Author Topic: Succubus Manor - A sim magician game.  (Read 38867 times)

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #540 on: October 11, 2010, 01:17:08 PM »
Smash the eye and research water mastery.

Perhaps it's time to have Hibachi rebuild the iron market and center it on us?
Attempt this as well.

Due to the number of Level 1 Devils, shouldn't we consider leveling them first?

Well either way, I say we cast Demonic Summoning on Ferra and get her to make tools for Heather and Elspeth because if we level Heather we get more of a boost to all of our income sources and if we level Elspeth we might get an extra special action to work with.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #541 on: October 12, 2010, 03:07:05 AM »
Current Suggestions:

Build:
Expanded Atlier

Cast:
Demonic Summoning on Ferra
Gem to Wood x 4
(80 mana remains)

Research:
Water Mastery + Fire Mastery

Special:
1+2) Ferra builds tools for the top two of: [Current votes]
Sakaki(2 votes), Kirala, Hibachi, Heather, Elspeth, Ferra, Marie

3) Hibachi rebuilds the iron market.

4) Ruby - Scavenge.

5+6) "Shotglass" and Helepolis relaxation times (not at the same time).

7+8) Mai and Eskarina study Water Mastery.

mad

Re: Succubus Manor - A sim magician game.
« Reply #542 on: October 12, 2010, 05:28:12 AM »
Ferra makes tools for Sakaki and Hibachi.

If we still have another action due to demonic summoning, then Apophis should design a fire defense system for the fields.
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Kilgamayan

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Re: Succubus Manor - A sim magician game.
« Reply #543 on: October 12, 2010, 05:43:02 AM »
Actually going to vote Kirala alongside my existing Sakaki vote. I don't know how much more time we're going to be spending using the market, whereas Kirala gives us free gem production.

If we have 80 mana left, we could use it to make 4 more gems.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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Re: Succubus Manor - A sim magician game.
« Reply #544 on: October 12, 2010, 06:10:14 AM »
We use gems for a lot of stuff. Boosting Kirala seems like a good idea.

I forgot, can we Cure Devil on Ferra to keep her in action next round?

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #545 on: October 12, 2010, 06:17:53 AM »
We use gems for a lot of stuff. Boosting Kirala seems like a good idea.

I forgot, can we Cure Devil on Ferra to keep her in action next round?
The Demonic Summoning spell doesn't cause any harm.  It just speeds the devil up a little and gives them more time during the week allowing for an extra special action.

And as Madness Chaser pointed out, you do have another action because of the spell (though he did offer an action to fill it).

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #546 on: October 14, 2010, 03:00:17 AM »
Week 21 Results

Build Phase

Sakaki: "A bigger Atlier?  The thing's mostly open space anyways...."

You build an Expanded Atlier
KiralaArtisan3+25 income, +25 gems
[/b]

Kirala: "This is great.  With this workspace I can produce even better stuff."

Research Phase

Fire Mastery: 190

Yuki: "Ugh.  I'm good with fire, but this is still Hard."

Spells:

Yuki: "Okay, let's see.  Cast the summon and...."

Ferra-1: "What!?"

Ferra-2: "Oh hey, I remember this.  Hi, I'm from the future."

Ferra-1: "Oh yeah?  Then what number am I thinking of?"

Ferra-2: "69 dude!"

Yuki: "Oh dear..."

Created 4 gems and turned them to wood.  Summoned Ferra for some extra work (your time).

Special Actions

1+2) Ferra builds tools for the top two of: [Current votes]

Ferra 1: "Here you go.  A magical level.  It'll flaten anything."

Sakaki: "Sweet!"
SakakiBuilder4+200 wood
[/b]

Ferra 2: "And for you my dear, a monacle, with enhancement functions for gemcutting.  And other purposes."

Kirala: "Stylin'"
KiralaArtisan4+25 income, +50 gems
[/b]

3) Hibachi rebuilds the iron market.

Hibachi: "Huh.  I think someone big is trying to fix things, Miss Yuki.  We should probably stay out of their way"

34
Hibachi aquires 34 iron.  You learn Yumeko has restabalized the markets.

4) Ruby - Scavenge.

Ruby: "Hm...  Let's go looting."

Ruby gained 1 gem, $104, 38 iron, and 50 wood

5+6) "Shotglass" and Helepolis relaxation times (not at the same time)

Yuki: "Hm... That was relaxing."

"Shotglass": "Something chilled to wake you up a bit?"

-18 stress.

7+8) Mai and Eskarina study Water Mastery.

Mai: "Out."

Eskarina: "Sorry!"

82, 9
132 research on Water Mastery gained.

9) Apophis designs a Fire Defense system.

Apophis: "Here Eskarina.  Build this for me."

Eskarina: "I can, what?  This is terribly wasteful.  Let's see..."

50
Apophis hands the job off to Eskarina, who builds a 'sprinkler' system for $254

Quote from: Fluff
When the first series of explotions went off, Yuki just ignored them.  She'd gotten good at being able to tell which side of the wall things blowing up were.  It was best to let Joan have her fun.

The second explosions were a little worrying, but not too much.

The third time Yuki heard something blowing up outside the walls she decided to take a look herself.

She arrived to find Ruby and Joan surveying the fields outside while Eskarina was fiddling with some war engine down in the moat.  Apparently it was giving her some trouble as comments like, "It's not even plugged in," and "Engines!  HOW DO THEY F*%KING WORK!?" sailed through the air.

"What's going on?" Yuki asked the two fighting devils.

"Some sort of odd demon," Ruby said.  "They're attacking in small groups every now and then.  We think there's a base somewhere but hopefully that'll get wiped out soon."

"They said something about an eye we had?  It's possible they might send another wave," Joan added.

"Some escaped?" Yuki asked with a frown.

"Sorry.  The red bikes were very fast," Ruby said.

Suddenly a band of the invaders appeared on the horizon.  Yuki sighed.  "Oh dear."  As the humanoids approached Yuki could hear them yelling out some sort of battle cry.  'Waaaugh!' or something like that.

Then they dissapeared in a massive wave of frost.

Yuki turned to Mai.  "Oh hey.  Why're you here."

"Are there more?" Mai asked.

The devils shrugged.

"We've got to nuke the site from orbit," Mai said calmly.  "It's the only way to be sure."

Yuki considered the matter.  "Eh we got that item of Eskarina.  Might as well see how big a boom it makes.  Away from the house so no one knows it's us..."
Event:Orks!  Yeah, Mai was right.  You used the scroll to wipe out the problem
This weeks work caused 1 stress.
« Last Edit: October 14, 2010, 03:03:25 AM by IcedFairy »

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #547 on: October 14, 2010, 03:04:24 AM »
Week 22

Current Stats
Wood554Gems59
Iron193Money2365
Research140Mana150
Defense345Notoriety187
Stress1%Morale167/180
Income - 487 + 36

*One use

First post for current devil list

Market
AssetBuy PriceSell Price
Wood32+519+2
Gems12677
Iron6338

Build - You can build the following structures:
Tower900 wood, 450 iron, 45 gemsMana +50
Ranch450 woodRaises Heather?s level
Lab450 wood, 180 ironRaises Eskarina's level
Office450 woodRaises Elle's level
Art for the Mansion270 gemsRaises Alouette's level
Wine Cellar450 wood, 90 iron, 8 gemsRaises Elspeth's level
Mansion872 wood, 870 ironAllows all structures to be built
Outdoor Baths90 wood, 4 gems???
Spa900 woodRaises Helepolis' level
Defense Tower45 wood, 45 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Fire Mastery: 190
Water Mastery: 310
Razorvine:
Break 4th Wall:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
« Last Edit: October 16, 2010, 02:54:38 AM by IcedFairy »

Kilgamayan

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Re: Succubus Manor - A sim magician game.
« Reply #548 on: October 14, 2010, 03:17:46 AM »
Has the Wine Cellar always raised Elminia's level? I thought it was Elspeth before. Maybe I'm just imagining things.

Voting construction of the outdoor baths because it's cheap and I want to see what it does.

Voting tool level raise for Ferra and Hibachi. If Ferra can't raise herself, change vote to Hibachi and Apophis.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #549 on: October 14, 2010, 03:30:43 AM »
Has the Wine Cellar always raised Elminia's level? I thought it was Elspeth before. Maybe I'm just imagining things.
It was...  One step forward.....

Anyway Ferra can raise her own level.

Kilgamayan

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Re: Succubus Manor - A sim magician game.
« Reply #550 on: October 14, 2010, 03:39:59 AM »
In that case I am also amenable to constructing the wine cellar.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Succubus Manor - A sim magician game.
« Reply #551 on: October 14, 2010, 03:45:28 AM »
Would casting Demonic Summoning on Sakaki allow the construction of a second building through a special action? If so, we could get both.

If not, perhaps we could cast it on one of the income devils so that we can more easily regain what Ferra's spending.

Doll.S CUBE

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Re: Succubus Manor - A sim magician game.
« Reply #552 on: October 14, 2010, 03:49:43 AM »
If we summon the same devil from the future with demonic summoning, wouldn't we be without that same devil in the future when she's summoned to the past?

mad

Re: Succubus Manor - A sim magician game.
« Reply #553 on: October 14, 2010, 03:54:26 AM »
build outdoor baths

research fire mastery

Cast demonic summoning on Ferra

Ferra upgrades herself and Apophis

Hibachi takes 200 money to wheel and deal

create 4 gems and transmute them into wood

Ruby go out to get gems.

Kirala tries to create a masterpiece
Little did he know, the shed was near Yuyuko, who was in a role-play of Dune. As a sandworm.

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #554 on: October 14, 2010, 04:19:32 AM »
Would casting Demonic Summoning on Sakaki allow the construction of a second building through a special action? If so, we could get both.
Sadly no.  Building is still once per turn.

Quote
If we summon the same devil from the future with demonic summoning, wouldn't we be without that same devil in the future when she's summoned to the past?
Yes, but you still have the one that you summoned from the future.  :)

MysTeariousYukari

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Re: Succubus Manor - A sim magician game.
« Reply #555 on: October 14, 2010, 12:09:00 PM »
Sadly no.  Building is still once per turn.

Dangit ;-; What benefit would we get from using Demonic Summoning on the Builder devil then?

Doll.S CUBE

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Re: Succubus Manor - A sim magician game.
« Reply #556 on: October 14, 2010, 12:33:05 PM »
Is there anyway for us to increase our building from once a week?

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #557 on: October 14, 2010, 03:07:13 PM »
Dangit ;-; What benefit would we get from using Demonic Summoning on the Builder devil then?
You'd get another special action off of her.  So special actions related to repairs and wood production.

Quote
Is there anyway for us to increase our building from once a week?
Not on a permanent basis though good rolls with Apophis have given you an extra build in the past.

Hello Purvis

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Re: Succubus Manor - A sim magician game.
« Reply #558 on: October 14, 2010, 04:22:28 PM »
I'd like to give Elle and Cassia 500 each, to put towar updating, streamlining, and generally modernizing the system.

MysTeariousYukari

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Re: Succubus Manor - A sim magician game.
« Reply #559 on: October 14, 2010, 07:12:02 PM »
Hmmm, I suggest Demonic Summoning on the Builder(Sakaki?) so we can get extra wood.

Build Tools for a Devil, and if possible, Demonic Summoning and Build Tools for another devil. Yuki could cast the summoning once, and Mai the other time, if needed.

Serela

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Re: Succubus Manor - A sim magician game.
« Reply #560 on: October 14, 2010, 08:44:13 PM »
All spare mana after Demonic Summoning goes for transmuting Gems to Iron. Don't bother using Foundation or Dig or casting Create Gems (Kirala makes way more then enough Gems now for Create Gems to be worthless outside of circumstantial situations)

Also, again, research Fire Mastery and have Mai/Eskarina research Water Mastery.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #561 on: October 14, 2010, 09:04:05 PM »
build outdoor baths

Cast demonic summoning on Ferra

Ferra upgrades herself and Apophis

create 4 gems and transmute them into wood

Ruby go out to get gems.
All of these sound good, though I think we should finish researching Water Mastery.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #562 on: October 15, 2010, 03:06:52 AM »
Current Suggestions:

Build:
Outdoor Baths

Research:
Fire Mastery + Water Mastery

Cast:
Summon Devil (Ferra)
Gem to Iron x 8
Gem to Wood x 4

Special:
Ferra upgrades
1+2)Ferra[2], Apophis[2], Hibachi
3+4)Elle and Cassia 500 each, to put towar updating, streamlining, and generally modernizing the system.
5+6)Mai/Eskarina research Water Mastery.
7)Ruby go out to get gems.

8 )Hibachi takes 200 money to wheel and deal
9)Kirala tries to create a masterpiece

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #563 on: October 15, 2010, 09:09:08 PM »
I'd say we should let go of the Kirala suggestion right now, as the Hibachi suggestion seems more useful at the moment.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #564 on: October 15, 2010, 09:11:22 PM »
I'd say we should let go of the Kirala suggestion right now, as the Hibachi suggestion seems more useful at the moment.
You actually have 9 actions available because of the spell.  8 and 9 are separate because they'd be first on the chopping block if someone had a new idea.

Kasu

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Re: Succubus Manor - A sim magician game.
« Reply #565 on: October 15, 2010, 09:19:58 PM »
You actually have 9 actions available because of the spell.  8 and 9 are separate because they'd be first on the chopping block if someone had a new idea.
Oh.  Never mind then, it looks like we're good.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MysTeariousYukari

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Re: Succubus Manor - A sim magician game.
« Reply #566 on: October 15, 2010, 10:28:34 PM »
go for it :)

Iced Fairy

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Re: Succubus Manor - A sim magician game.
« Reply #567 on: October 16, 2010, 03:42:03 AM »
Week 22 Results

Build Phase

Sakaki: "Sweet!"

Yuki: "This is probably going to get me groped at some point, but I really like open air baths."

You build some Outdoor Baths.
Relaxed devils work better.  +10 to all special action rolls.


Alouette: "This is nice...."

Research Phase

Learned Water Mastery.
Yuki: "Thanks Mai.  I think I got it."

Fire Mastery: 332

Yuki: "Ugh.  I'm good with fire, but this is still Hard."

Spells:

Yuki: "Okay, let's see.  Cast the summon and...."

Ferra-2: "Do I get to count time spent back in time for my age?"

Turned 8 gems to iron, 4 gems to wood.  Summoned Ferra for some extra work (your time).

Special Actions

1+2)Ferra: Make items for Ferra and Apophis

Ferra-1: "For me, a new anvil!  Portable."
Ferra level up!
FerraSmith5Produces 100 iron per week.

Ferra-2: "For Apophis a magic compass.  Pencil not included."
Apophis level up!
ApophisArchitect2Reduces building Costs by 15%

Apophis: "What?  Why not?"

Ferra-2: "Costs."

Yuki: "Seriously?"

3+4)Elle and Cassia 500 each, to put toward updating, streamlining, and generally modernizing the system.

Elle: "We need to change our work paradign."

Cassia: "What?"

Elle: "Our work schedule is stupid.  See here..."

Cassia: "Oh.  OH!"

105, 84
Cassia leveled up!
CassiaAccountant2Increases income by 10%

5+6)Mai/Eskarina research Water Mastery.

Mai: "....  I suppose you aren't useless."

Eskarina: "Ouch."

29, 63
Gained 142 research for water mastery

7)Ruby-  go out to get gems.

Ruby: "...so then James and I destroyed the diamond laser and after a, debriefing session, I grabbed these."

Critical Success!  Ruby looted 45 gems!  And gained 8 notoriety.

8 )Hibachi takes 200 money to wheel and deal

Hibachi: "I got a plan."

106
Hibachi infiltrates the iron market.  You now have an iron discount.

9)Kirala tries to create a masterpiece

Kirala: "Behold."

Yuki: "What is that?"

Kirala: "It's modern art."

Yuki: "Well I'm an old fashioned witch.  Sorry."

13
Failure.  No gain.

Quote from: Fluff
There was a knock on the door.  "Yes?" said Yuki.

Elle walked in carrying a letter.  "We got this in the Miss Yuki.  Koakuma sent it."  One of Elles most interesting powers was the ability to get and send mail almost anywhere.  But Yuki had no idea who would send them a letter in an envelope.  Patchouli just send the documents.

Yuki looked over the strange seal.  It had a snake on it.  Shrugging she opened it, then sighed.

To the magicians Yuki and Mai, and their familiars:

Greetings!

We would like to cordially invite you to the refurbishing of the Moriya Shrine.  In addition to the normal festivities Lady Kanako and Lady Suwako will each perform a blessing on a lucky household within the crowd.

If you're interested in going please RSVP.  The esteemed monk Byakuren can come by to pick you up if you need it.

Respectfully,
Sanae Kochiya.


"Go get Mai would you?" Yuki stated.  Elle headed off while Yuki reread the note.  It would take a week, but the devils would all want to go.

And Yuki remembered Byakuren as being some hotshot magician.  Maybe they could learn something off her.

***

Yuki wandered around the festival.  Gensoukyo was really too weird for her tastes.  Far too many meaningless fights and strange humans.  Still no one mentioned the devils at her side.

This time Koakuma was part of the crew joining and leaving.  Apparently she wanted to get in some time with her 'sisters.'  Yuki made a mental note to add some stuff to her research later.  Patchouli didn't seem to mind.  In fact Yuki wasn't really sure why Patchouli was there, since the magician was reading most of the time.  She considered asking Alice, but Alice was either with Marisa, that shrine maiden, or Sanae.

Speaking of which wasn't the wind priestess up ahead?  Along with Helepolis?

There was a yelp of surprise, then a crack and the devil masseuse landed face first in the path next to them.  She scribbled some rather suspect measurements into the ground with her outstretched hand.

Yuki sighed, picked the devil up and planted her on the ground.  "What was that?"

"Group research," Helepolis said with a smile.

"You realize I'm going to have to use you as a pinata as recompense," Yuki stated.

"Yes ma'am," Helepolis replied.

Yuki moved to apologize to the shrine maiden.

***

Koa gave Elminia a sidelong glance as they hung around Yuki and the surprisingly forgiving shrine maiden.  "Sanae?"

Elminia nodded.  "She's nice.  Usually.  And she's wonderfully unrestrained by common sense.  We figure with a bit of work...."

Koa shook her head.  "I must have missed something because I don't see it.  Oh well."  The librarian devil pulled out a peice of paper and started scribbling.

"What's that?" the waitress devil asked.

"The grand unified harem theorem.  I'm adding Sanae in," Koakuma explained.

Elminia suspiciously looked over Koa's shoulders.  Then her eyes opened as she saw the plan contained within.  "You are the best planner ever sis.  If you need any help at all...."

"I'll send word."
Event:
Invited to the Moriya Shrine.  Sanae acquires 10 morale faith.  Mai won the drawing and gained Suwako's blessing!  Lose one week.
Sakaki is restless.
"Shotglass" is restless
« Last Edit: October 16, 2010, 03:44:19 AM by IcedFairy »

Iced Fairy

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    • Daisukima Dan Blog
Re: Succubus Manor - A sim magician game.
« Reply #568 on: October 16, 2010, 03:42:21 AM »
Week 24

Current Stats
Wood834Gems132
Iron373Money913
Research140Mana150
Defense345Notoriety195
Stress1%Morale157/180
Income - 510 + 38 + 200*

*Suwako's blessing

First post for current devil list

Market
AssetBuy PriceSell Price
Wood3219
Gems12677
Iron3830

Build - You can build the following structures:
Tower850 wood, 425 iron, 42 gemsMana +50
Ranch425 woodRaises Heather?s level
Lab425 wood, 170 ironRaises Eskarina's level
Office425 woodRaises Elle's level
Art for the Mansion255 gemsRaises Alouette's level
Wine Cellar425 wood, 85 iron, 7 gemsRaises Elminia's level
Mansion818 wood, 813 ironAllows all structures to be built
Spa900 woodRaises Helepolis' level
Defense Tower42 wood, 42 iron, 4 gems, 25 mana+10 defense

Research - You can research the following things.  Spells in italics are halfway finished.
Improved Defense Tower:
Fire Mastery: 332
Razorvine:
Break 4th Wall:

Spells - You may cast the following spells:
Name Devil - 100 mana - All done! :)
Call Rain - 20 mana - Gets you rain.
Control Weather - 60 mana - Name a weather type, any weather type...
Create Money - 1 mana - Creates $2
Create Wood - 5 mana - Creates 1 wood
Create Iron - 10 mana - Creates 1 iron
Create Gems - 20 mana - Creates 1 gem
Transmute Gem to Wood - 5 mana 1 gem - Creates 40 wood
Transmute Gem to Iron- 10 mana 1 gem - Creates 20 iron
Charm Devil - 10 mana - Removes negative mental effects from a devil.  Costs morale.
Cure Devil - 30 mana - Heals a Devil of any physical condition. Removing Death costs 5 gems more.
Dig - 30 mana - Decreases building costs by 10 wood and iron.  Usable once per structure.
Create Foundation - 100 mana - Increase building discount by 5%
Enhance Devil - 50 mana - Doubles Devils effectiveness at the cost of a week of exhaustion.
Devil Trigger - 200 mana - Doubles Devils effectiveness
Demonic Summoning - 50 mana - +1 special action.  Activated devils can act again.
Empower Gem - 1 gem 100 mana - Gives you 50 mana to use later.
Money Tree - 1 gem, 5 mana - Ads 5 income
Planar Portal - 10 gems 50 mana or 15 gems 100 mana - Creates a portal to a location inside/outside of Makai.

Special Actions - Maximum 7 - Limit one per devil/magician
Stress Relief - Helepolis.  Removes d10+5 stress.
Grind levels - Ruby.  Helps (slowly but safely) level Ruby and gets random drops.
Dance Party - Requires Dancer, Bartender.  Devils do not become bored at the end of the week.   Morale may be gained, and stress may be gained or lost depending on RNG.  This party costs d4 * 4d10 in cash.  Butler can decrease the multiplier.
Forge Tool - Ferra.  Once per devil spend $1000 and 5 gems to gain a level.
Fight Crime - Mai.  This weeks event is canceled and reduces notoriety.  Mai and Yuki may be injured.
Write in
« Last Edit: October 19, 2010, 06:15:46 AM by IcedFairy »

Re: Succubus Manor - A sim magician game.
« Reply #569 on: October 16, 2010, 03:48:45 AM »
For some reason, I recall the initial time limit for the Patchy research being 26 weeks.

Since we've done that already, does the game end after week 26, or does she drop a new assignment on us?