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Sake Emblem - Strategical RPG (Discussion Thread)

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AMZYoshio:

I have an amazing idea for a game, and I spent quite a while putting all the mechanics together in writing, even if I did borrow a lot of it.

Short version of the game's mechanics:

The game will play like Fire Emblem, and it will feature numerous Touhou Characters.

To those who haven't played Fire Emblem, the game will be basically played as such: I will post a picture of the current map and everybody's positions, and then the team of players has to decide, based on their characters, classes, items, etc. what to do next. This includes Moving, attacking enemies, healing teammates, trading items, and such. Each map is divided into tiles, and each tile will have a respective attribute to it, e.g. Grass is just normal, mountains act as walls and give defensive bonuses, etc. In essence, it's a strategical RPG.

The first thing that will need to be done to start this game is to choose a party of people, of which I have typed up a good list of candidates. The game can properly begin when there are at least 8 people agreed to be a character, although 10 would be nicer, with a maximum of 12. Those 8-12 people choose a character, but in their choosing they have to be wise - This game is cooperative, and a balanced team must be formed, or else the team will suffer dire consequences in a map if not careful.

The 8-12 people's goal for each respective map varies, but usually is one of the following: Defeat all enemies, Capture a certain point, or Survive a number of turns.

As the characters battle and make use of their skills, they will gain experience, which in turn will level them up. Leveling up to level 20 will grant a character an automatic Class Change, and from there their level is reset to 1, with a maximum of 20 again. There are certain classes that are an exception to this rule, and will be addressed in their description.

If a character dies, they're dead for good. Levels (maps) can be restarted any number of times needed to pass the it, although bonuses are given out if the level is completed on the first try.

I will act as any NPC, and I will calculate battle results based on the character's stats in each battle. I have a full set of DnD dice, including a 100 sided dice, that I will use to calculate chances.



Current Players (Bold+Underline = Confirmed)

Name....................................Character....Class

Hourai...................................Nazrin...........Thief
Pesco....................................Murasa.........Pirate
Herasy...................................Kogasa........Pegasus Knight
Shim......................................Cirno............Axe Trainee
Schezo..................................Byakuren.....Cleric
Lem........................................Reimu..........Lord
Doll.........................................Alice.............Mage
Berzul....................................Meiling........Fighter
Sacchi....................................Youmu........Myrmidon
Gumba...................................Rumia.........Dark Mage
Sophilia.................................Sanae.........Cavalier
PX...........................................Tenshi........Soldier

12 total players, max of 12

All Slots Filled~

Battle Generator
Game
Game (Thread 2)

Hanged Hourai:

This looks very fun and interesting. If you want to do it, you can count me in!

Pesco:

Sounds similar to something we did before. Gimme a slot.

Sana:

Wait, so it's text-based Fire Emblem? Whaaaaat

Joining for glorious pegasi!

theshirn:

In, but post your rules and mechanics.  Balance is tricky if you're playing around with this; let's see what you've got, and maybe we can all tweak it together.

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