Author Topic: Maribel Quest Abridging - A Z-Machine Adventure  (Read 54278 times)

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #600 on: September 18, 2010, 05:22:48 AM »
>Quickly fly back out the front door of the mansion
>Glance back towards the construct when we can

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #601 on: September 18, 2010, 05:31:54 AM »
>Quickly fly back out the front door of the mansion
>Glance back towards the construct when we can

>You make your way back to the front doors. Unfortunately, much of the gain in distance you made from the window impeding the Construct are lost as you open the doors to the Foyer.
>You fly through the Foyer, the Construct still chasing you, and out the front doors again.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #602 on: September 18, 2010, 05:35:19 AM »
>Keep going a little bit more
>How much distance do we have between us and it, now?

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #603 on: September 18, 2010, 05:40:01 AM »
>Keep going a little bit more
>How much distance do we have between us and it, now?

>You keep going!
>Glancing back, you can see it is about three yards behind you.
>You are definitely getting worn out.

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #604 on: September 18, 2010, 05:43:56 AM »
>Make another attempt to stop time
>If it succeeds, spin around, and put every bit of energy we have into reaching that book
>Grab it and pull!

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #605 on: September 18, 2010, 05:53:14 AM »
>Make another attempt to stop time
>If it succeeds, spin around, and put every bit of energy we have into reaching that book
>Grab it and pull!

>You try again, and still do not succeed. It cannot be too long, now, though.

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #606 on: September 18, 2010, 05:56:20 AM »
>Keep flying. Try to move past Renko and Patchouli at such an angle that the construct doesn't come right on top of them, but still gives them a good angle to fire at it. Maybe something can shake it off for a moment?
>"I... can't keep this up much longer!"

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #607 on: September 18, 2010, 05:57:49 AM »
> Inventory.

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #608 on: September 18, 2010, 06:23:35 AM »
>Keep flying. Try to move past Renko and Patchouli at such an angle that the construct doesn't come right on top of them, but still gives them a good angle to fire at it. Maybe something can shake it off for a moment?
>"I... can't keep this up much longer!"

>You are already passing by Renko and Patchouli, who have already taken the initiative to fire on it. You think you see some other fire from the direction of the fountain.
>"I hope you have a plan!" Renko shouts, as she starts to chase after it.
>"Oh my," comes that airy voice. "You've almost given it something kind of like an emotion."

>_

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #609 on: September 18, 2010, 06:25:30 AM »
>Keep running
>To Renko: "Sorta. I just need a little more time!"
>To Koishi: "Is that... a good or a bad thing, from your perspective?"
>Glance towards the fountain. Who else is shooting at it?

Kilgamayan

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #610 on: September 18, 2010, 06:36:04 AM »
> Oh good, we pissed it off. That's much better than what it was doing before! <_<
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #611 on: September 18, 2010, 06:43:58 AM »
>Keep running
>To Renko: "Sorta. I just need a little more time!"
>To Koishi: "Is that... a good or a bad thing, from your perspective?"
>Glance towards the fountain. Who else is shooting at it?

>You keep running!
>"Okay!" says Renko, "I hope this is good, because it doesn't care what I'm doing to it!"
>"I have no idea! It's mind, as it were, still doesn't make any sense at all."
>You are pretty sure it's Hatate.

>_

Kilgamayan

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #612 on: September 18, 2010, 06:47:13 AM »
> Oh good, we pissed it off. That's much better than what it was doing before! <_<
> "Patchouli! Take five!"
> To Koishi: "I guess the anger isn't enough for you to work with? This thing is something else."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #613 on: September 18, 2010, 06:53:10 AM »
> Inventory.


>Your Inventory Contains
>Mop Hat (Worn as Hat)
>Red Robe
>White Hakama
>Branch
>Ingredient List
>Ring of Rhythm
>Starlight Incantation Slip.
>Purple Messenger Bag
>Blue Silk Flower
>65☼
>Silver Rabbit Figurine
>Purple Dress
>Wound Sign: Pain Flow Endlessly. (Captured)
>Kakashi Spirit News
>Frilly Dark Dress
>Green Yo-yo
>Dirty Bowl
>Sanzu River Water
>Essence of the Netherworld
>Mushroom Bracelet
>White Dress (Worn as Clothing)

> Oh good, we pissed it off. That's much better than what it was doing before! <_<
> "Patchouli! Take five!"
> To Koishi: "I guess the anger isn't enough for you to work with? This thing is something else."

>"I suppose that's one way to look at it!" says the airy voice.
>You should back to Patchouli, but you don't think she heard, given the distance you've covered. She doesn't seem to be chasing anyways.
>"It doesn't have a real mind at all, there's no subconscious or anything like that. But doesn't it seem like it's learning?"

>_


Kilgamayan

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Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #614 on: September 18, 2010, 07:00:11 AM »
> A capacity for learning? Combat situation learning? In a mindless object? Wait...
> "That actually sounds like just another one of Alice's dolls, really."
> Are we still moving in a straight line?
> Where are we headed?
> Who is currently chasing the construct?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #615 on: September 18, 2010, 07:12:47 AM »
> A capacity for learning? Combat situation learning? In a mindless object? Wait...
> "That actually sounds like just another one of Alice's dolls, really."
> Are we still moving in a straight line?
> Where are we headed?
> Who is currently chasing the construct?

>"A little bit," says the airy voice. "But the dolls are backwards, they don't feel things on their own."
>You are moving in a straight line; you're over the lake now and headed northward.
>Just Renko is chasing it, though it seems Koishi is tagging along.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #616 on: September 18, 2010, 07:17:43 AM »
> So no Hatate? Shame.
> Make another attempt to stop time
> If it succeeds, spin around, and put every bit of energy we have into reaching that book
> Grab it and pull!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #617 on: September 18, 2010, 07:27:26 AM »
> So no Hatate? Shame.
> Make another attempt to stop time
> If it succeeds, spin around, and put every bit of energy we have into reaching that book
> Grab it and pull!

>You make another attempt, and time comes to a stop.
>You have to stop and reverse your momentum to reach it.. A heartbeat passes, then another.  You begin to feel the pressure.
>You reach into the hole in its chest, and grab the book. You pull! A heartbeat passes.
>The book does not seem to want to come out. You feel it budge a little, shifting in your direction.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #618 on: September 18, 2010, 07:39:25 AM »
> Come on, you! Pull harder! Pull for Renko! Pull for Patchouli! Pull for the fairies! Pull for the entire mansion! Pull for Hatate's story! Pull for all of Gensokyo! Pull to spite that stupid haughty bitch puppeteer! Pull, damnit!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #619 on: September 18, 2010, 07:53:35 AM »
> Come on, you! Pull harder! Pull for Renko! Pull for Patchouli! Pull for the fairies! Pull for the entire mansion! Pull for Hatate's story! Pull for all of Gensokyo! Pull to spite that stupid haughty bitch puppeteer! Pull, damnit!

>You throw everything into it! You pull and pull!
>Time moves once again.
>Suddenly you are jerked forward by the Construct's momentum! You grip onto the book, and it is pulled free!
>Renko flies right over you.
>The construct comes to a stop, noticing you're no longer ahead of it. It looks around, then it sees you.  It makes a beeline for you again!

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #620 on: September 18, 2010, 07:57:22 AM »
> Fly straight down as fast as we can toward the lake, still holding onto the book.
> "Oh come the fuck on!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #621 on: September 18, 2010, 08:04:27 AM »
> Fly straight down as fast as we can toward the lake, still holding onto the book.
> "Oh come the fuck on!"

>You fly straight down!
>You are rapidly running out of room before you reach the lake surface.
>Regardless, you voice your frustrations.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #622 on: September 18, 2010, 08:10:34 AM »
> Do we have time (before hitting the water) to take a quick peek behind us to see how the construct is following us?
> If so, do so.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #623 on: September 18, 2010, 08:14:48 AM »
> Do we have time (before hitting the water) to take a quick peek behind us to see how the construct is following us?
> If so, do so.

>You do!
>It is following you more or less the same way it has in the past.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #624 on: September 18, 2010, 08:15:52 AM »
> How confident are we in our ability to turn at full speed? Do we need a wide berth or can we turn on a dime?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #625 on: September 18, 2010, 08:25:02 AM »
> How confident are we in our ability to turn at full speed? Do we need a wide berth or can we turn on a dime?

>You need some space, but you think you've gotten better at that kind of thing since yesterday.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #626 on: September 18, 2010, 08:32:54 AM »
> Keep diving down as fast as we can, getting closer and closer to the water. If we are not currently "facing" the construct, rotate ourselves so we are, using the length of our body as the axis of rotation (i.e. we could see it from our POV despite being upside-down). If the construct is directly above us, ignore this rotation.
> As soon as we get to a point where we feel getting any closer to the water would probably cause us to fall into it, pull up and start flying forward, which would then theoretically be away from the construct if it is not directly above us. If it is, then pull up and fly forward anyway and don't worry about positioning.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #627 on: September 18, 2010, 08:35:52 AM »
> Keep diving down as fast as we can, getting closer and closer to the water. If we are not currently "facing" the construct, rotate ourselves so we are, using the length of our body as the axis of rotation (i.e. we could see it from our POV despite being upside-down). If the construct is directly above us, ignore this rotation.
> As soon as we get to a point where we feel getting any closer to the water would probably cause us to fall into it, pull up and start flying forward, which would then theoretically be away from the construct if it is not directly above us. If it is, then pull up and fly forward anyway and don't worry about positioning.

>You are pretty much already much too close to the water. And it is above you anyways.
>You pull out of your dive, and begin flying toward one of the banks. You don't hear a splash behind you, suggesting it didn't go into the lake, either.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #628 on: September 18, 2010, 08:37:35 AM »
> Spare a quick glance behind us to check in on the thing.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Maribel Quest Abridging - A Z-Machine Adventure
« Reply #629 on: September 18, 2010, 08:38:21 AM »
>Assuming it's still chasing us just fine, fly back to the mansion grounds and Patchouli
>"I got the book! Doesn't seem to have made a lot of difference at the moment..."