Author Topic: Iku Quest Dos - A Z-Machine Adventure  (Read 55356 times)

E-Nazrin

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #720 on: October 15, 2010, 07:35:17 PM »
>"Not like Remilia or Yuyuko or anyone else thought ahead, either," says Marisa. "I'm onto your conspiracies, though. Did you really think no one would suspect the Lunarians?"

I was right. 8)

... well, half-right. It really doesn't seem like Tenshi was involved.

The obvious guess is that this is Mokou's house, but doesn't Tokiko live around here, too?
There was something here once. Wonder what...

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #721 on: October 15, 2010, 08:51:19 PM »
We managed to avoid the fight with Reimu by asking her to confirm Tenshi stole the Sword of Hisou (Sp?) from the shrine. It proved the Celestians weren't involved, but now that we have to worry about Tenshi's well being, it didn't seem like a good idea now.

Also, are we really going to make Mokou's house the site of our danmaku? Just because a fight is pointless doesn't mean we have to avoid it at all costs.

Kilgamayan

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #722 on: October 15, 2010, 09:48:59 PM »
Well, no noise suggests Marisa didn't follow us here, which was half the goal of getting to an open area.

The other half was using the house as a shield - I wonder if Marisa will really start shooting up Mokou's home just to get to us. Mokou, who's very powerful, immortal and known to have a temper and cranky tendencies and use vulgar language.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #723 on: October 15, 2010, 09:57:57 PM »
>Do there appear to be any scorch marks around the terrain surrounding the house where no bamboo grows? Or is the bamboo relatively close to the house?

I was right. 8)

Remember, just because Marisa thinks they said they were involved doesn't mean they ACTUALLY did. You can see how little Marisa was willing to listen to us; I can think of multiple ways she could reach that conclusion without it actually being true.

Hello Purvis

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #724 on: October 15, 2010, 10:04:06 PM »
>Do there appear to be any scorch marks around the terrain surrounding the house where no bamboo grows? Or is the bamboo relatively close to the house?

>You see no signs of scorch marks, but there is a bit of a clear area around the house.

>_

Kilgamayan

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #725 on: October 15, 2010, 10:20:56 PM »
Fortune favors the bold!

> Knock on the back door.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #726 on: October 15, 2010, 10:22:10 PM »
Fortune favors Diebold!

> Knock on the back door.

>You knock on the door.
>"Um, who is it?" comes a small and distant-sounding voice. It's a bit hard to hear.

>_

Kilgamayan

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #727 on: October 15, 2010, 10:24:35 PM »
> "My name is Iku Nagae. I come from Bhava-Agra, the land of the celestials."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #728 on: October 15, 2010, 10:25:53 PM »
> "My name is Iku Nagae. I come from Bhava-Agra, the land of the celestials."

>There is a pause.
>"Those are a lot of strange words," the muffled voice answers at length, "Please go away."

>_

Kilgamayan

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #729 on: October 15, 2010, 10:27:04 PM »
> "Marisa has gone crazy. I can't go away!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #730 on: October 15, 2010, 10:42:24 PM »
> "Marisa has gone crazy. I can't go away!"

>"She what? Then you need to really need to go away right now!"

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #731 on: October 15, 2010, 10:49:06 PM »
>"You would be so bold as to refuse shelter to a person in great need?"

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #732 on: October 15, 2010, 10:51:16 PM »
It's less about her being bold than being scared out of her wits. And in all fairness, what can she possibly do to shelter us?
My concern is that us talking will attract Marisa to our location. She can't see through the bamboo, but she can still hear. I'm be just as inclined to leave and go elsewhere, quickly.

Kilgamayan

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #733 on: October 15, 2010, 10:53:21 PM »
I'd be content with asking her for somewhere else we can go and then leaving once we get info.

> Recall known information about a Fujiwara no Mokou.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #734 on: October 15, 2010, 10:54:06 PM »
>"You would be so bold as to refuse shelter to a person in great need?"

>"I don't want her here! She's too scary!"

>_

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #735 on: October 15, 2010, 10:54:32 PM »
... :<
Can we, like, for just once in this entire game not outright reject everything Zakeri says?

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #736 on: October 15, 2010, 10:56:53 PM »
... :<
Can we, like, for just once in this entire game not outright reject everything Zakeri says?

Sorry, I'm not meaning to outright reject anything, just stating my evaluation of the situation. You do realize whose house this almost certainly is at this point, right?

> Recall known information about a Fujiwara no Mokou.

Kilgamayan

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #737 on: October 15, 2010, 10:57:28 PM »
> "Then where can I go?"
> Recall known information about a Fujiwara no Mokou.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #738 on: October 15, 2010, 11:05:32 PM »
I know this case is a bad example, since nothing happened, but my ability to play this game seriously, and to have fun with this game are completely hampered. I understand you have ideas about how we should play, and that my ideas differ, but the end result of this appears to be that whenever I suggest something, or give out advice, I'm completely ignored, and whenever I try to imput a command, as long as the command affects the story outside of having Purvis give the group a pointless one-liner about how the action had no effect, someone will be there to jump in and go "No, redact that."

I apologize to Purvis for bringing this out in the middle of his game. I know he tries his hardest to make this game fun, and intriguing, and I appreciate his effort, but I feel like I'm just being completely shut out of the fun here. I just give up.

Again, I'm sorry, Purvis.

Hello Purvis

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #739 on: October 15, 2010, 11:08:42 PM »
> "Then where can I go?"
> Recall known information about a Fujiwara no Mokou.

>"I don't know!"
>You know she is a kind of an aberration in the wheel of life, death, and reincarnation. Supposedly, she is quite powerful. You've seen her around human town, you think it was hear anyways, but you've never spoken to her. Supposedly she is close to the school teacher.

>_

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #740 on: October 15, 2010, 11:12:00 PM »
...whenever I try to imput a command, as long as the command affects the story outside of having Purvis give the group a pointless one-liner about how the action had no effect

All I can say (and I have a poor memory for these things, so I'm taking your word that this is true), if I'm doing that repeatedly, it suggests that the actions suggested weren't well thought out or clashed terribly with something. This sais, I would ask you to stick it out a bit more.

Kilgamayan

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #741 on: October 15, 2010, 11:15:40 PM »
I believe Zakeri's more frustrated with his fellow players than the parsing.

I get the distinct feeling Fightest is in the same boat.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #742 on: October 15, 2010, 11:47:01 PM »
All I can say (and I have a poor memory for these things, so I'm taking your word that this is true), if I'm doing that repeatedly, it suggests that the actions suggested weren't well thought out or clashed terribly with something. This sais, I would ask you to stick it out a bit more.

No, you haven't done anything, Purvis. That's why I went on 'bout how I know you're trying to make this fun.

E-Nazrin

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #743 on: October 15, 2010, 11:50:19 PM »
Guys. This is Tokiko's house. Let's not get the poor girl involved. =V

All I can say (and I have a poor memory for these things, so I'm taking your word that this is true), if I'm doing that repeatedly, it suggests that the actions suggested weren't well thought out or clashed terribly with something. This sais, I would ask you to stick it out a bit more.

I'm going to presume this latest flareup is about this exchange:

>"You would be so bold as to refuse shelter to a person in great need?"

>"I don't want her here! She's too scary!"

Which makes me suggest that the action got an appropriate response from the person you're talking with but didn't achieve the goals you intended. Tokiko doesn't want to get involved, and there's not very much she can provide to help. It's not the noblest move, but it's understandable to reject the request, regardless of whether you sound entitled to it or not.

I know it hurts when things blow up in your face like that, but it happens.

>How loudly are we talking? Any idea how far it would carry into the forest?
>"Do you know the way to Eintei?"
There was something here once. Wonder what...

Kilgamayan

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #744 on: October 15, 2010, 11:59:10 PM »
Again, that's not what Zakeri is talking about. >_>

> "Or the way to anywhere else that might help?"

(Also yes we're aware it's Tokiko's place.)
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #745 on: October 16, 2010, 12:09:20 AM »
>How loudly are we talking? Any idea how far it would carry into the forest?
>"Do you know the way to Eintei?"

>Not that loudly, thankfully.
>"No. But I think it's pretty deep in the bamboo."

> "Or the way to anywhere else that might help?"

>"Um...maybe you could hide at Mystia's?"
>There's a pause. "You're not going to go away, are you?"

>_


Blitzer

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #746 on: October 16, 2010, 12:42:37 AM »
>How close is Marisa, anyways?

Nevermind, but this post can't be deleted.
« Last Edit: October 16, 2010, 12:44:27 AM by Valkyrie Lupia Blitzer »

Kilgamayan

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Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #747 on: October 16, 2010, 12:54:19 AM »
> "I don't know where to go. Finding you was an accident."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #748 on: October 16, 2010, 12:59:56 AM »
> "I don't know where to go. Finding you was an accident."

 >There is a pause.
>"Well fine, get in here before she sees you!"

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Iku Quest Dos - A Z-Machine Adventure
« Reply #749 on: October 16, 2010, 01:01:22 AM »
> Enter the door we knocked on and close it behind us once we're inside.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"