In the loosest sense of the term.
WARNINGS:
There are probably bugs everywhere. Look for them plz!
No stage backgrounds yet; eventually, there will be stage backgrounds to help distinguish the different dungeons/floors.
I was too lazy to make Misaki's, Prala's, and Halaz's sprites; after making the players, Ryoko-boss, Sumire-boss, and Hayate-boss (not actually in this one!, unless I forgot to delete her files, in which case she's using Setsuna's sprite 'cuz hers is still lying in my Pictures folder) all in a row, I got, er, sick of spriting. So I replaced them with Yukari, Kaguya, and Mokou from CtC. They'll be gone in the next version, I hope.
Excepting the stalactites and stalagmites in Stage 4, the stage enemies all have one sprite... the same one the bosses use for familiars! lololololol That sprite is the Mid-Childan magic circle from Magical Girl Lyrical Nanoha, if anyone cares.
INFO:
This game has you navigating a dungeon populated by danmaku-spewing enemies.
The key is to navigate the rooms, flipping switches, until you eventually find and defeat the boss of the stage. A simple concept that gets complicated when you realize I didn't include the maps for the dungeons that actually need maps. (:<
WHY? I MEAN, SERIOUSLY, LUCKY STAR TOUHOU DUNGEON CRAWLER? WTF?:
BECAUSE I CAN.
AND WHY IS THIS SO BAD AND LOW-QUALITY?:
BECAUSE I SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK. Same goes for the sprites' quality, before you ask; I just churned 'em out so you'd know which boss was which.
DOWNLOAD LINK: Contains lots more relevant information.
http://bulletforge.org/u/supreme-gamesmaster-yddisac/p/touhou-jinkoushin-crazed-artificial-mind-darkeye-book-i/v/022Lemme know what I missed. I know I missed a crapload of stuff. >_>
With all due respect,
~Supreme Gamesmaster Yddisac
Nantettatte densetsu mata au hi ma de~