| ~Hakurei Shrine~ > Rika and Nitori's Garage Experiments |
| Orbitals turning around Orbitals |
| << < (2/2) |
| Naut:
A bunch of moderate editing.... I did remake it y'know. You're right though, took me about 5 hours, so it isn't hard once you know the math (plus a little guess and check). EDIT: I love you Drake <3 And... --- Code: ---#TouhouDanmakufu #Title[Epicycloid] #BackGround[User(.\PIC\black.png, 1, 1)] #Player[FREE] #ScriptVersion[2] script_enemy_main { let R = 70; let r = 40; let v = 2; let a = 0; @Initialize { SetLife(2000); SetTimer(40); SetMovePosition02(GetCenterX, GetCenterY-100, 20); } @MainLoop { SetCollisionB(GetX, GetY, 24); CreateShotA(0, GetX + ((R + r) * cos(a)) - (r * cos(a * ((R / r) +1))), GetY + ((R + r) * sin(a)) - (r * sin(a * ((R / r) + 1))), 20); SetShotDataA(0, 0, 0, a*2, 0, 0, 0, RED01); SetShotDataA(0, 90, 0, a*2, 0, 0.05, v, RED01); FireShot(0); a+=3; CreateShotA(0, GetX + ((R + r) * cos(a)) - (r * cos(a * ((R / r) +1))), GetY + ((R + r) * sin(a)) - (r * sin(a * ((R / r) + 1))), 20); SetShotDataA(0, 0, 0, a*2, 0, 0, 0, RED01); SetShotDataA(0, 90, 0, a*2, 0, 0.05, v, RED01); FireShot(0); a+=3; v+=0.001; } } --- End code --- Or even.... --- Code: ---#TouhouDanmakufu #Title[Epicycloid] #BackGround[User(.\PIC\black.png, 1, 1)] #Player[FREE] #ScriptVersion[2] script_enemy_main { let R = 70; let r = 40; let v = 2; let a = 0; @Initialize { SetLife(2000); SetTimer(40); SetMovePosition02(GetCenterX, GetCenterY-100, 20); } @MainLoop { SetCollisionB(GetX, GetY, 24); CreateShotA(0, GetX + ((R + r) * cos(a)) - (r * cos(a * ((R / r) +1))), GetY + ((R + r) * sin(a)) - (r * sin(a * ((R / r) + 1))), 20); SetShotDataA(0, 0, 0, a*2, 0, 0, 0, RED01); SetShotDataA(0, 90, 0, a*2, 0, 0.05, v, RED01); FireShot(0); a+=2; CreateShotA(0, GetX + ((R + r) * cos(-a)) - (r * cos(-a * ((R / r) +1))), GetY + ((R + r) * sin(-a)) - (r * sin(-a * ((R / r) + 1))), 20); SetShotDataA(0, 0, 0, -a*2, 0, 0, 0, RED01); SetShotDataA(0, 90, 0, -a*2, 0, 0.05, v, RED01); FireShot(0); a+=2; v+=0.001; } } --- End code --- Okay last one I swear.... --- Code: ---#TouhouDanmakufu #Title[Hypotrochoid] #BackGround[User(.\PIC\black.png, 1, 1)] #Player[FREE] #ScriptVersion[2] script_enemy_main { let R = 150; let r = 50; let d = 60; let a = 0; @Initialize { SetLife(2000); SetTimer(40); SetMovePosition02(GetCenterX, GetCenterY-70, 20); rose; } @MainLoop { SetCollisionB(GetX, GetY, 24); yield; } @DrawLoop { } @Finalize { } task rose{ loop(100){yield;} loop{ newpoint(0, RED01); newpoint(120, GREEN01); newpoint(240, BLUE01); a+=3; yield;yield; } } task newpoint(aaa, ccc){ let getxa; let getya; let anglereflex; let reflectcount = 0; let objshot = Obj_Create(OBJ_SHOT); Obj_SetX(objshot, GetX + ((R - r) * cos(a + aaa)) + (d * cos(a * ((R - r) / r + aaa)))); Obj_SetY(objshot, GetY + ((R - r) * sin(a + aaa)) - (d * sin(a * ((R - r) / r + aaa)))); Obj_SetSpeed(objshot, 0); Obj_SetAngle(objshot, (a + aaa)*2); ObjShot_SetGraphic(objshot, ccc); ObjShot_SetDelay (objshot, 40); let ff = -60; let ll = 0; while(!Obj_BeDeleted(objshot)){ ff++; if(ff<=120 && ff>=70){ Obj_SetSpeed(objshot, ll); ll+=0.02; } getxa = Obj_GetX(objshot); getya = Obj_GetY(objshot); if(getxa < GetClipMinX && reflectcount == 0){ anglereflex = -Obj_GetAngle(objshot)+180; let position = GetClipMinX - Obj_GetX(objshot); Obj_SetX(objshot, GetClipMinX + position); Obj_SetAngle(objshot, anglereflex); reflectcount = 5;} if(getxa > GetClipMaxX && reflectcount == 0){ anglereflex = -Obj_GetAngle(objshot)+180; let position = GetClipMaxX - Obj_GetX(objshot); Obj_SetX(objshot, GetClipMaxX + position); Obj_SetAngle(objshot, anglereflex); reflectcount = 5;} if((getya < GetClipMinY) && reflectcount == 0){ anglereflex = -Obj_GetAngle(objshot); let position = GetClipMinY - Obj_GetY(objshot); Obj_SetY(objshot, GetClipMinY + position); Obj_SetAngle(objshot, anglereflex); reflectcount = 5;} yield; } } } --- End code --- |
| Suikama:
You guys rock ಥ_ಥ Now I take your math and raise you a BROFIST: http://www.mediafire.com/?ghjom2z2wyc |
| Drake:
You know you can change R, r and d and get different results, right? |
| Naut:
But that involves more than holding down ctrl, c and v. |
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