~Hakurei Shrine~ > High Score Entry!
東方封魔録 ~ the Story of Eastern Wonderland
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Zil:
Easy - Reimu A
Zil - 13,438,440 - C - Screenshot

Wasted lives and bombs. I forgot that both Mima and the midboss drop extra lives. I'm not sure how relevant the clear bonus is either. Finished with 4 extra lives and only gained about a million. It might be best to suicide all but one life for the point items that (sometimes) get dropped.
Shimatora:
Easy - Reimu B
S-TORA - 13,018,700 - C - Screenshot

The best run I got out of today. Pushing higher tomorrow. (or today now, heh.)

Nice score Zil! I'll see what I can do to beat it!
Karisa:

--- Quote from: Zil on November 09, 2012, 12:17:43 AM ---I'm not sure how relevant the clear bonus is either. Finished with 4 extra lives and only gained about a million. It might be best to suicide all but one life for the point items that (sometimes) get dropped.
--- End quote ---
I think SoEW's end-of-game non-Extra clear bonus is a static 1 million. Even if it isn't, you get no point items at all in that stage (other than possibly some from dying), so the clear bonus wouldn't be significant regardless.

I have almost no idea on how to score in SoEW, anyway. The unreliably obtainable (due to random enemy spawn points and drops, and no way to auto-collect) 51200(x?)-value items make way too much of a difference. Though I think planning bombs for point items like in LLS still scores higher than not dying to keep the power item value high, especially since that there are 9 lives (2 + extends at 1m, 2m, 3m, 5m, 8m, stage 4 2nd midboss, Mima) to make use of and you can't hold more than 5 at once. Except perhaps in Extra, where you only get 1 extra bomb by dying, and you actually do get a variable clear bonus, which doesn't seem to be explained on the wiki (it doesn't match the formula used for the stage 1-4 clear bonuses).
chirpy13:
Easy - ReimuA
Chirpy13 - 14,075,400 - C - Screenshot

I don't remember this game very well.  Lots of really dumb deaths, ramming into enemies and things.
Zil:
Easy - Reimu B
Zil - 14,649,900 - C - Screenshot

Better use of bombs this time, and better item collecting. Type B's homing is helpful, though A's speed in naturally helpful for grabbing items. Not sure which is best, though I'm leaning toward A. Some other things:

- I killed myself a bunch of times against Mima, and the clear bonus still came out to be around 1 million. I think it's probably good to suicide for items.
- Further, I think you drop more power if you're at full power when you die, so suicides would be best at low power levels in that case.
- Marisa dropped a big power item this time. I don't know where it came from, though it happened while I was bombing. Maybe one of her options dropped it. It might be possible to milk the battle for power items then, using suicides + bombspam.
- I -think- the end of stage bonus takes number of point items collected into consideration, though it's unlikely that the last stage does. (There are no point items in that stage aside from potential suicide items.) So it's probably better to mass-suicide in an earlier stage. (i.e. against Marisa.)

Edit after seeing Karisa's post: Okay then, yeah. No reason not to suicide early. Then stage 5 gives you tons of power items, so it's probably good to be at full power there. Just how does power item value work? Is it like EoSD? I haven't checked the wiki yet, actually.

Second edit: Yeah it's like EoSD. That might make suicides tricky. Maybe not worth it even, since collecting items on Easy isn't so hard without bombing. I'll have to try a run without deaths everywhere.
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