| ~Hakurei Shrine~ > High Score Entry! |
| 東方封魔録 ~ the Story of Eastern Wonderland |
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| Shimatora:
Easy - ReimuB S-TORA - 14,922,620 - C - Screenshot First proper run back playing SoEW. Now using my fight stick so I'm messing up here and there, here's to getting used to it. I have a few ideas of how to reach 18m and above, so that'll be my main goal. Easy - ReimuB S-TORA - 15,894,040 - C - Screenshot |
| Karisa:
Wait, SoEW is getting activity for once? I guess I'll submit a run of my own too. Easy - ReimuB Karisa - 19,321,840 - C - AutofireOn - Video Well, the top Easy score is higher than the top Hard score now. (I suppose someone will fix that eventually?) Still some room for improvement-- I think 20m will be possible. Notable losses include 3 deaths to stage 4 (which reset the power item chaining-- this is why it's better to wait until Mima's final phase after the last non-death power item). It's also possible there's a better stage portion strategy for stage 4, e.g. waiting for the enemies that start lower on the left/right to circle higher for a chance at 51200s there. Also I need to figure out how to manage Marisa's health enough to defeat her between the 7th set of orbs and the self-destruct (which as far as I can tell happens when the 8th set would spawn), since it's worth 200,000 extra points. If I keep shooting that normally happens between the 3rd and 4th sets of orbs. I think she might be invincible whenever she has orbs, actually-- I tried out constant shooting when the orbs are out, even during the go-inside-the-orbs attacks, and she never died mid- orb phase. The orbs are worth 50,000 each (so 200,000 per set), though, so it's definitely worth "timing out" over not destroying all 7 sets. Edit: By the way, if I calculated correctly, a death costs about 400,000 from lost power minus any lucky high-value point items spawned (assuming you collect enough power items to reach 12800 again after the death), plus another 1000*[# of point items collected in the stage] from the clear bonus (in practice, about 40k in stage 3, 60k in stage 4). This does not include losses from any point items that drop during the death, or from having fewer lives to suicide away at the end. In other words, not dying is pretty relevant, at least on lower difficulties. It's possible a bomb-for-items strategy might be more profitable with all of Lunatic's revenge bullets flying around though. This means 20m might be doable with my current strategies simply by not dying. --- On a different note, adding autofire labeling to SoEW too. Please indicate whether or not you use it from now on (as well as for past runs if possible). |
| KirbyComment:
Easy - ReimuC KirbyComment - 16,017,710 - C - AutofireOff - Screenshot1 - Screenshot2 In the previous posts where I posted my Normal and Extra scores, I accidentaly picked ReimuB while I actually used ReimuC for that score, so that needs to be corrected. I guess I was so used to ReimuB being the attack type that I wasn't paying attention to it :P |
| Karisa:
--- Quote from: KirbyComment on November 15, 2014, 03:19:43 PM ---In the previous posts where I posted my Normal and Extra scores, I accidentaly picked ReimuB while I actually used ReimuC for that score, so that needs to be corrected. I guess I was so used to ReimuB being the attack type that I wasn't paying attention to it :P --- End quote --- Fixed. (Also, no need to report the post if you're posting about mistakes in the scoreboard-- one of us will see it anyway when updating.) I assume your previous submissions were also without autofire? Interesting to see submissions with ReimuC score that high, anyway-- I always thought the low speed was a more significant item-collection disadvantage than that. But then again, SoEW is a very unexplored game. |
| KirbyComment:
--- Quote from: Karisa on November 16, 2014, 01:37:10 AM ---Fixed. (Also, no need to report the post if you're posting about mistakes in the scoreboard-- one of us will see it anyway when updating.) I assume your previous submissions were also without autofire? Interesting to see submissions with ReimuC score that high, anyway-- I always thought the low speed was a more significant item-collection disadvantage than that. But then again, SoEW is a very unexplored game. --- End quote --- I'll just report them next time. I posted about it first because I didn't notice the "report to moderator" option, so I ended up doing both, so yeah. All other runs were indeed without Autofire. I don't think I really need it (plus I don't think it works with the emulator I use), so everything from me will be AutoFireOff. |
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