Author Topic: Sake Emblem (2nd Official Game Thread)  (Read 56926 times)

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #150 on: February 03, 2011, 12:29:55 AM »
I'm too sleepy too think of anything and I'm kinda feeling down...

Suggestion: Ignore those pirates for now (Maybe) and we should take out the mage first.

theshirn

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #151 on: February 03, 2011, 12:48:36 AM »
It's hard to bring everyone to bear on a specific point.  I'd say leave Reimu to deal with the pirates.  Even if they both hit, they shouldn't kill her.  If necessary we can send some support up too(Nazrin, perhaps?).

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #152 on: February 03, 2011, 04:17:50 AM »
I think Murasa and Reimu can handle the pirates with ease if they gang up on them one at at time. Also, we should stay away from the river, lest the archers get any ideas. Murasa should move to H2 and attack En11.

>Reimu to G1, attack En11.

Pesco

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #153 on: February 03, 2011, 04:36:03 AM »
Do we have a kill? if yes, gank En11

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #154 on: February 03, 2011, 04:46:26 AM »
Oh boy... this is a difficult situation. I'd say we just pack our bags and back off here.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #155 on: February 03, 2011, 06:25:59 AM »
>Reimu to G1, attack En11.

Reimu Attacks: Hit for 7 Damage
Enemy 11 Attacks: Miss!
Reimu Attacks: Hit for 7 Damage

Reimu's Status: 20/20HP, 25EXP, Iron Sword Left: 29
Enemy 11's Status: 9/23HP


Do we have a kill? if yes, gank En11

And since it IS a guarenteed kill, and the only space is H2....

Murasa Attacks: Hits for 9 Damage (Fun Fact: You were 2% away from a crit)
Enemy 11 Dies!

Murasa's Status: 22/22HP, 74EXP, Iron Axe Left: 32

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #156 on: February 03, 2011, 07:26:44 PM »
> High five Murasa for the kill assist.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #157 on: February 04, 2011, 08:41:00 AM »
Big surprise, I also support a retreat.  :V  I think we might be able to beat them off if we attack, but we'd come out very screwed up, and, um, I'd be killing pretty much *everyone.*

Pop a doll and let's pull back to the other side of column 4 and have a tea party.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #158 on: February 05, 2011, 01:17:11 AM »
So, no one got any idea besides just defense? Sigh.

> Give a speech that will boost the moral of everyone.

I guess I could think of something but I really can't be bothered to use the calc today and we seen what happened last time I didn't confirm it....maybe tomorrow...

Schezo

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #159 on: February 05, 2011, 02:30:09 AM »
Alright, we can retreat.

I'll heal Youmu after she moves, unless you all want me to heal Tenshi.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #160 on: February 05, 2011, 03:21:05 AM »
So, no one got any idea besides just defense?

Well, I have attack ideas...but I don't like any of them.  The best I can think of is -
Tenshi kills 1
Meiling runs away
Rumia takes her spot and hits the mage
Kogasa kills from O9
I move where 15 was and hit 18
Youmu finishes from the forest with a double.

Then the other two are still around to fuck up our units and me, Rumia, and Youmu are in archer range.  Youmu could die if she gets unlucky even from full HP, so that's a no go.  If there's a way to make this work, I'd love to hear it.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

AMZYoshio

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #161 on: February 05, 2011, 11:49:24 PM »
Well, people, do we have any plans, or did you all quit?

I can understand if some (read: some) of you don't post for a while, but it seems that a lot of you just kinda forget/forgot about this.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #162 on: February 05, 2011, 11:51:50 PM »
Eh, wait, I think I can think of something, just give me a while....

Re: Sake Emblem (2nd Official Game Thread)
« Reply #163 on: February 05, 2011, 11:53:01 PM »
>Nazrin to P5

PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #164 on: February 06, 2011, 12:04:47 AM »
Wtf? I vote we all do a tactical retreat and leave Nazrin to die for moving without order.

theshirn

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #165 on: February 06, 2011, 12:33:18 AM »
Cirno is pretty useless right now :(

She's still too squishy and dies if anyone's around who can hit her.

It doesn't look like 6,7 and 8 are going to leave that bridge, so...maybe we can just wall up where we are now?

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #166 on: February 06, 2011, 12:43:40 AM »
Well, the move I suggest is that Cirno be the one to finish off En1 and then we work our way from there.

theshirn

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #167 on: February 06, 2011, 12:58:44 AM »
En1 is a mercenary and if Cirno misses we could have ~*~problems~*~.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #168 on: February 06, 2011, 01:27:12 AM »
Retreat plan -

Sanae to P3
Meiling to O3, take my tea and drink it
Rinnosuke to Q1
Tenshi to N3, full heal
Cirno to P2
Alice to M2, summon a doll on M3
Rumia to N2
Youmu to O2
Byakuren to O1, heal Youmu
Kogasa to Q3
If the doll has a lance, it kills 1.  If not, it goes to O5 as a distraction.

Damn Tenshi's low move.

Nazrin would have been behind Kogasa.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #169 on: February 06, 2011, 01:55:46 AM »
En1 is a mercenary and if Cirno misses we could have ~*~problems~*~.

I was more suggesting Cirno use her hatchet to finish En1 off.

Here's the plan we could do (Note: I didn't use the calc again, so it's probably very flawed)

Cirno to P8 and hatchet En1.

Sanae to O9 attack En15 and finish her off?

Some people gang up of En18 and En17.

....yeah that's all I got without using the calc.

Also, if we are going defense, I say form a wall from the 6 column. We don't need to retreat too far, a rout(sp?) is very bad thing.


PX

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #170 on: February 06, 2011, 02:11:09 AM »
But if we don't move far enough, the enemy is going to swarm us. Also, be careful about that one pirate that's with Reimu and Murasa

theshirn

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #171 on: February 06, 2011, 04:25:05 AM »
There's only four of them that are an immediate threat; I think we can handle that.  16 is too far away, and the pirate is busy up there.

And I was commenting that Cirno will likely miss with her hatchet.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Mr. Sacchi

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #172 on: February 06, 2011, 11:28:02 PM »
Alright, so I came back, and I gotta agree that even if we have a 1hp left enemy right in front of us, it's a no-go to go on the offense.

We gotta retreat, period. I'm thinking I should go to O3, with Byakuren right behind me, the ranged units go saty by my side/in front of me with the tanks right in front of that. No specifics as of now, though.

Anybody good with that? Because I don't wanna go through the calc if this is a bad plan.  :V

Doll.S CUBE

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #173 on: February 07, 2011, 12:52:42 AM »
Nah, we could take them from what I see, we just have to attack carefully. The group at the bridge seem to be content staying where they are so we just have to deal with one or two enemies after we take care of the three before us. But I'll go with the defense plan if it all of you agree.

theshirn

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #174 on: February 07, 2011, 12:57:24 AM »
YOU ARE ALL COWARDS

STAND AND FIGHT

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #175 on: February 07, 2011, 10:30:35 AM »
I think I found a less drastic solution, but it's still a retreat.

Youmu to O3
Byakuren to O4, heal Youmu.
Sanae to P6
Meiling to O6, take my tea and drink.
Alice summon France on O5.
France moves to O7, because Meiling can't take sword-fire-axe *even from full*.
Rumia to O5
Tenshi to N6, drink that sake.

We should be safe and then we kill all their asses the next turn.  I'd appreciate a double-check though.

EDIT - Putting Meiling in the center so fairies can't just walk around the end and shank her.
« Last Edit: February 07, 2011, 10:42:05 AM by Sophilia »
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #176 on: February 08, 2011, 02:11:55 AM »
Tenshi to N6, drink that sake.
You sure you don't wanna drink a tea from someone else instead?

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #177 on: February 08, 2011, 02:23:45 AM »
It would work with a tea - but I don't see a way to get one to her right now, since I'm giving mine to Meiling.  The other characters with teas either can't reach her (you, Nazrin) or would get in the way of the plan. (Kogasa)  We could have Byakuren do it if we shuffle the turn order around and move Alice to Q3, and Youmu takes Kogasa's tea...
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Third Eye Lem

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #178 on: February 08, 2011, 03:25:59 AM »
I'm just saying we should hold off on the big healing items when we can, but that's just me. If you can work with something else, that's good. If not, it's not a huge deal.

Sophilia

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Re: Sake Emblem (2nd Official Game Thread)
« Reply #179 on: February 08, 2011, 02:54:26 PM »
derp i am an idiot - if we're moving Alice then people can go places!

FINAL ORDERS -
> Alice to Q4, summon France on Q5
> Sanae to P6
> Youmu to O4
> Byakuren to O3, heal Youmu
> Rumia to O5
> Kogasa to N5
> Meiling to O6, take Sanae's tea and drink it
> Tenshi to N6, trade sake for Kogasa's tea, drink tea
> Cirno hold
> Rinnosuke hold
> France to O7

I completely recuse myself from next turn.  Don't want to hijack the entire team again.  Here's hoping there even is a turn after that one.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.