Update for v0.3:
- Huge performance upgrade. A lot less is going on every frame in general. If you had slowdowns before, you might be completely fine now. Tested on several bad PCs, getting full speed.
- Hit sparks are in.
- Combo counter changed
http://boonce.org/up/9216_newcombocounter.png- Chen is almost done, just one spellcard to go.
- Jumps are properly curved, aforementioned bug is gone.
- Jump canceling after connecting with a move or having it blocked is in.
- Spellcard scripts that can spawn multiple bullets and define how many frames they spawn the bullets at were added.
- Huge upgrade to scripting of normal bullets, and scripting of movement types. Things like homing and familiars are now much more possible in the engine, and Chen makes use of these.
- Properly angled bullets.
- Marisa's 6C and Master Spark now have big charge time outside of a combo, and an effect to show it's charging so you can react to it.
- If your opponent has a spellcard out, your hitbox vs projectiles shrinks to an 8x8 square.
- Animated spellcard bgs, with the ability to have it unique for each character.
There's probably more I'm forgetting, it'll be out in a few days I think.