~Beyond the Border~ > Genji's Battle Arena

[ROGUE] Okay let's play some NetHack (and DCSS!) (and Angband!) (and Slash'em!)

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helvetica:

Sorry for the late reply.  It's a codepage issue and I'm trying to track down which locale I need to add as my IRC client can't display the affected symbols and I run off of henrietta :V

Seventh Holy Scripture:

7HS'S CHENGBAND CLASS REVIEWS (pointless because no one else will ever play it)


* Tourist: Better than in Nethack. They have no skill caps so they're like warriors with Arcane magic. Which means they're almost as boring as Warriors.
* Magic-Eater: Good class to start with, you can spam magic missiles and don't afraid of anything. Can be a little tricky until you get some powerful wands to consume, but they're decent warriors too, so overall easy.
* Imitator: The true challenge class IMO. Plays like a weaker warrior much of the time, but can copy monster abilities that were recently performed. Unfortunately, the strength of monsters tends to rapidly outpace the strength of their abilities (and yours) during the early game, so it's a tough ride until you start getting dragon breaths and such.
* Blood Knight: I was skeptical too when I started a game and saw my starting ability had the description "Cut yourself," but these guys are cool. They're warrior-types with an early burst damage ability for crowd control and who get much stronger as they lose HP, adding a lot more tension to the melee game as you try to stay at medium health rather than full. Just make sure your wounds are healed before you hit "rest" or you'll bleed out like I did. >_>
* Duelist: Fighters that can focus on one opponent and have various skill and passive abilities to use on them. Briefly interesting, but since the fundamental weakness of melee characters is already that they're poor at dealing with huge packs of opponents, it doesn't help any.
* Sniper: Sort of like Duelist but with ranged weapons. Also, instead of paying HP to use skills you have to 'concentrate' for a certain number of turns. Their skills don't seem very good; most are just elemental brands. Better than an Archer, I suppose.
* Time-Lord: Plays like a Warrior early game like so many other classes in Cheng; mine never got any good abilities before dying. Apparently they eventually get a slow that no monsters are immune to, and the speed bonuses are probably really powerful late game. Meh for me, though.
more may be added if I resume playing

helvetica:

Superbump.

Got my little brother into playing NetHack, let's just say his first few times were special :B

Zengar Zombolt:

logs whare

VIVIT:

Just lost a promising wizard to a unicorn hiding behind a Sokoban boulder. He had at least five low-level spells, and I could probably have gotten Haste Self online if I remembered to jump with the spell instead of with my boots.

Oh, and he had the +6 Sting.

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