~Beyond the Border~ > Rumia's Party Games
Sake Emblem - Strategical RPG (Discussion Thread)
AMZYoshio:
Well I'm trying to think of something, and I'm having a hard time to think of specifics. It sounds good to hear "maybe roleplaying elements", but we'd need to iron out what these things would mean. I was going to add supports in soon (very soon) via a story element, but I don't know how much that'd keep you interested (probably not too much).
So any suggestions, please, do tell.
Pesco:
I meant roleplaying as in putting some flavour into your actions and fluffing posts. It'd keep the game from simply being about number crunching.
From Yoshio's end, perhaps you can reward good posting with some bonus % to stuff like hits.
AMZYoshio:
That'd hardly be fair to the difficulty though, don't want the game to be TOO easy (as far as the extra % goes). Besides, I have been (Secrelty) been mostly fair (if not unfair to the enemies) as it is, by directing enemies away from epically screwing you guys, or ignoring the 1% difference between a hit or miss if you have like 90+% sometimes.
I will be adding supports though, and perhaps some more story elements into each map as so it's not just "kill all enemies". Fair?
Third Eye Lem:
I've been looking forward to the Supports for some time now, I'm more concerned about people making their moves and deciding on something so we can keep going. I've noticed the battles haven't been making much progress as of late, and it's apparently become difficult for us to get together on IRC (really?), so I suggest this (mostly because I haven't been participating lately myself): if the tacticians have one or more plans we can't decide on, you should contact me and I'll look over them. That should help us make some progress at least.