| ~Beyond the Border~ > Akyu's Arcade |
| Defense of the Ancients |
| << < (5/7) > >> |
| Stuffman:
--- Quote ---Several heroes would like to say hi to you: Anyone who relies on Necronomicon in their strategy Rexxar Enigma Anyone who relies on Manta Style in their strategy Slithice Nessaj Chen, definitely this guy Aiushtha Anyone who uses Helm of Dominator early-game --- End quote --- The names don't mean anything to me, so can you explain what these guys have to do that equates to managing multiple squads of mixed units plus one or more bases and their workers, in addition to at least one standard hero? I'm just saying, WC3's UI doesn't seem like it could offer the precision control necessary for the same depth of gameplay by micromanaging one guy as opposed to a whole mess of dudes. Unless there's like...some WC3 equivalent of wavedashing or something. |
| trancehime:
--- Quote from: Stuffman on June 26, 2009, 12:25:14 AM ---The names don't mean anything to me, so can you explain what these guys have to do that equates to managing multiple squads of mixed units plus one or more bases and their workers, in addition to at least one standard hero? I'm just saying, WC3's UI doesn't seem like it could offer the precision control necessary for the same depth of gameplay by micromanaging one guy as opposed to a whole mess of dudes. Unless there's like...some WC3 equivalent of wavedashing or something. --- End quote --- While there is no base management in this game, there is an obscene amount of micromanagement involved, the massively (random) name-dropping is just a few examples of those who need more micromanagement than others. And Force Staff may well be WC3's wavedash (I'm not even kidding). Necronomicon for example, summons two different units with different skills and it is hard as hell to manage them if you suck at micromanagement. Oh, and I forgot to mention Meepo, who, at his peak, has three clones of himself - if one of them dies, they all die. Technically, the only base management you see in this game is you protecting and defending. This is a lot harder than it sounds depending on how ass or how awesmoe your teammates are >_> Honestly, though, I'm tired of defending something if people are just not going to listen to me. |
| Carthrat:
When you cite the following reasons for not liking a game- 1) Lousy community 2) High learning curve -then the obvious counterpoints are going to be 'I like it because I play with friends instead of jerks, and I don't mind having to learn.' Flip your complaints around and you answer your own question, and you might understand why people are going to take your comments in a poor light. In general, DotA could be considered fun because it is a pastiche of team-fortress style gameplay combined with an RTS-style interface. It's got opportunity for teamwork and requires fairly good micro skills; you need to pit your wits not only against your immediate opponent, but also your team vs. their team; there's opportunity for really awesome moments, if you set up good ambushes or use certain abilities very well. It has broad appeal because anyone can get something out of it; twitch gamers enjoy confrontations, team-minded people play on, well, a team, and strategists have everything to consider from hero lineups to items to when to push to when to rosh to.. etc. |
| Schpwuette:
I tend to stay away from DotA but on the few occasions that I play it, it doesn't seem bad. It can certainly be fun. It's a completely different style of game from wc3 though, so they're not really comparable... Having said that, I still think wc3 is better ^_^ Coilnova, gameova~ |
| ♛ Apher-Forte:
I for one, hate DotA to the moon and back. I am a hero defense type of guy and for that, I do mean I enjoy Doomsday (map) more than anything else (before DotA there was that) I also do hero defense maps like... FORTRESS etc. I forgot the rest, but damn, those were fun. DotA simply is...ugh. |
| Navigation |
| Message Index |
| Next page |
| Previous page |