~Beyond the Border~ > Akyu's Arcade
Chaos3000(Pc,Osx)
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Sodium:
Good Things:
Looks very nice
Focused movement is good, could be a bit faster
Unfocused movement is good, could be a bit slower
Looks very nice
The boss is alright

Bad Things:
certain enemies blend into the stage too well.
The hitbox is positioned awkwardly
you can't bomb if you're holding down fire1 or fire 3
"Give up and retry" is bugged. It just sends you back to the beginning, but you keep your points, # of lives, bombs, etc.
The play area seems really small. Dunno why, but it does. =V
The stage isn't fun. =V

Overall:Well, it's the first demo, so it could be worse. it's actually quite nice for a first demo, I guess. Lots of improvements needed, but you probably know that, and that's probably why you released a demo.
Doomsday:
i agree with AM here. seems more like an Old-school shooter, warts 'n' all. its by no means bad, just needs tweaking and improving.

my biggest gripe is the hitbox, and it seems either awkwardly placed, too big, or both. i had many unnecessary deaths because of it. i think its positioned to far forward, but i could be wrong. maybe making the player sprite smaller? or moving the hitbox closer to the center?

also, like other people have said before me, the enemies blend into the background. in the first part, before the C.E.M the bullets are fine, but inside i could hardly see the small bullets, which killed me.

on the plus though, it looks nice. the sprites are clean and the weapon effects are nice, even though the enemy ship movements feel stiff, but you were probably focusing more on the game itself than fancy ship movement.

all in all, its what i'd expect from a first release, needs some work. theres potential, but more work needs to be done to bring it out.
Momiji:
Looks like a neat game.  Unfortunately it doesn't work in Wine, under Linux (even with native MSVCP90.dll and MSVCR90.dll loaded into Wine).

Lack of native Linux version FTL. =[
Chaos3000:
Thank you all for your comments.We wanted to post it in this stage so we can get feedback especially on the gameplay and well after playing through it again after reading your comments I have to agree that there are lots of problems :(.
For the Sounds we recently got someone working with us on them so I hope we'll have decent music and SFX soon.
Same goes for the Linux port even though I was told installing the package with Winetricks should work ^^`` but i can't guarantee it.
One of the main issues seems to be the hitbox :
the green dot represents the current locations would you prefer any of these spots or something inbetween?
In order to create more interessting levels, we decided(well the final decision was made after reading this thread^^``) we need to create a level editor so we can easily place enemies.
For Patterns we already have a capeable system but frankly we're lacking inspiration so if you have any idea please tell us m(_   _)m.
We're really looking for any kind of help or advice especially from people who actually love this kind of game :),so thank you again.
Tengukami:
Doesn't run in WINE. At all.
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