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Dungeons & Dragons: ZUN Edition - 2011 Update

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helvetica:


--- Quote from: Rou, You Can on February 14, 2011, 08:43:42 PM ---In terms of 'please stop making money out of porn of my characters', I think ZUN's entitled to crack down on that a little. Likewise for people making an anime with his characters with the intent of making money - note that he specifies commercial anime products.

What I DON'T get, though, is the clamping down on releases through things like Xbox Live. What would something like that do other than make the series more popular and well known? Wouldn't a legitimate, easy-to-reach method of purchasing the games bring around a significant reduction in piracy? I can't understand it, and it seems honestly like he's trying to stop Touhou getting any bigger than it already is.

--- End quote ---
His restriction isn't on his games though.  We know he'll never distribute digitally, he's made that very clear.  What he is doing is restricting doujin groups who do want to leverage such technology.  It's one thing to restrict commercial works, but isn't the spirit of doujin to be self-published?  Why block a tool that gives all the keys to the doujin writers and not the publishers?  Doesn't that completely embody what he's trying to do with his own work, retain creative and publishing control over his work?

The ONLY reason I can think of for why he wants to restrict doujin to "traditional" channels is because he wants to add a barrier of entry to doujin works.  He's arguably the most successful doujin game developer in the world.  Yes Notch has made hand over fist worth of money but in pure mindshare Touhou wins.  Yet he doesn't want others to get as successful as he has.

Tengukami:


--- Quote from: ♪ Tesoro Corporation ♫ on February 14, 2011, 08:51:53 PM ---His restriction isn't on his games though.  We know he'll never distribute digitally, he's made that very clear.  What he is doing is restricting doujin groups who do want to leverage such technology.  It's one thing to restrict commercial works, but isn't the spirit of doujin to be self-published?  Why block a tool that gives all the keys to the doujin writers and not the publishers?  Doesn't that completely embody what he's trying to do with his own work, retain creative and publishing control over his work?

--- End quote ---

Wait, so, doujin game designers have some sovereign RIGHT to release games digitally using another man's creations? What? Does ZUN not have the right to dictate how other people can use and distribute his own work? I'm really not understanding the outrage here.

FinnKaenbyou:


--- Quote from: Tengukami on February 14, 2011, 08:55:16 PM ---Wait, so, doujin game designers have some sovereign RIGHT to release games digitally using another man's creations? What? Does ZUN not have the right to dictate how other people can use and distribute his own work? I'm really not understanding the outrage here.

--- End quote ---
It's not so much a sovereign right as he's prohibiting it for no real reason. If there was a decent explanation for why he's banning other people from producing fanworks and digitally selling them there wouldn't be an issue, but what hassle does this cause other than reducing the popularity of events such as Comiket and Reitaisai - which, given the digital age, could easily be argued as outdated?

helvetica:

Comiket and Reitaisai aren't going anywhere, period.  It's less about the games and more about the "accessories" like comics and costumes and figures and stuff of course, but it's not going to suddenly disappear because Steam exists.


--- Quote from: Tengukami on February 14, 2011, 08:55:16 PM ---Wait, so, doujin game designers have some sovereign RIGHT to release games digitally using another man's creations? What? Does ZUN not have the right to dictate how other people can use and distribute his own work? I'm really not understanding the outrage here.

--- End quote ---
If it was about the money, why block distribution on Android Market and IOS App Store and XBLIG?   Hell you can distribute for free on Android/IOS/XBLIG (unknown about Steam, but I assume it'd be ok).  Why is it ok for me to sell the game for 20-30 bucks at Comiket but not 5 bucks on Steam?   He could have just stipulated you can't make money beyond covering costs of distribution and I would have agreed with him.

He made a point to mention both commercial and doujin works separately, so clearly it wasn't about the money.  It's either he doesn't like the platforms and thus doesn't want his precious games to show up on the 360 or iPhone (then why make a distinction about digital distributors that "mainly target foreigners"), or he doesn't want people to get as successful as he's gotten.

Iryan:


--- Quote from: Tengukami on February 14, 2011, 08:55:16 PM ---Wait, so, doujin game designers have some sovereign RIGHT to release games digitally using another man's creations? What? Does ZUN not have the right to dictate how other people can use and distribute his own work? I'm really not understanding the outrage here.

--- End quote ---
I think TSO's point is that, even though yes, that is up to him, the restriction against digital distribution is not really understandable. That he does not want people to just make money off his works without permission is understandable. Not wanting certain problematic material associated with his work is also more than understandable.
Not wanting doujin creators to sell their stuff digitally? Why would he be against that in general?  :/

Edit: Basically what Rou said.

Edit2: Now my posts seems totally pointless...

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