| ~Hakurei Shrine~ > High Score Entry! |
| Touhou Tournament Week 2! |
| << < (16/20) > >> |
| Byaaakuren:
Ugh, Satori's Terrifying Souvenir got me. Ran into a bullet =( SA Normal Railgun - 40,360,600 - 4 - 0.000% - Replay I somehow managed to get to Stage 4, with some crappy deaths. |
| Arcorann:
This is just to round off the set. At least I beat something... Scoring Challenge Easy Arcorann - 63,752,730 - 5 - Replay |
| LHCling:
SCOAR LUNAUTIC BaitySM - 1,073,168,170 - 6 - Replay I thought my wrist(s, even) recovered but nope, the pains started to return. 70% impromptu, 30% "what i lern from other runs lol" It's funny to see donut saying that he'll participate and well, not put anything up, aye? Or a certain other individual. |
| shadowbringer:
- no score so far, until the deadline (can be improved, but as of now, the IN ones are pretty bad, and SA ones are even more clueless since I can't think of a grazing path or remember it during the playthrough, or die while trying to freestyle, which means lots of restarts) - can someone please explain what's the hitboxes for stages 4, 5 and 6 of IN? Kaguya's colored bullets and lasers, Marisa's stars, stage 5's larger bullets.. they (except the latter) are limiting because they look too intimidating, due to fear of clipping them, and the latter got me killed once due to underestimating its hitbox it's particularly important to know what the bullet hitboxes are, imho, so that I could die less and/or plan my bombs better (even dynamically), and the thought of getting in a worse situation due to not knowing the hitboxes (rather than recognizing when/where/why I died and how such situation could've been avoided) is frustrating. The latter stages wasted my efforts in IN, and the time spent to get to them, due to these deaths. Dunno if others have felt the same. |
| LHCling:
SCOAR HOARD BaitySM - 725,599,870 - C - Replay Don't drop losing runs, etc. |
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