| ~Beyond the Border~ > Genji's Battle Arena |
| [WC3 - DotS] Strategic guides on Girls. [Added Himepaidou] |
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| Helepolis:
Strategic guides Strategic guides about girls, builds may be posted here. Please make sure they are serious guides with extensive explanation and details. Don't suggest just one built, a good guide allows the user to select among various types depending on the game situation. Logically, your guide will end up linked in the table of content if it is approved by the community. Note: most of these are not updated for 0.967f =.= GirlAuthorAlice MargatroidDularFujiwara no MokouDormioHimekaidou HatateM-ReimuHinanawi TenshiHelepolisKochiya SanaeTranceHimeKurodani YamameAmraphensonNagae IkuDormioOnozuka KomachiHelepolisPatchouli KnowledgeHelepolisRemilia ScarletHelepolisYamaxanadu Shiki Eikitbax |
| Dormio Ergo Sum:
Iku Nagae, orzfish - A guide by Dormio -Will rewrite when I have my break- |
| Dormio Ergo Sum:
Mokou of the Fujiwara - A guide by Dormio -Will rewrite whenever I have my break- |
| trancehime:
TO BE REWRITTEN FOR 0.967g... when I have time INTRODUCTION Sanae Kochiya is a hero surrounded by both praise and lots of hate for being undoubtedly one of the strongest support heroes in the game. She sports an AoE slow, an AoE stun, a global mana regeneration and one of the best defensive ultimates in the game. Her Strength is a little above average for an Intelligence hero, with a sub-par Agility gain. While her durability might be something to be desired, this guide will provide avenues in order to fix that deficiency. Mostly should be noted that this guide is strictly aimed towards players who are willing to toss aside all shots at becoming the star player of the team. You will most likely receive shit from all parties involved because: * You're Sanae * You don't play to the expectations of your teammates * You're Sanae * You're Sanae Still, despite all the shit you might get from other people because of your hero pick, I really like Sanae. Even if to some, she is still quite overpowered (though her pre-0.955 days are something I will always cherish... She was far more broken there) and can shut down everything ever, Sanae is a high-priority target in any game and you'd be stupid not to take her down on first sight. Don't care about that? Read on. STATISTICS STRAGIINT20 + 1.816 + 1.624 + 2.6ArmorMSPDRange1285500570hp360mana45~51dmg You can see right away that despite Sanae's average STR growth of 1.8, she has a high base HP, meaning that at the start of the game you don't need to worry too much about garnering STR and HP items for survivability. However, since you will no doubt become a top target for the enemy, it is still crucial that you balance survivability with your ability to support the team. Her AGI is really nothing to write home about as well, and you will almost never carry or DPS as Sanae, as that is not her role. Her INT growth is actually on the lower side compared to other Intelligence heroes, but her base Mana is still quite impressive. On top of that, she has a decent base damage meaning last-hitting is a trivial affair (A fun fact: Vol'jin, a DotA hero, has 24+2.9 INT, but actually has 48 less base Mana than Sanae). But her stats are actually fairly non-descript. Sanae's strengths lie in her amazing skill set. Which will be covered next. SKILLSET Great Miracle "Yasaka's Divine Wind" D Tornado Sanae summons a tornado at the target point, dealing continual damage per second and slowing the movement speed of enemies caught within the tornado's AoE. The tornado lasts for 4 seconds throughout all levels. Cast Range: 325 / 400 / 475 / 550 AoE: 300 Mana Cost: 135 / 145 / 155 / 165 Cooldown: 15s LEVELEffect125% slow, 35 damage/sec230% slow, 50 damage/sec335% slow, 65 damage/sec440% slow, 80 damage/sec ---> This is undoubtedly one of the most annoying slows in the entire game. It's also a potent farming tool. At level 4, combined with the deceptively large AoE, the skill can both help in making enemies' movement near zero, or helping to save a teammate from dying if your skills are on cooldown. It can also save YOU from dying. Furthermore, do not neglect the 80 damage per second - it's pure damage. 320 residual damage total is nothing to scoff at during the early game. However, later on, in the clashes, you will mostly be using this skill for its immensely potent slow. Sea Opening "The Day the Sea Split" F Thunder Sanae calls down a lightning bolt from the skies to strike the target area, dealing some pure damage and stunning the damaged targets for 1.30 seconds throughout all levels. Cast Range: 700 AoE: 220 Mana Cost: 90 / 100 / 110 / 120 Cooldown: 10s LEVELEffect190 damage2130 damage3170 damage4210 damage ---> Affectionately called THUNDER, Sanae's B&B for most of the mid-game. It's a solid AoE stun, one of the only AoE stuns I can recall offhand aside from Byakuren's stun. While 1.30 seconds is not a long time, don't forget that by the time you have this skill maxed out, you'll also have Tornado to add on the disable. The only problem with using this skill is that Sanae has a horrible cast point, a horrible cast swing, and a horrible back swing (though the back swing can be alleviated with clever animation cancelling, you're still expecting a 1.0 second cast delay). That's why it is of utmost importance to predict where your target will move before stunning them. Many people will also advocate using THUNDER for farming. I'd agree with them in most cases except this guide is for supporting purposes. You aren't supposed to purposefully neglect Tornado just because it's easier to farm with max Thunder (though you will still get THUNDA). Esoterica "Forgotten Ritual" R (Passive) Wish Sanae's penchant for creating miracles allows her to generate a 2.0 Brilliance Aura in a 900 Area of Effect around her as well as calling forth stars that restore 50 mana of all Sanae's allies. The star will also remove some debuffs. Levelling up this skill reduces the time between star wishing. LEVELEffect1Wishes every 30 seconds.2Wishes every 26 seconds.3Wishes every 22 seconds.4Wishes every 18 seconds. ---> The one skill that makes your teammates love you for picking Sanae. It's basically Crystal Maiden's Brilliance Aura, except much better. It benefits everyone, including yourself, and basically makes your manapool nigh unlimited. Furthermore, the 50 mana healing can benefit a LOT of the INT-deprived heroes in the game, and they will be able to spam their skills more. Basically, you're providing them much needed support even if you're nowhere near them! This is one of the skills you must always max. Divine Virtue "Bumper Crop Rice Shower" W Ulti Sanae's ultimate. Sanae uses her powers to create a star-shaped border, which makes all allies inside it invulnerable to everything; that is to say, they cannot be targetted. The skill is channelling. Each level increases the AoE and Duration of the skill. Mana Cost: 125 / 175 / 250 Cooldown: 120s LEVELEffect1400 AoE, 3.5s duration2550 AoE, 4.5s duration3700 AoE, 5.5s duration ---> Sanae's signature skill, no doubt. This single skill makes or breaks team fights. This single skill determines whether your carry team kills the enemy or the enemy's carry team kills you. This skill can determine whether your teammate can get a crucial retreating TP back to base. You get the point. This skill is hands down one of the best skills in the entire game, defense-wise. There's not much to be said aside from that. ITEMS STARTING ITEMS Admittedly, Sanae has a lot of different items she can get right at the start. Unfortunately, it can sometimes be hard to decide what the first bunch of items you can get at the start are. So be wary of that. Here are some sample item builds and the justifications behind them. ITEM (A) - 805 Pts Choose One of the below: OR This item build emphasizes lane stayability. The Yukkuri will help deliver items to you while you are in your lane, either harassing the enemy with your skills or trying to gain a tiny bit of early-game farm, or babysitting/assisting your teammate. The shrooms will provide build up for your eventual Kebabs, which serve as your core source of STR for most of the early-game. The Dessert is build up for one of your core items, the Reitaisai SP Ticket. Overall, you will be receiving a lot of benefits: Stats, regen, and the ability to stay in the lane for a long time. You will also notice I offer the choice of either the Good Girl Card or the Lover's Card. Pick the former if you're solo, pick the latter if you're dual lane. ITEM (B) - 769 Pts Pick this build if you're more comfortable with rushing your Reitaisai SP than lane stayability. It gives you some temporary stats as making your Bento will actually remove those stat bonuses at the end. You have a spare Green Tea as well in case you are being heavily harassed or at risk of ganks. As usual, you can have a shroom -> kebab for some much needed STR. ITEM (C) - 775 Pts This build forgoes the core build-up entirely and instead focuses more on ensuring that Sanae gets her survival right off the bat. This build will already give Sanae +10 STR, which knocks her HP to well over 800. This becomes improved once you make them into Kebabs. Furthermore, you have Green Tea in order to heal yourself if you're getting knocked down. As an aside, if you're willing to wait 25 seconds, you can also buy a Yukkuri just before the game starts. You can actually be creative yourself if you want and formulate your own item build using a mixture of any of the following: CORE ITEMS Essential You only need two essential core items as Sanae. At least for this build. That's it! Sukima is a powerful tool and allows for insane map control. Sanae is quite slow and therefore doesn't want to be running across the entire map in order to be there at a clash. Being able to teleport anywhere is a good plus, and means you can ensure your presence at a clash at any time, any place. Reitaisai SP Ticket is a strong item as well for Sanae. It provides a very helpful regeneration aura that compliments her Wish aura. Furthermore, the active on it is extremely good. You can also heal your teammates during the clash while using your supportive skills. Overall, a very good choice. Core Extension To augment your ability to support the team, it's good that you have a wide selection of team-contributing items at your disposal. This baby allows you to provide a damage and armor aura which helps everyone, including you, deal damage, and helps everyone, including you, resist normal Hero damage from opposing girls. While this might not save you from a nukers, at this point in the game you should at least have enough survivability to resist one or two nukes. Cyclone-troll. You can instantly disable threatening or non-threatening heroes, OR capture fleeing heroes in order to lock isolated heroes down or lock escaping heroes into a deadlock. This item reduces the cooldown on your skills by a marginal amount, which while this might not seem like a big deal, 8s cooldown on THUNDER is way faster than 10s cooldown, and being able to shave off 3s cooldown on Tornado can be a blessing. You also don't give a two shits about mana regen due to your passive, so it's a choice to think about. If your team are full of semi-carry nukers, or you're facing a shitton of carries yourself, definitely get this item. If you're facing heroes like Flandre, you can use 3D Escapade on yourself to stop their relentless assault. Furthermore, you can use skills yourself to assist your teammates. If you're teams with a nuker(s), you can further use the 3D Escapade to amplify their damage. This fucker is expensive, but worth it. A 3rd disable is definitely a welcome addition to any support hero's arsenal! Try to aim for this during the mid-game, but consider the worth of other items in this list too. OTHER Augmenting Survivability Sanae has massive trouble with surviving clashes because of her high threat rating, so most enemies will try to knock her down in a team fight. So you need to make sure you can stand up to the challenge of surviving every damn thing the enemy throws at you. #1 x Your Choice Remember why I asked you to buy shrooms or incorporate them into your starting items? It's for these things. They give you +7 STR right off the bat for each one you make. Furthermore, when you're running out of inventory space, you can consume them for a permanent +3 STR bonus. This can be insanely useful if you're looking for a quick bang for your buck. #2 A solid item to boost your HP. It also boosts your already colossal mana pool, and provides some minor regen as well. Furthermore, you can upgrade it to Adamantine, which provides you with a 2 second god mode. This makes you a pseudo-tank as well as a supporter. So take advantage of the fact you're a high threat! #3 Moderators is an excellent item for Sanae as well. It provides +19 to all stats, increasing her survivability and capability to spam even more skills. The active on the item also makes Sanae even more threatening, as you now have 4 disables if you got GHGM in your Core Extension. Skill Builds LEVELTypical BuildDual Lane BuildGanker Build1ThunderThunderThunder2TornadoTornadoWish3WishWishThunder4TornadoThunderWish5WishWishThunder6UltiUltiUlti7TornadoThunderThunder8WishWishWish9TornadoWishWish10WishThunderTornado11UltiUltiUlti12ThunderTornadoTornado13ThunderTornadoTornado14ThunderTornadoTornado15StatsStatsStats16UltiUltiUlti17 to 25StatsStatsStats #1 Typical Build (This is the build I almost always use) The level 1 of Thunder is extremely crucial. The reason why Thunder is not levelled in this build up to Lv10 is because in the typical build, you are not looking to cause an insane amount of damage. You are looking to support. The duration of Thunder's stun never changes when you put points into it, only its damage, which, again, you are not looking for. Instead, being able to both stun AND slow at once is a good trade-off for sacrificing the slow for more Stun damage. You will also want to max Wish in order to provide good mana regen for the team. This is a constant in all 3 skill builds. However, with this build, you will expect to NOT get kills a lot. Sanae's kill, if she gets any, are all from Thunder. #2 Dual Lane Build Use this build if you want to help your teammate succeed in the dual lane. Here, you will instead max Thunder over Tornado because you want to help your teammate kill. A 90 damage stun won't help your teammate at all in the mid-game, but a 210 damage stun will. Furthermore, you can use it to help your teammate last hit. It's a good babysitting strat. The slow from Lv1 Tornado is often enough to help your teammate chase as well, so putting at least one point in it is worth it. As usual, you max Wish for the Mana. #3 Ganker Build Sanae? Ganker? No way! Actually yes, she can help gank pretty well due to her annoying-as-shit stun. You max Thunder and Wish ASAP, prioritizing Thunder over Wish. You can get Tornado later as if you're ganking, you will most likely rely on a partner to get the kill while you initiate. Furthermore, Thunder's cooldown is short enough that you can fire off at least 2 stuns during the small fight. It's a good idea to go with someone who you work well with as well, as teamwork in DotS can be a big deal when you're ganking. The Magic of Sanae's Ultimate Sanae's ulti gets its own section because it is fucking awesome. This section will provide you tips on how exactly to use it. #1 - TAKE THE INITIATIVE Do not be afraid to use Sanae's ultimate in a decisive clash. 5.5 seconds of god-mode is a lot of time, and it can make the difference between your team being wiped or your opponents team PICHUN into oblivion. And also, make sure you let your allies know that you're going to use your ultimate. You DO NOT WANT your teammates pissing off the scene right when you use your ultimate, leaving you to die. It's happened to me way too often. #2 - USE IT TO SAVE SOMEBODY AT ALL COSTS Your teammates will greatly appreciate it if you save them from getting killed. I have a good feeling they won't yell at you if you sacrifice yourself by using your ulti to save a TPing ally from 3 to 4 girls chasing his ass down. It's also a pretty good enemy troll. Just be careful because that means you'll most likely be the next to die. #3 - DON'T BE AFRAID You're Sanae, so sooner or later, you're going to die. If you throw up ulti, the only time somebody can stop it is if they use the troll global stun. If you force them to use troll stun just to stop you, then you've done something right and they've done something wrong. Use that opportunity to allow your teammates to completely wreck your opponent's shit. Just hope that you're more farmed than your enemy's team is... Closing Words. It took me a lot of time and effort to write this, so I hope you take some time even just to skim through it. Thanks for reading. ERRATA Question: Why isn't Frozen Frog a Core Extension item? I am well aware of the benefits of Frozen Frog. It's also a little cheaper or just around as expensive as the Hakkero, so it technically would be fine to put it up there. Sanae has a competent base damage as well, so she can actually hit hard on her auto-attack. It provides stats and a slow on attack. That sounds good on paper, right? Unfortunately, I can't consider Frozen Frog a crucial item on Sanae because of a number of things. First off, the Orb of Frost does not stack on multiple applications of it. There's little reason for more than one person to be having it. For most people, the carry would be much better off with the Frozen Frog than Sanae, or an alternate hero. Secondly, the Frozen Frog's price for benefit in a team game. Yes, Hakkero also has this major concern especially considered that it has a pretty shitty build up and is quite expensive as is. However, Hakkero can improve the cooldown on Sanae's skills, which is crucial in my opinion. However, the Orb of Frost effect is not something that outweighs the costs of getting SANAE, to farm it. Lastly, Frozen Frog's build up. Those items for Frozen Frog can be used for other items as well. Though... I suppose one would question the merit of getting, say, Internet Addiction Eliminator or Hakurei Amulet on Sanae... :fail: |
| Helepolis:
Note: Guide is based on 0.967f. Lots of shit changed =.= [ under construction ] Eternally Young Scarlet Moon - Remilia Scarlet "My elegance, beauty and charisma will capture your heart and make you falter on your knees. Beg for mercy, for that I shall give you a painless and quick death. Oppose me, and I shall grant you a hellish Scarlet Night. I am the Queen of the Night." Introduction First of all, no matter what you might think about Remilia, she is played dynamically and can be built dynamically. In this guide I will propose two main skill sets and like Hime has done, propose alternatives and possible items. Let us first take a look at her. STRAGIINT19 + 1.517 + 2.024 + 2.5ArmorMSPDRange0305500494 hp405 mana49~57 dmg With the addition of her passive ability (see below) , the devs also modified her stats. They increased her STR from 16 to 19 but reduced her INT from 27 to 24. Surprisingly, Remilia has high AGI growth as a INT hero. This gives her the attack speed as well as nice armour growth. Looking at her INT, she has a high base stat and logically the highest growth for her. The 0 armour makes her fragile early game and her starting HP is decent. Her base starting damage of 49~57 is going to give you trouble last hitting. If you are having high delay forget about last hitting or denying. It won't work. On the contrary, 305 speed makes her one of the most swift INT girls around. Skills Remilia's skills are straight forward and easy to understand. No complicated usage or extreme strategy involved. Elegant, clean and charismatic. While this all sounds easy and simple, Remilia is not a newbie friendly hero. * Remilia is probably one of the few true INTs girls who is semi-carry (if farmed well). * Remilia is an aggressive lane pusher/clearer with her ultimate. Passibe Ability: Mistress of the Night "Scarlet Cradle" Reduces damage from enemy units by 12% and enemy girls by 16%.Charismatic commentRemilia received this passive ability, rendering her more useful and resistant against most opponents in lane. It really helps her survive. But don't get over confident. Divine Spear "Spear the Gungnir" (D) Naming: Spear / Gungnir Ranged attack, that passes through creeps dealing lesser damage. The spear will explode if it hits an enemy girl. Magic damage. Range: 2000 (maximum) Spirit Cost: 75/100/125/150 MP Cooldown: 6s Level 1: 65 damage to enemy creeps, 210 damage to enemy girls. Level 2: 105 damage to enemy creeps, 340 damage to enemy girls. Level 3: 155 damage to enemy creeps, 470 damage to enemy girls. Level 4: 200 damage to enemy creeps, 600 damage to enemy girls.Charismatic commentSpear the Gungnir is Remilia's most powerful attack over all. Carrying her spear in your right hand means it is business, carrying a cup of tea in your left hand only shows how much elegance and style you have. The damage is no longer pure, therefore it can be blocked/reduced. Which is bit sad as pure damage was better IMO. Gungnir is an excellent sniping skill during pre-brawls or surprise ganks. The only problem is its hitbox. It is small, very small and thus enemies will graze it often. In delay games it can be quite painful to get it right. For newbies this skill takes lots of effort to get used to. Also, Gungnir is quite mp consuming. Don't spam Gungnir. Remilia will murder you for it. Use it with care because in dots, it doesn't always hit its mark. Scarlet Bat "Vampirish Night" (F) Naming: Bats Transform temporarily into seven bats. Cannot be blocked by enemy units. The bat with the highest HP will turn back into Remilia. If all bats are killed, Remilia will die. Spirit Cost: 140/165/190/215MP Cooldown: 24s Level 1: HP: 125, Attack: 17, Movement Speed: 450, Duration: 7 seconds. Level 2: HP: 250, Attack: 25, Movement Speed: 475, Duration: 9 seconds. Level 3: HP: 375, Attack: 33, Movement Speed: 500, Duration: 10 seconds. Level 4: HP: 500, Attack: 41, Movement Speed: 522, Duration: 13 seconds.Charismatic commentSince the exploit got somehow fixed for this skill, you can no longer perform those harassment attacks or secure tower dives. Well, not easily. Bat mode is basically an escape skill, and mostly I would advice you to use it as one. If you are extremely disabled (excluding stun), just bat out and run. The skill has however two major backfires. Bats at lvl 1 to 3 are extremely weak to AoE attacks. You don't want to be batting near Utsuho / Mokou type girls. Second, the MP consume is extremely high compared to Gungnir. This skill isn't for spamming either, use it with care and know your situation. It is also very very important to count the seconds on your transformation as well as tracking the bats to know when Remilia will return back. Be aware! Scarlet Sign "Bloody Magic Square" (passive) Namin: Life Steal / Aura / Vampiric Aura Any form of damage dealt by attacks, spells or items is converted into health. The higher the level of this skill, the more life is converted. Level 1: Converts 8% of damage dealt into health. Level 2: Converts 12% of damage dealt into health. Level 3: Converts 16% of damage dealt into health. Level 4: Converts 20% of damage dealt into health.Charismatic commentThe Mistress is pure, the mistress is great. Her HP steal makes her even greater. Not much to explain about this skill, it keeps you in lane and slightly makes up for her low HP. Even then don't get cocky and keep focussing. You don't want to overflow the charisma else you will get the mistress killed. The best thing about her life steal aura, unlike her little sister, it steals HP from - any - damage she does. Skills, passives and items. Isn't she lovely? Scarlet Sign "Red the Nightless Castle" (W) (toggle) Naming: Ult / Nightless / Castle Deals damage over time within 350 range. Uses MP to activate then continuously drains MP. Spirit Cost: 109/137/165 MP (to activate) Cooldown: 8s Level 1: 100 damage per second. Level 2: 170 damage per second. Level 3: 240 damage per second.Charismatic commentAh, Red the Nightless Castle. Another signature move of the Scarlet Devil. Nightless, (or castle how some people call it) makes you steam-roll lanes and cause chaos among enemy girls. Well the happiness ends here as she got the nerf stick on this skill. The DotS devs were so jealous of Remilia's charisma that they took away her resistant skin. Meaning Remilia can be anchor pulled, hexed and all sorts of disable. Though the skill remains useful for lane clearing and damaging. The only issue? MP, it drains MP fast, very fast. Not to mention the high activation cost on the skill. In 0.958, Nightless used to drain chunks of HP from enemies, now it drains small bits but at higher rate. Core items In version 0.597i and lower, Remilia's core item was the Hakkero . This was the only item she required in order to mess enemies. Everything else was optional on Remilia. You can disagree all you want but that is how she used to roll. 300% MP regen and the ability to have 12s of solid MP allowed her to be either extremely aggressive or extremely defensive. I was in love with this item. Unfortunate, due to Hakkero being fucked up (RIP good old Hakkero) we need to find alternative Charismatic items. So we come down to these: Core Built 1: (5175 + 5100 = 10.275) Core Built 2: (4500 + 5100 = 9600) Explanation is simple. Sub doll for suprise Gungnir + Nightless then destroy the enemy or Disable with Gungnir + Nightless. Yukkuri stick is for teamplay, Sub doll is for aggressive Remilia with survival options. While people claim Bats is enough, I highly disagree. When your opponents are AoE users then you should always have optional escape abilities. Frozen Frog is for packing damage, increasing HP and improving MP regen as well as slowing your enemies to keep them in range of your deadly nightless. Core Extensions Phoenix Wings (4200) - Your Charisma needs to be exposed. Phoenix Wings helps you doing it more. Best of all, it keeps stealing HP because it triggers Vampiric Aura. Adding +500 HP on a fragile vampire girl with +8 Armour, it surpasses HJbug in my opinion. (The old HJbug used to be good but not anymore)Titanic Oar (2200) - Get this item to show the enemy that SDM means serious business. You will crit for 300-400 damage and around 600 with Nice Boat.Sukima Generator (2300) Damn it! The Mansion is running low on money. Time for the Mistress to teleport to random lanes to farm. You will farm any lane within few seconds thanks to Nightless and Sukima. Don't hesitate to teleport into brawls while having Nightless activated.HJbug (3300) - Sometimes you don't even need Phoenix wings, then a regular HJBug will do and support Remilia both in HP and MP. The reason I added this to extensions is that you either have to go for Phoenix or HJBug. It is not an optional item as Remilia is quite fragile.Red Llama (1700) - You can argue with me all you want, this is the cheapest form to gain attack speed, move speed, stats and HP. Personally I am so crazy I get llama AND Sukima. Why? Because Remilia can. Later on you sell this item for Devil Milk tooth or just carry it around. Hey maybe even upgrade it to Rainbow Llama if you can. Optional Scarlet Devil Launcher (2200/3000/3800/4600/5400) - Remilia went to the moon. You can get the same exciting feeling with this Item. It adds INT, AGI and packs good damage. As it became cheaper to make in 0.958+, you can get this item faster to jerk even more --> Launch Rocket, Launch Gungnir. EAT THIS! Beware the item costs 250 to use, so carefulyl plan your attacks.Moderators (5350) - When the mods are out near Remilia, they will feel so charismatic that they will give you extra movement speed and HP regen. Moderators stunning and revealing enemy girls making sure they stay in your range. What else do you want?Myon (2250) - Look, the Mistress is fragile. Sakuya can't be always around. Lacking armour? Buy a Myon, get +15 armour and continue your terror with nightless. Your damage reduction becomes ~50-60%. Ultra creeps become baby creeps in front of armoured Remilia. Blood stained Parasol (3150) - Ow ow ow! It burns! It burns! The Mistress doesn't like sun light, so she carries this around. Instant +4 Armour aura, HP and attack. If you prefer to go team player Remilia, you might want to do it elegantly with this beautiful blood stained parasol.Devil Milk Teeth (4700) - Remilia always takes care of her teeth. When she is smiling, you can see those elegant fangs, waiting for your blood. This item helps her achieve that. Normally I am not a fan of DMT, but Remilia can use the active skill without fear. This item adds 50 attack, 30% attack speed. If you combine this with Titanic Oar, you will become the true Queen of the Night. My body is shivering when I think of it.Tentacle (4200) - This item is not elegant. It is neither charismatic. But it works. The Mistress dislikes it, but likes to use it on others. Tentacle adds +30 STR giving somewhat good HP growth. Upon activation tentacles spawn around you, capturing your target and beginning to do nasty things to them *cough*. Anyway, when Nightless is activated the enemy is sure receiving full damage. And if the plan backfires, simply bat out and escape between the tentacles. Skill learning and usage Take a careful look at your enemies. If they are tough AoE heroes such as Mokou, Utsuho you might want to consider focussing on Gungnir + Vampiric Aura as your main skills. Get Nightless once it becomes available. There is NO excuse for skipping nightless. Remember this: Gungnir or Bat, always level up your Vampiric Aura (R passive) along with them. The faster you max your passive, the less you have to fear about HP early game. Don't spam Gungnir until it is level 2+. Level 1 Gungnir is not charismatic. It does weak damage and you will only waste MP. Gungnir level 3 is where the Charisma starts. Unless the enemy is a total idiot, they will always be cautious and keep zigzagging during the lane, thinking you will fire a Gungnir anywhere. Especially when they are low HP, you will notice this panic movement even more. Perfect opportunity to bluff by releasing bit of charisma and moving forward to let the enemy think you are going to smack them. Repeating this jerk tactic will confuse your enemy and unable to guess whether you are leveling the skill or not when suddenly they will feel the Gungnir, but then it is already too late. Personally, I never learn the +2 stats skill, because you need all points in your regular skills. Very, but very rarely I could ignore bats beyond level 1, so the skill points went into stats. However, this rarely happens because most games I am in are always with jerk enemies :V Therefore, it becomes tricky. During sieges on towers, if the situation is cool simply transform into bats and gank the tower. Keep 1 bat in the back. This is to ensure that you don't die when suddenly the enemy appears with explosive AoE attacks. Keeping 1 bat in the back pretty much goes for any risky attack you launch. Never keep your nightless up if it is not required. I see so many people wasting their MP when nothing is near. When you finished a creep wave, toggle it off and continue to farm regular. However, in tight situations with enemy girls around. You might want to keep your nightless up for 7s at least. This is to ensure you can re-activate it in case of emergency. Awareness and behaviour If there are no potential girls who can harass you, then you got two options: Focus on bats or focus on Gungnir with 1 point in bats. The bats will function as life saving skill. These are occasions where you get jumped by Rumia, Flandre or when Tenshi is casting SWR. Don't hesitate to bat and just escape. Especially at low levels, you will be no match for such surprise attacks. There are few crucial things you should never forget while playing Remilia when you are using her bats. Before 0.958, Remilia's bat mode behaviour was different. She would fully disappear in game and get replaced by bats. How this exact disappearing worked is unknown but in the current version, her model is replaced by invisible model with 0 collision. This means that Remilia is still "moving" around and is present. What does this mean? - Bat mode won't safe you from Yugi ult. You will die if you move with your bats. - Bat mode won't safe you from Eiki's guilt. - Bat mode won't nullify debuffs any more. This is probably the biggest backfire the developers caused. Because any debuff on Remilia could be nullified by simply turning into bats. Right now the debuff still remains on her, even if she is in bat mod her HP or MP will regenerate or degenerate depending on her condition. Another thing about her bat mode is the return behaviour. While we thought the bat with highest HP always returned, this has been proven wrong. If you group all your bats, look at the last bat icon in your HUD and select it. This is the bat that will always turn back into Remilia. No matter what happens, no matter how much damage you gain, this bat will return back. Unless it died, in this case, regroup all your bats and look at the last one again. Keeping this mind, you can launch extremely jerkish actions like fast chasing or fast disappearing. Do not hesitate to gank with Gungnir. I have seen various players using this and started doing it as well. If you got level 3 or 4 Gungnir and if it is wise, gank the enemy. Communication becomes essential here. Swap lane if you cannot farm. Remember that you will play a very important role in brawls and lane control once you get Nightless lvl 2 and good MP regen. Around this time, you will babysit most likely your entire team as you will keep the enemies busy trying to push you away. Yuyuko and Satori are most likely your biggest enemies as sleep is the only disable Remilia hates to have. Even if you have nightless on, Yuyuko's butterfly ult can be extremely dangerous. Nightless renders you immune to Yukkuri disable. If your enemy has GHGM, you should predict whether they will use it on you or not. If the enemy is intelligent, they will patiently wait for the right moment to yukkuri stick you. Also, Remilia in Nightless mode cannot be flushed or hooked by Minamitsu. If you are in a pinch keep track of the girls who can stun and try to bat either before or after the stun. Remember, bats requires ~1s of channelling and it can be interrupted. If you get interrupted trying to bat mode, you will most likely go Pichuun. Of course easier said than done, latency plays a role here. Nightless cannot be forced off. Sleep, Cyclone, Stun none and I repeat none disables Nightless. Nightless only gets turned off if you do it yourself or run out of MP. Keep this in mind! Using your Charisma to the fullest (Tips and tricks) Always lane solo as Remilia. Remilia is not a baby sitter. Your goal is to gain level advantage so you can farm faster and harass faster. The only possible reason for dual laning is with Minoriko for maximum Gungnir spam to completely dominate the lane. Combine your Gungnir with your allies abilities. Tenshi, Reimu, Sanae Minoriko or other girls with slow/disables are perfect team-girls who can help you hit your Gungnir even better. Never EVER risk. Remilia's skills makes her the perfect troll character. Your enemies will become frustrated and more and more affected by your charisma. Frustration breaks concentration and gives you advantage. There is no reason to rambo in and risk death. Some times, Remilia alone can stall the enemy if your team is trying to regroup or enemy is pushing. If you have sub doll, prepare to surprise gank a lot. Show those girls your charismatic suddenly exploding out of nothing and make them tremble in fear. Item starting Remilia will be most likely laning left or right therefore you can buy Yukkuri in the lane. Unless you are with Minoriko, I would advise you to go right or mid lane. Charismatic and refreshing - for relaxed laning. (Cost: 820, wait 20 additional seconds to buy card) Pre-built for Subdoll Remilia. Helps her regenerate MP for Gungnir. Scarlet tea time - If you are feeling lucky with Gungnir. (Cost: 810, Instant rolling, wait 10 seconds for 6th tea else roll out.) x6 Agressive Remilia. You become dependant on the kills with Gungnir. Try to built your core items with your Yukkuri in the background. However, I would advise to quickly get soft drinks on her or Sake if you intend to go for GHGM. Elegance and Strength - If you feel like laning without fear. (Costs: 810, Gives Large breasts. wait 10 seconds to buy the last card.) The Scarlet Devil Mansion doesn't barbeque often. But Marisa seems to have turned it into a habit. Upgrade these things into kebabs and keep them until you have Frozen. Oh yea, they somehow have a strange side effect while carrying them. Oh well. Better get Sake or Soft drinks for the Mistress to flush away those kebabs. Credits to TranceHime for the markup style, Dormio and Ace-Royale for helping me test bat mode mechanism. |
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