~Beyond the Border~ > Akyu's Arcade

Chaos3000(Pc,Osx)

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Chaos3000:

Hello,
we're new on these Forums but are currently developing a Danmaku called chaos3000.We recently released our first demo and woul like to know your oppinions/suggestions.

Hope you dont mind us posting here anyway here is the link to the demo download:

http://chaos3000.net/

Gpop:

Hmm...looks alright. Might try later.

Stuffman:

Can't say I care for it much at the moment.

I found the game visually confusing on my first couple playthroughs because the enemies are black on a dark background with the same color scheme as the stage. Their bullets are very small and have the same issue, so I often lost them under my own shots and found myself wondering what killed me. The boss that suddenly teleports you into its center with no visual warning is likewise confusing.

The ship's hitbox being at the tip of the ship feels very strange. You would normally think of your ship in respect to its center point, and the movement limits are based on the entire size of the ship, so it feels like my hitbox is moving independantly from where I'm moving.

In short, it all feels very unintuitive.

Drake:

It looks really nice, but I'm afraid I have the same issues as Stuffstuff. I rather like the color scheme, but everything blends a bit too much and it's difficult to see much. I would also like to see the hitbox moved to the center.

AM:

90's retro shooter basically more than modern danmaku... Enemies and bullets are sometimes hard to distinguist from the background, hitbox is in weird place or too big, sounds are buggy (firing SFX plays even not firing), game froze several times, normal movement speed in too fast, slowed down (fire3) is too slow and it's too damn easy. Weapon effects are propably the only nice thing so far.

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