Non-spell 1
This one was quite fast, but it was nice. It led the player to one side though, you might want to make the directions of the bullet streams alternate.
I'll consider alternating the directions of the streams.
Burning Leaf Storm
The fireballs were nice, a little on the fast side but keep it that way, just reduce the speed and/or amount of the random bullets. They make this spellcard nearly impossible.
I'll go for speed reduction. But I probably won't change it that much because it already is one of the easiest Spellcards.
Non-spell 2
WHOA! Huge rings! Might want to give the player some more time to prepare here. That, or reduce the ring size. They were huge.
Other than that, nice non-spell, don't change too much on this one.
I really think this is the easiest among both non-spells and Spellcards and probably will leave it as it is.
Border of Day and Night
The dodging area is pretty small. That, and glowing bullets that are hard to see in the stream of bullets fired by the player.
The only Spellcard I have captured. It was pure luck though so I'll widen the dodgin area.
Non-spell 3
Hokay, it's an attack on my sanity. I like this one.
I always fail really badly at this one...
Element Fury
After getting this to work, what do I see? Randomness + multi-angle micrododging. Bad combination overall.
I do like the idea behind the spellcard, but make dodging the circles a little more reasonable please.
I'll try reworking that one a bit.
Non-spell 4
Your non-spells seem to be fine most of the time.
Thanks.
Raging Ammy
The lasers appear too fast. If one spawns on top of the player, it's instant kill. And those glowing bullets again... I can't even see what I'm hit by most of the time.
I tend to abuse glowing bullets, although those are fireballs and not glowing bullets. I'll increase the laser delay slightly.
Non-spell 5
I fail to see the point of this attack. The rings seem to appear randomly and crash into you with 5 at a time sometimes, blocking all ways to get through.
The interval between rings is indeed random. I'll probably make them appear slightly less frequent.
Phase Shift
I had some trouble getting through the ring of aqua fireballs that appear at the shift. This one is actually really good.
Thanks. It tends to be really mean sometimes and keep the same direction several times though and that usually kills you.
Non-spell 6
What the?! Aah! How is anyone supposed to dodge this? I don't see any way to get through alive with her dashing all over the place.
Easy when you know how to dodge it. Just stay close to Patchouli and move around unfocused and pass by the bullet streams with the largest gap as soon as you can. She moves at regular intervals so you can try to predict when she's going to move and be extra careful at those times.
Earthquake Stones
The 'stones' jump around the place, creating a lot of small bullets that just seem to freeze and fall down out of nowhere. You should make this less random.
My sister thinks this one is extremely easy. A slight paradox because I'm better at touhou than her but constantly fails at this Spellcard. I'll try to reduce the randomness but I am a random abuser.
Non-spell 7
Another fine non-spell. It's just a little too easy, seeing how difficult the previous ones were.
It isn't too hard I agree, but if the bubbles appear as the fastest type of bullet, you usually haven't got enough time to react so it can still kill you.
Waterlily Season
Two things: too many bullets. And they gloooow. :derp:
I'll reduce the amount definitively. It is WAY too hard. But glowing bullets will stay as an annoyance to anyone who uses Reimu A.
Non-spell 8
Again, pretty nice for a non-spell.
Thanks.
Silver Star
Impossible. *Reaches for the I key*
The small bullets are too dense, you can't get through them except for when you're really lucky.
It's quite strange that one of the few (if not the only one) that has absolutely no randomizing relies so much on luck. I'll make the bullets less dense.
Spell Marathon
Too long, didn't bother. :V
Seriously, it's too long. The first phase has lasers spawning too fast. The second phase has a bullet spawning laser coming too close for me to feel comfortable. Third phase, too much fast-paced randomness. Fourth phase, too much of everything. Fifth phase has a small dodging area and too fast horizontal movement. Sixth phase, impossible. The lasers spawn too fast after one another and the center spinner spins too fast to keep up with without running into one of the laser webs. Seventh phase is the only one I really like, partially because of the UFO extra boss reference.
First phase: Luck. I'll increase delay yet again.
Second phase: Easy unless you're unlucky. It was about twice at dangerous when I first made it however.
Third phase: Again, luck. I'll increase the interval between bomb spawn.
Fourth phase: Another increase of spawn interval.
Fifth phase: Next to easiest of the phases, i find it very easy to dodge. I will probably not make it easier.
Sixth phase: PURE LUCK!!! I'll reduce the amount of stopping lasers but the spinning one is easy to dodge if you more or less follow the edges of the screen while unfocused.
Seventh phase: Way too easy, but danmakufu lags if I make it harder so it'll stay this way. But it isn't actually a Nue reference as I had only played against her once before making that pattern and had completely forgotten she had it. It made me laugh how much easier hers is when I played against her again.
EDIT: I'll shorten it a bit too. I know it is ridiculously long for a survival card.
Ancient Danmaku Art
Too much randomness. Can't say anything else about it.
Maybe a bit too hard considering its length. I'll again probably increase interval a tiny bit.
In short, less randomness, more toning down.
As I said, I am a random abuser. Any time a pattern ends up having a safe spot or is way too easy, I tend to randomize it a bit. I'll try to compensate for the heavy randomness in some way or another.
The patterns are good, but the difficulty is too high for Extra in most cases.
Maybe better of as a phantasm boss?
EDIT: Removed the absolute file paths. Sorry for missing those.
EDIT: I have tweaked the spellcards and attacks a little bit now so it shouldn't be as hard.