer considered an orb attack Reisen's Lunatic Gaze "Illusion Seeker" copies' percentage damage increased from 3/6/9/12% to 4/7/10/13% Reisen's Lunar Rabbit "Lunar Rabbit Tranquilizer Bullet" chance to activate decreased from 20%(3%) to 15%(2.25%). If the target is facing Reisen, this chance is doubled. [Figures in brackets belong to her illusions.] Eirin's "Game of Life" mana cost reduced from 125/150/175/200 to 75/100/125/150 Eirin's "Game of Life" impact damage increased from 40/80/120/160 to 50/100/150/200, area of effect increased from 200 to 300 Eirin's "Game of Life" now instantly heals 50/100/150/200 hp upon impacting an ally Eirin's "Imperishable Night Redux" changed Eirin's "Hourai Elixir" cooldown reduced from 140/130/120s to 100/85/70s Mokou's "Honest Man's Death" attack cooldown reduction increased from 0.20s to 0.25s Mokou's Immortal "Fire Bird -Flying Phoenix-" cooldown reduced from 17s to 14s Medicine now has an innate skill Medicine's "Poison Breath" damage reduced from 7/14/21/28 to 4/8/12/16 Medicine's "Poisonous Garden" area of effect reduced from 450 to 400, cast range decreased from 700 to 400 Medicine's "Poisonous Garden" slowdown effect changed from 33% to 20/25/30/35% Medicine's "Sweet Poison" poison damage duration reduced from 15 seconds to 1.5/2.0/2.5/3.0s Medicine's "Sweet Poison" damage increased from 12/18/24/30 to 20/30/36/40 and minimum distance for activation increased from 150 to 250 Yuuka's Phantasm "Beauty of Nature" cooldown decreased from 140/130/120s to 120/105/90s Shikieiki's Guilt Sign "Guilty or not Guilty" cooldown decreased from 16/14/12/10s to 14/12/10/8s Shikieiki's Judgement "Last Judgement" stun duration changed from 1s to 1/1.4/1.8/2.2s Aya's base damage decreased from 62-64 to 59-61 Aya's Wind Sign "Wind God's Fan" base damage decreased from 30/38/46/54 to 20/28/36/44 Shizuha now has an innate skill Minoriko's Sign of Abundance "Owotoshi Harvester" bonus strength increased from 5/10/15 to 6/12/18 Sanae's Divine Virtue "Bumper Crop Rice Shower" duration changed from 3.5/4/4.5s to 4s Kanako now has an innate skill Suwako can now use Esc to check stats Iku's R skill is no longer considered an orb effect Tenshi's Earth Sign "Sword of the Unyielding Soil" stun area of effect reduced from 250 to 225 Tenshi's Heaven Sign "Sword of the Divine Justice" cooldown increased from 320/str to 360/str Kisume's Horror "Well-bucket-dropping Monster" mana cost changed from 45/55/65/75 to 45/50/55/60 Kisume's Horror "Well-bucket-dropping Monster" flame's damage per second increased from 8/12/16/20 to 12/18/24/30 Yamame's Web "Finely Spun Thread" changed (her ultimate) Nazrin's Rush Sign "The Dauntless Dowser General" rush distance increased from 400 to 500 Nazrin's Defense Sign "Pendulum Guard" damage increased from 30/42/54/66 to 40/55/70/85 Shou's Light Sign "Purifying Magic"'s dual skills are now combined into a single skill (F) Byakuren can now use Esc to check stats Hatate's "Kakashi Spirit News" area of effect increased from 250 to 300, damage on cast increased from Hatate's attack damage to 300% of Hatate's attack damage Hatate's Continuous Shooting "Rapid Shot" attack speed bonus increased from 100/150/200/250% to 150/200/250/300% Sunny's Light Sign "Yellow Deflection" movement speed bonus reduced from 8/16/24/32% to 6/12/18/24%, damage bonus removed Sunny's Sunfire "Ice Dissolver" damage decreased from 145/180/215/250 to 115/150/180/220 Sunny's Sunfire "Ice Dissolver" stun duration changed from 1.4/1.8/2.2/2.6s to 1.5/1.8/2.1/2.4s Sunny's Light Sign "Hyper Inflection" base number of shots decreased from 4/7/10 to 3/6/9 Sunny can now use Esc to check stats Titanic Oar cost reduced from 2200 to 2000 Titanic Oar chance to crit increased from 15% to 20% Anchor bonus damage increased from +28 to +40 Anchor chance to crit increased from 15% to deal double damage after taking 200 damage to a passive 20% chance to deal double damage that increases by 5% for every 200 damage received. Nice Boat bonus damage increased from +70 to +85, chance to crit increased from 15% to 20% Brother Sharp movement speed bonus increased from 12% to 14% Watermelon Sword cost increased from 4000 to 4500 Tacticus health regen changed from +10 to +50% Tacticus effect changed from one-time resurrection to health regen of 1.5% of missing health per second Removed God's Soy Sauce Dragon Star cooldown reduced from 90s to 50s Added new items - Poisonous Dress and Bone Flute Patchouli Knowledge ---------------------------- Spellcards Water (R) Fire (W) Metal (D) Earth (E) Wood (F) Ultimates/Innates Sun (D) Moon (F) Metal Water Sign "Mercury Poisoning" (F) Blankets an area with poison, slowing both movement and attack speeds and dealing magic damage over time to units in the area. The slow effect lasts for 1.5s and the poison duration is 4s. Cast Range: 550/600/650/700 Area of Effect: 300 Mana Cost: 60/90/120/150 Cooldown: 10/9/8/7 Level 1 - Does 40 damage per second and slows by 20%. Level 2 - Does 60 damage per second and slows by 25%. Level 3 - Does 80 damage per second and slows by 30%. Level 4 - Does 100 damage per second and slows by 35%. Metal Fire Sign "St. Elmo's Pillar" (R) Creates a wall of flame at the target location, preventing enemy units from crossing the area. Enemy units that are pushed back by the wall take magic damage. Area of Effect: 210/280/350/420 (length of the fire wall) Cast Range: 700 Mana Cost: 60/90/120/150 Cooldown: 10/9/8/7 Level 1 - Lasts for 6 seconds, deals 40 magic damage. Level 2 - Lasts for 7 seconds, deals 60 magic damage. Level 3 - Lasts for 8 seconds, deals 80 magic damage. Level 4 - Lasts for 9 seconds, deals 100 magic damage. Water Fire Sign "Phlogistic Rain" (D) Does magic damage to a targeted unit. If the target is hit by this spell again within 12 seconds, it will suffer an additional 30% damage. Cast Range: 600 Mana Cost: 60/90/120/150 Cooldown: 10/9/8/7 Level 1 - Does 120 magic damage. Level 2 - Does 180 magic damage. Level 3 - Does 240 magic damage. Level 4 - Does 300 magic damage. Wood Water Sign "Water Elf" (T) Immediately recovers Patchouli's health and pushes back enemy units, damaging them. Area of Effect: 300 Mana Cost: 60/90/120/150 Cooldown: 10/9/8/7 Level 1 - Heals 100 hp, pushes back enemy units for a distance of 160, causing 80 damage. Level 2 - Heals 150 hp, pushes back enemy units for a distance of 240, causing 120 damage. Level 3 - Heals 200 hp, pushes back enemy units for a distance of 320, causing 160 damage. Level 4 - Heals 250 hp, pushes back enemy units for a distance of 400, causing 200 damage. Wood Earth Sign "Ficus Creeper" (F) Summons roots from the ground in the targeted direction to deal damage to enemies. For every enemy the root hits, the damage dealt increases by 15%. Cast Range: 1500 Width: 125 Mana Cost: 60/90/120/150 Cooldown: 10/9/8/7 Level 1 - Deals 110 magic damage. Level 2 - Deals 165 magic damage. Level 3 - Deals 220 magic damage. Level 4 - Deals 275 magic damage. Water Earth Sign "Noalachian Deluge" Creates an impassable wall of ice, causing an icy explosion on units that it touches, damaging enemy units. Area of Effect: 320/448/576/704 (Length of Wall) Cast Range: 500/600/700/800 Mana Cost: 60/90/120/150 Cooldown: 10/9/8/7 Level 1 - Does 80 damage, lasts for 6.0 seconds. Level 2 - Does 120 damage, lasts for 7.0 seconds. Level 3 - Does 160 damage, lasts for 8.0 seconds. Level 4 - Does 200 damage, lasts for 9.0 seconds. Wood Fire Sign "Schrotter's Match" Lights and throws a match, creating a small explosion at the targeted location. Cast Range: 1100 Area of Effect: 250 Mana Cost: 60/90/120/150 Cooldown: 10/9/8/7 Level 1 - Does 170 magic damage. Level 2 - Does 255 magic damage. Level 3 - Does 340 magic damage. Level 4 - Does 425 magic damage. Fire Earth Sign "Lava Cromlech" (T) [Why is it called Archimonde's Stone? TOUHOU!!! >.>] Summons a meteor to land at the targeted location after 1 second, damaging and stunning nearby enemies. Cast Range: 700 Area of Effect: 225 Mana Cost: 60/90/120/150 Cooldown: 10/9/8/7 Level 1 - Does 100 magic damage, stuns for 0.50 seconds. Level 2 - Does 150 magic damage, stuns for 0.75 seconds. Level 3 - Does 200 magic damage, stuns for 1.00 seconds. Level 4 - Does 250 magic damage, stuns for 1.25 seconds. Metal Wood Sign "Elemental Harvester" (D) Throws a metal blade at the targeted location, causing magic damage to the first unit that it hits. If the target has less than a specified percentage of health left after this, it is instantly harvested. This ignores any effects that grant the target invulnerability or damage reduction/prevention statuses. (??!) Cast Range: 1500 Area of Effect: 100 (width) Mana Cost: 60/90/120/150 Cooldown: 10/9/8/7 Level 1 - Does 190 magic damage. Target is instantly harvested if it has less than 6% health remaining. Level 2 - Does 285 magic damage. Target is instantly harvested if it has less than 9% health remaining. Level 3 - Does 380 magic damage. Target is instantly harvested if it has less than 12% health remaining. Level 4 - Does 475 magic damage. Target is instantly harvested if it has less than 15% health remaining. Metal Earth Sign "Emerald Megalith" (E) Throws nearby enemies up in the air for 1.6 seconds. Enemies are unable to move for this duration and suffer magic damage. Area of Effect: 225/250/275/300 Mana Cost: 60/90/120/150 Cooldown: 10/9/8/7 Level 1 - Does 120 magic damage. Level 2 - Does 180 magic damage. Level 3 - Does 240 magic damage. Level 4 - Does 300 magic damage. Sun Sign "Royal Flare" (W) After charging up the skill for 1s, Patchouli continuously blankets the surrounding area with sun magic, stunning and damaging enemy units till the spell ends. Area of Effect: 600 Mana Cost: 200/350/500 Cooldown: 100/85/70 Level 1 - Lasts 2.0s, does 300 damage. Level 2 - Lasts 2.5s, does 450 damage. Level 3 - Lasts 3.0s, does 600 damage. Moon Sign "Silent Selene" (W) After 1 second of channeling, Patchouli blankets the targeted area with moon beams, stunning and damaging enemies caught in the area. Cast Range: 600 Area of Effect: 300 Mana Cost: 200/350/500 Cooldown: 100/85/70 Level 1 - Lasts 2.0 seconds, does 300 magic damage. Level 2 - Lasts 2.5 seconds, does 450 magic damage. Level 3 - Lasts 3.0 seconds, does 600 magic damage. Sun Sign "Grimoire of the Sun" Increases attack damage by 20 and boosts all spell damage by 16.5%. Moon Sign "Grimoire of the Moon" Increases maximum mana by 200. Every time a spell is cast, 25% of its mana cost is recovered. Lily White ------------- Lily Sign "Maze Reversal" (E) Changes Lily's state between White and Black. Lily White's skills use mana while Lily Black's skills cost hp. Cooldown: 10 seconds Returning Spring "Call of Spring / Roar of Spring" (D) Target a unit. (White) Recovers hp per second. (Black) Does magic damage per second. Lasts for 7 seconds. Mana/Hp Cost: 35/70/105/140 Cast Range: 600 Cooldown: 7 seconds Level 1 - 20 hp/dmg per second. Level 2 - 40 hp/dmg per second. Level 3 - 60 hp/dmg per second. Level 4 - 80 hp/dmg per second. Spring "Spring Abundance / Spring Withdrawal" (F) Target a creep. (White) Heals the creep to full health and grants a bonus damage to nearby allies. (Black) Kills the creep and causes a damage penalty to nearby enemies. Mana/Hp Cost: 75 Cast Range: 600 Area of Effect: 500 (centred at Lily) Cooldown: 23/19/15/11 Level 1 - Damage bonus/penalty of 14. Level 2 - Damage bonus/penalty of 28. Level 3 - Damage bonus/penalty of 42. Level 4 - Damage bonus/penalty of 56. "Lily's Lake / River of the Wild" (R) Creates a lake or river at Lily's location. (White) Heals allies' health each second. If allies remain in the lake for more than 3 seconds, they are granted magic immunity. (Black) Damages enemies each second. If enemies remain in the river for more than 3 seconds, they are stunned. Mana/Hp Cost: 150 Area of Effect: 375 Cooldown: 17 seconds Level 1 - 20 hp/dmg per second, lasts for 5.0 seconds. Level 2 - 40 hp/dmg per second, lasts for 5.5 seconds. Level 3 - 60 hp/dmg per second, lasts for 6.0 seconds. Level 4 - 80 hp/dmg per second, lasts for 6.5 seconds. "White Spring / Black Spring" (W) Target an area. (White) Heals all allies' health in the area each second. (Black) Damages all enemies in the area each second with magic damage. Lasts for 9 seconds. Mana/Hp Cost: 200/300/400 Cooldown: 120/105/90 Cast Range: Global Area of Effect: 600 Level 1 - 50 hp/dmg per second. Level 2 - 75 hp/dmg per second. Level 3 - 100 hp/dmg per second. |
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