Thank you for the tip on the memory allocation for the game through the stream.ini file. As for the Stream.ini file, under the devkit_memory there is the line for cars, set at 12. Just to make sure, is this how many cars the game will load at one time? Will it hurt if I set this higher for more heavy traffic?
My shooting button is set for LMB which is what I had set for Non Directional Lasers last time and it worked fine. Any other ideas for that one?
EDIT: After the memory upscale, NONDLR now works, so idk what to say...
The flying problem is my main concern at this point since it almost works, but then goes white. Just a little information, on a different computer, I imported a Titanic model which I replaced the coastguard model. Came out really nice. The resemblance and detail of it is spectacular as well. If I try to turn while going backwards [or in some circumstances get flung really high in the air at fast speeds which is caused by turning backwards], I have a high chance of randomly causing the screen to do the same thing as flying. It has nothing to do my graphics driver. It is updated to the latest on both computers.
And if anyone has a solution to why my game randomly plays in fast forward at random intervals, help would be appreciated. I do not have the fast game play cheat in action since I actually dislike the cheat to begin with, but the game revs into fast mode extremely highly often at any given time whether I'm in a car, on foot, moving or just standing there. The clock shows the proof of the speed up. and not a graphical issue
udon.txd is in the models\txd folder. Remember the game immediately exits upon pressing the activation of this spell. I have tried one spell at a time just to make sure but the result is the same.