Author Topic: Iku Quest Dos - A Z-Machine Adventure  (Read 55297 times)

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #960 on: October 19, 2010, 01:03:29 AM »
>"Well, I suppose all I can do is try to guide her through this turbulent time as best I can, and not embody the condescension she feels from others. I think there's still a lot of uncertainty ahead, for all of us."

>"It makes me happy to hear you care so strongly," says Lady Hinanai, smiling a little. "It gives me hope for her yet. All I can say is not to let her gruff exterior or overreactions throw you off. She may be mischievous to a fault, but she isn't a bad person."

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #961 on: October 19, 2010, 01:15:56 AM »
>"I don't believe so, either. Frustrating at times, certainly. But I like to think she cares more about certain things that she likes to admit. I will do my best for her."
>"In any case, I think I should take my leave of you now. There is much still to be done regarding the islands' fall, and the sooner answers can be found, the better for all of us. Be well, Lady Hinanai."

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #962 on: October 19, 2010, 10:09:44 AM »
>"I don't believe so, either. Frustrating at times, certainly. But I like to think she cares more about certain things that she likes to admit. I will do my best for her."
>"In any case, I think I should take my leave of you now. There is much still to be done regarding the islands' fall, and the sooner answers can be found, the better for all of us. Be well, Lady Hinanai."

>Lady Hinanai nods. "I wish I could offer you more to help out, but I am afraid that I don't have much. But thank you, again, for taking care of her."

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #963 on: October 19, 2010, 10:21:40 AM »
>Smile
>"You're more than welcome. Farewell."
>Exit the house

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #964 on: October 19, 2010, 10:37:32 AM »
>Smile
>"You're more than welcome. Farewell."
>Exit the house

>She bows toward you in reply.
>You leave the house, to see Cirno presiding over the two faeries, arms crossed and a grim expression on her face. The other two seem to be in the middle of a rock-scissors-paper contest. As you watch, they both play scissors and groan.
>"Round ten," Cirno says solemnly.

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #965 on: October 19, 2010, 10:39:15 AM »
>Perhaps it might be best if we told Eirin ourselves...
>If the fairies don't accost us first, fly back to the square

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #966 on: October 19, 2010, 10:44:58 AM »
>Perhaps it might be best if we told Eirin ourselves...
>If the fairies don't accost us first, fly back to the square

>Perhaps so.
>The faeries leave you alone as you pass by, going into round ten and both using rock.
>You make your way back toward town square. Most of the wounded have moved on now, and there is little activity to be seen. As such, it's not hard to pick out Eirin.

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #967 on: October 19, 2010, 10:52:43 AM »
>Fly down to Eirin
>"Excuse me, Eirin, but after you're finished here, would you have time to see to another celestial not far from here? She injured her head in the fall."

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #968 on: October 19, 2010, 10:56:54 AM »
>Fly down to Eirin
>"Excuse me, Eirin, but after you're finished here, would you have time to see to another celestial not far from here? She injured her head in the fall."

>You fly down to Eirin, and ask her to examine Yumei.
>She sighs. "Of course she did. Very well, where is she?"

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #969 on: October 19, 2010, 10:59:43 AM »
>"In the house next to the barn, by the peach trees."
>Point in the correct direction
>"It's just that the people with her are concerned for her."

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #970 on: October 19, 2010, 11:24:51 AM »
>"In the house next to the barn, by the peach trees."
>Point in the correct direction
>"It's just that the people with her are concerned for her."

>"Of course they are," says Eirin. "Who wouldn't be concerned? I'll look into it on my way back home, you need not worry about anything."

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #971 on: October 19, 2010, 11:32:02 AM »
>"Thank you again, Eirin."
>The forested isle Lady Hinanai mentioned is roughly on our way back to the human village, correct?
>If so, fly there

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #972 on: October 19, 2010, 11:39:33 AM »
>"Thank you again, Eirin."
>The forested isle Lady Hinanai mentioned is roughly on our way back to the human village, correct?
>If so, fly there

>She nods, as she starts to examine another celestial.
>That island would be to the east and the human village is to the northeast.  So it is not really on the way.

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #973 on: October 19, 2010, 11:42:01 AM »
>We can afford a little detour. Head there anyway

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #974 on: October 19, 2010, 12:12:50 PM »
>We can afford a little detour. Head there anyway

>You head westward, toward the forested Island. You pass over the Bamboo Forest, and significant amount of the Forest of Magic. Along the way you pass a couple small islands of no real significance and one that is occupied mostly by a lake, a popular place for bathing. Soon you approach the forested isle. There are some faeries, of both worlds, flying around it. There is some isolated danmaku among them, but nothing large-scale. The there is a small mountain on the isle, and practically the whole place is obscured by forests, feeling much like the forest below. You can see a pond here and again.

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #975 on: October 19, 2010, 12:21:13 PM »
>Do we see, or know of any particular places of habitation on the island?
>If so, go there
>Otherwise, try to get a closer look and see if we can find any

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #976 on: October 19, 2010, 12:54:05 PM »
>Do we see, or know of any particular places of habitation on the island?
>If so, go there
>Otherwise, try to get a closer look and see if we can find any

>Not at a glance, things are pretty heavily forested. Even with a closer look, you really aren't finding any.

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #977 on: October 19, 2010, 12:59:28 PM »
>Can we see any sign of paths or trails?
>The forest is large enough that wandering around it aimlessly in hopes of finding something would likely be fruitless, correct?
>Assuming we can see no trails, and the forest isn't fairly tiny, look around for a nearby group of peaceable looking Bhava-Agran fairies

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #978 on: October 19, 2010, 01:05:57 PM »
>Can we see any sign of paths or trails?
>The forest is large enough that wandering around it aimlessly in hopes of finding something would likely be fruitless, correct?
>Assuming we can see no trails, and the forest isn't fairly tiny, look around for a nearby group of peaceable looking Bhava-Agran fairies

>If you can't see something like houses, you are most definitely not going to see something like trails.
>The island isn't that large.

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #979 on: October 19, 2010, 01:10:59 PM »
>Well, it's possible that trails would extend out of the forest, while the houses would be inside it
>Still, find a nearby group of peaceable looking Bhava-Agran fairies and approach them

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #980 on: October 19, 2010, 01:38:11 PM »
>Well, it's possible that trails would extend out of the forest, while the houses would be inside it
>Still, find a nearby group of peaceable looking Bhava-Agran fairies and approach them

>You try to find a nearby group of peaceful-looking group of Bhava-Agran faeries. This is impossible; it doesn't seem like there are any groups that are purely Bhava-Agran.
>You approach a peaceable-looking group nearby, a dozen or so of them perched in a tall tree that stands over most of the forest. A few seem to be discussing amicably among themselves, while a couple others seem to be involved in some kind of game with their hands. There's also a Gensokyoan Faerie and a Bhava-Agran faerie kissing rather passionately on their own branch, you would if they're going to fall off or not. None of them see to take much note of your approach.

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #981 on: October 19, 2010, 01:47:37 PM »
>Go up to the group that's currently chatting
>"Excuse me, but I'm looking for a celestial that lives on this island. Do you know where there are any houses around here?"

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #982 on: October 19, 2010, 02:13:54 PM »
>Go up to the group that's currently chatting
>"Excuse me, but I'm looking for a celestial that lives on this island. Do you know where there are any houses around here?"

>You approach the chatters. "Warning, Warning!" cries one of them, "A huge oarfish: Palace Messenger, Is approaching fast!"
>The rest turn to to face you as you ask your question. "Um, we have houses all over," says one of the faeries.
>"Unless you mean the celestials," says another, "They're by the big pond."

>_

Kilgamayan

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #983 on: October 19, 2010, 02:17:54 PM »
> Point at the first one that spoke.
> "NO REFUGE!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #984 on: October 19, 2010, 02:18:26 PM »
>Can we tell which pond is the 'big' one?
>If not, ask them to indicate which
>"Yes, I did mean the celestials. And thank you."
>Head towards said pond

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #985 on: October 19, 2010, 02:39:28 PM »
> Point at the first one that spoke.
> "NO REFUGE!"


>You point to the first one that spoke and cry "NO REFUGE!"
>She stares at you in open-mouthed shock. "That's what you think!"

>Can we tell which pond is the 'big' one?
>If not, ask them to indicate which
>"Yes, I did mean the celestials. And thank you."
>Head towards said pond

>You think so, there's one that is a bit larger than the other two.
>"You're welcome!" says the second faerie as you depart.
>You approach the largest of the ponds. Flying close to the surface, you can see underneath the tree line, and see several houses not too far from its banks.

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #986 on: October 19, 2010, 02:55:43 PM »
>Head towards the houses
>Can we see any celestials about?

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #987 on: October 19, 2010, 03:15:43 PM »
>Head towards the houses
>Can we see any celestials about?

>You head toward the houses, and do not see much activity. There is one celestial approaching the pond with a bucket in hand. She nods as you approach. "Welcome, Messenger."

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #988 on: October 19, 2010, 03:19:16 PM »
>You approach the chatters. "Warning, Warning!" cries one of them, "A huge oarfish: Palace Messenger, Is approaching fast!"

This made my morning.

> What time is it?
> When did Minoriko say we should do something about the snake problem?

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #989 on: October 19, 2010, 03:22:41 PM »
> What time is it?
> When did Minoriko say we should do something about the snake problem?

>It's about noon now. Maybe a little bit past it.

>_