~Beyond the Border~ > Mystia's Stored Games

Maribel Quest Abridging - A Z-Machine Adventure

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Hello Purvis:


--- Quote from: Kilgamayan on September 13, 2010, 08:52:46 AM ---> Ignoring Renko, Alice and ourselves, is the foyer otherwise clear of people?
> "Words are preferable. But I don't think they're going to work, so...by any means necessary."
> How easily is our inventory accessed?
> How did the Oil of Vibration work again?

--- End quote ---

--- Quote from: DracoOmega on September 13, 2010, 08:54:18 AM --->"Well, I'd like to be able to convince you that it isn't right to steal from people like this, and have you leave of your own accord. But that isn't likely to happen, is it?"
>"Otherwise, I can stand in front of you until you feel like doing something spiteful. I think it would be a shame if it came to that, though."
>Quickly survey nearby terrain. What doors, corridors, and other obstacles are there?

--- End quote ---

>You do have Remilia, who is unconscious on the floor off to the side. But aside from that, it is just the three of you.
>You have to dig items out of your messenger bag. You have it fairly well organized, though.
>You smear the oil on something, and if it is enough it will vibrate. Rinnosuke said there should be enough to affect something up to 125 kg.
>"Very well," Alice says, as she raises her hand and sends a stream of danmaku at you!
>You do not have time to survey the terrain in detail!

>_

DracoOmega:

>Sidestep the danmaku
>Don't return fire just yet, unless she fires at us again once we're out of the way
>How high are the ceilings here? Are they large enough for that giant doll we saw on her lawn earlier?
>And if we have a moment to breath, get a rough idea of corridors and doors and such around us

Hello Purvis:


--- Quote from: DracoOmega on September 13, 2010, 09:10:18 AM --->Sidestep the danmaku
>Don't return fire just yet, unless she fires at us again once we're out of the way
>How high are the ceilings here? Are they large enough for that giant doll we saw on her lawn earlier?
>And if we have a moment to breath, get a rough idea of corridors and doors and such around us

--- End quote ---

>You sidestep it, and find the stream keeps following you!
>"Fan out!" says Alice, as dolls following her start to spread around.
>The ceiling is pretty high, it may accommodate that doll.
>Renko makes a run for it, heading for the library. "Stop her," Alice says calmly.
>You don't have enough time to look around, but you know there is a hall to the west and to the east; the doors to the west hall are open."

>_

DracoOmega:

>Keep ourself between Alice and Renko
>Continue to sidestep. If it looks like we're being forced towards a wall, use a burst of flight to get over the stream and onto the other side of it
>If dolls break off towards Renko, fire on them
>Otherwise, launch a burst of danmaku towards Alice

Hello Purvis:


--- Quote from: DracoOmega on September 13, 2010, 09:18:51 AM --->Keep ourself between Alice and Renko
>Continue to sidestep. If it looks like we're being forced towards a wall, use a burst of flight to get over the stream and onto the other side of it
>If dolls break off towards Renko, fire on them
>Otherwise, launch a burst of danmaku towards Alice

--- End quote ---

>You cannot get between Renko and Alice; her stream is forcing you aside.
>You keep moving sideways, rather quickly, as Alice keeps up the stream until you're close to a wall, then drops it and fires toward Renko. The dolls fire at her as well as she flees toward the library.
>You shoot toward the nearest doll, knocking it out of the air with a line of danmaku.

>_


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