> Deep breath to calm our self.
> Descend.
> The descent is challenging, the paths treacherous, the heat intense. At the bottom you find a set of plate steel doors, twice your height, that have been smashed inwards and gouged open wide enough for a humanoid to pass through.
> Beyond them is another set of similar doors, destroyed in a similar manner. And beyond those...
> A vast, cylindrical structure, dozens of metres tall, stands in the centre of an open space, lights and indicators spread across its entire surface. Beneath the steel-grating floor you see exposed magma flows, no more than ten metres below - the air ripples wildly from the convection currents, and standing above such exposed areas will be like standing over a bonfire. Thankfully, not the entire surface is exposed, with safe islands here and there with blinking equipment that is attached to the central pillar.
> There are others here beside you: you see the witch, Marisa, desperately dodging spheres of plasma that appear out of thin air, whilst trying to chase down a vague, shapeless shadow that effortlessly dodges all of her attacks, and, high above, an unmoving winged shape suspended in mid-air, her arms stretched out ahead of her, a bizarre view of a beautiful starry sky behind her.
> You are, for the moment, unnoticed.