Author Topic: Super Smash Touhou  (Read 24395 times)

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Re: Super Smash Touhou
« Reply #30 on: August 14, 2010, 11:43:22 PM »
Helepolis I can't find the delete button.

Also if Rika's in it she would probably be the one most suited to something like Fox's final smash, I mean, she already has tank.

KrackoCloud

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Re: Super Smash Touhou
« Reply #31 on: August 15, 2010, 12:39:13 AM »
For some reason, coming up with this stuff is surprisingly fun.

Yuugi:
Melee and smashes are pretty much standard I-hit-you-very-hard-with-strong-punch/kick.

B: She performs a long animation in which her fist shines brighter and brighter until she releases a powerful punch. Like Ganon's, but as Rikter suggested, has super-amor.
Up B: Throws her sake into the air as a projectile, then jumps after it. If the sake connects with an opponent, after Yuugi reaches the sake, she will perform a spin-kick of sorts.
Fwd B: Knockout in three steps. Similar to Marth's FwdB, in which you have to chain the special in succession.
Down B: Slams the ground with a flaming fist. Like DK's, but it's only one hit. Stronger, wider range, better knockback, but has a pretty long recovery. If you are directory in front of her, it does fire damage.

Final Smash: Glows and burns brightly. Invincible and buffed for a period of time. Most attacks create explosions.

Youmu:
Up Smash: Wide upward slash
Fwd Smash: Myon shoots forward
Down Smash: Youmu crouches and stabs

B: Myon shoots a spiral of bullets
Fwd B: Runpast slash, with cherry blossom aesthetics.
Up B: A basic uppercut slash
Down B: Sets Myon to stay in place, or follow Youmu.

Final Smash: Performs a huge slash. If it connects, time slows down. When it resumes, Youmu does a runpast on the hit opponent(s), knocking them into the air, and using Slash of the Eternity - That cool-looking spellcard in the fighters where the opponent is slashed multiple times out of nowhere.

Halca

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Re: Super Smash Touhou
« Reply #32 on: August 15, 2010, 01:42:21 AM »
Satori Komeiji: Kirby up to eleven

Special: Reads the mind (copies their special) of the opponent (short distance)

Forward Special: Dashes forward, grabs the opponent, reads their mind(copies forward special) and tosses them backwards

Upward Special: Dashes Forward Up, grabs the opponent, reads their mind(copies upward special) and tosses them downwards

Down Special: Satori Opens her thought to all and any who attack her are swiftly dealt with (A counter)

Smash Special: ?????

Anything you guys feel you need to modify?

Her final smash should basically look like Camera Shy Rose with Satori floating in the air and being able to control her movement.

Lord Phantasm Satori

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Re: Super Smash Touhou
« Reply #33 on: August 15, 2010, 07:34:54 AM »
Satori Komeiji: Kirby up to eleven

Special: Reads the mind (copies their special) of the opponent (short distance)

Forward Special: Dashes forward, grabs the opponent, reads their mind(copies forward special) and tosses them backwards

Upward Special: Dashes Forward Up, grabs the opponent, reads their mind(copies upward special) and tosses them downwards

Down Special: Satori Opens her thought to all and any who attack her are swiftly dealt with (A counter)

Smash Special: ?????

Anything you guys feel you need to modify?

how about her neutral special is a version of her lost soveneer (late at night, can't spell for shit) spell card? It would be so awesome...

ArteShy

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Re: Super Smash Touhou
« Reply #34 on: August 15, 2010, 08:02:44 PM »
Koishi Komeiji, The closed Eye of the Chireiden.

Special: Shoots Big purple heart forward.
Special forward: Teleports behind enemy.
Special down: Spawns Hearts above the enemy
Melee: Same as Yuyuko in fighting games but with hearts instead of buttterflies.
Special upward: shoots heart upward.
Final smash: She flies in the air and is invincible. her hearts explode.

KrackoCloud

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Re: Super Smash Touhou
« Reply #35 on: August 15, 2010, 08:41:39 PM »
Koishi Komeiji, The closed Eye of the Chireiden.

Special: Shoots Big purple heart forward.
Special forward: Teleports behind enemy.
Special down: Spawns Hearts above the enemy
Melee: Same as Yuyuko in fighting games but with hearts instead of buttterflies.
Special upward: shoots heart upward.
Final smash: She flies in the air and is invincible. her hearts explode.
No roses? A shame.

Also, it seems no one noticed my Satori moveset, but oh well.

Mokou:
Melee is largely comprised of kicks.

B: Sends out fire from her hand in a flamethrower-like fashion.
Fwd B: Makes a flaming swipe. Think Capt. Falcon's, but more range and no horizontal movement.
Up B: Grows fire wings and quickly flaps them once, sending her upward. The wings damage nearby enemies for the duration in which they're present, which is basically the beginning of the animation.
Down B: Goes on fire. The fire grows as the B button is held, although holding it too long creates a powerful, self-damaging explosion.

Final Smash: Spawns the whole Phoenix-wings set behind her and becomes invincible. She can freely fly around the screen, releasing large fireballs as an attack.

CK Crash

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Re: Super Smash Touhou
« Reply #36 on: August 15, 2010, 09:24:47 PM »
How about this Koishi?

Koishi Komeji
Special: Release of the Id
(Koishi tosses out 4 red hearts in the diagonal directions which do light damage and knockback, but quickly disappear about a character's length away. On the fourth use, blue hearts appear where the red ones disappeared and travel reversed paths, doing twice the damage the red ones would have dealt.)

Special Up: Genetics of the Subconscious
(Koishi dashes in the direction held while faint glowing swirls appear behind her. After a half second's delay, the swirls become solid. They do light but constant damage while knocking back the foe in a way that forces them to follow Koishi's path.)

Special Side: Mind's Rose
(A ring expands from Koishi at an accelerating rate, similar to Din's Fire. When the button is released, the entire ring bursts into roses, which are bigger and more powerful the further the ring traveled. Alternates between red and blue each time.)

Special Down: Subconscious Camouflage
(Koishi fades into invisibility over 4 seconds, during which she can move around and attack. If she's hit during this time, the effect wears off. Once she becomes fully invisible, she becomes invincible for 2 seconds or until she attacks, after which she returns to normal.)

Final Smash: Subterranean Rose
(Koishi becomes invincible for about 8 seconds as the camera scrolls out. Both the A and B buttons will work like her Mind's Rose special, but she is able to rapid fire them by alternating which button is used. A's roses are red and cause burn damage while B's roses and blue and freeze foes.)

KrackoCloud

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Re: Super Smash Touhou
« Reply #37 on: August 15, 2010, 10:59:24 PM »
That Koishi sounds super hard and fun to use. That's an awesome Final Smash, although I hope there's some good recovery time in between rings.

Sanae

B: Tosses out a frog bomb that looks like the frog on her head. It bounces rather high, but has slow horizontal movement. On contact, it explodes.
Fwd B: Shoots a fast-moving snake projectile that deals constant damage on the opponent it hits.
Up B: Creates wind around her, giving her temporary flight.
Down B: Hits the ground, which causes small columns of water to rise up from the sides in a wave motion. There's about three columns per side. If used in the air, she'll shoot a heavy droplet of water downwards, which will cause the waves if it hits the ground.

Final Smash: Creates a giant star above her, which starts spinning and soon flies forward. After traveling some length, it explodes into many little stars that fly in different directions. The large spinning star deals constant, heavy damage, its explosion has knockback, and the little spawn stars only do small extra damage.


Komachi


B: Sends out a slow wisp that moves in a wavy motion.
Fwd B: Gets on her boat and dashes forward. If you keep holding B, she will end the attack with a slice.
Up B: Creates a spell circle around her, then teleports. The teleport is very far, but takes time to activate, meaning you are still falling when the spell circle appears.
Down B: While the B button is held down, Komachi spins her scythe, sucking in opponents within range. When releasing, she lets out a large slash.

Final Smash: Does a spin-slash, angled downwards. Although it's relatively short-ranged, the huge knockback makes it almost always an OHKO.

Caber Knight Etch-A-Sketch

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Re: Super Smash Touhou
« Reply #38 on: August 16, 2010, 02:31:39 AM »
Marisa's Final Smash: The super awesome giant easy harvest final spark.

It is much like Samus's final smash

It's big!

It's loud!

It packs a punch!

It can move!

And finally, her outfit rips appart, transforming her into Zero Suit Marisa!

*hit on the head for last suggestion*

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Re: Super Smash Touhou
« Reply #39 on: August 16, 2010, 02:34:54 AM »
And finally, her outfit rips appart, transforming her into Zero Suit Marisa!

How bout she transform into Cho-Marisa :P?


Myschi

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Re: Super Smash Touhou
« Reply #40 on: August 16, 2010, 04:19:18 AM »
How bout she transform into Cho-Marisa :P?

I would buy this hypothetical game just for Cho-Marisa.

OkashiiKisei

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Re: Super Smash Touhou
« Reply #41 on: August 16, 2010, 07:34:11 PM »
I've always hoped a full fledged Touhoufied SSB would be released one day. The ideas so far are awesome. I however don't agree with some of the groups. Some of the groups are based on only their race and/or the game they debuted in, with the characters listed in them hardly having a connection to each other. It is like grouping Bowser, Dedede and Wario together as the 'Fat Guys' instead of putting Bowser and Wario in the Mario group and Dedede in the Kirby group. It would make more sense to group characters together that have an actual social connection or live in the same place (So Sakuya should be coupled with Scarlet group and Sanae with Faith group). I do however agree with the unlockable character line-up. These are my suggestions for the groups, along with a symbol for them (all Smashers have a group symbol after all):

Hakurei (Yin-Yang symbol): Reimu, Suika, Ruukoto, Mima.

Moriya (Snake & Frog symbol): Sanae, Kanako, Suwako.

Myouren (Byakuren lotus option symbol): Byakuren, Nue.

Magic Forest (Mini-Hakkero symbol): Marisa, Alice.

Misty Lake/Fairies (Circle nine symbol): Cirno.

Youkai Mountain (Maple leaf symbol): Nitori, Aya.

SDM (Vampire bat symbol): Sakuya, Meiling, Patchouli, Remilia, Flandre.

Eientei/Bamboo Forest (Crescent moon symbol): Reisen, Eirin, Kaguya, Keine, Mokou.

Garden of the Sun (Sunflower symbol): Yuuka.

Hakugyokurou (Cherry blossom symbol): Youmu, Yuyuko, Yukari.

Sanzu River (Reaper scythe symbol): Komachi, Shikieiki.

Heaven (Keystone symbol): Iku, Tenshi.

Underground (Radiation warning symbol): Yuugi/Orin, Satori, Utsuho, Koishi.

Tech (Wrench symbol): Rika, Yumemi.

Makai (Shinki wings symbol): Young Alice, Shinki.

GOD (A beer mug): ZUN.

EDIT: List updated.
« Last Edit: August 17, 2010, 08:58:16 PM by OkashiiKisei »

Doll.S CUBE

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Re: Super Smash Touhou
« Reply #42 on: August 16, 2010, 08:26:00 PM »
I just went with players, stage bosses, ex-bosses, PC-98 and ZUN, but this list is definitely better.

About the symbols, for Sanzu river, it should be something that signifies Higan instead of Shinigami's, for tech it should be a wrench and test tube since Sigma only represents Rika, also Yumemi should probably be in the tech group (And I don't think strawberries represent the outside world much).

KrackoCloud

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Re: Super Smash Touhou
« Reply #43 on: August 16, 2010, 10:11:43 PM »
Just use the Higan flower or something.


... And since I'm already here, let's discuss stages! :U

Hakurei Shrine: An obvious stage. Stairs, a Shinto gate, and the shrine itself. The shrine's roof and the gate are platforms.

Netherworld Staircase: It would make an interesting moving stage, as long as we have some platforms.

Sanzu River: A sort-of moving stage where you stay on the boat. The water slowly damages you. Sometimes a giant fish or dinosaur skeleton will rise out of the water and attack.

Moriya Shrine: Starts as a flat area that slopes downward at the sides. Has one fall-through platform in the center. Over time, after a sound cue, the ground is broken by a pillar, sending all characters who were in within the center upwards into the sky, while the others fall away out of the screen. This new stage has small pillars on the sides, and much less ground to stand on. It eventually falls back to the shrine.

Ancient City: You fight on the streets and rooftops. Damaging buildings can cause them to collapse. There's a lot of partying background noise.

Underground Geyser Center: A pretty normal stage with the usual platforms and such. The main platform, the elevator, eventually falls away into the Reactor Core, a wide stage where underneath explosions can damage characters that aren't in the air. The elevator platform eventually comes back.

Palanquin ship: A big ship, and that's about it? :/
« Last Edit: August 16, 2010, 11:24:24 PM by KrackoCloud »

Lord Phantasm Satori

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Re: Super Smash Touhou
« Reply #44 on: August 16, 2010, 11:11:31 PM »
Makai: basically you would insert various surroundings from the pc-98 games and make it 3d-ish. It would be awesome... and in the background could be that gigantic door thats in... I think Touhou 4 or 5...

Palace of earth spirits: looks like an elegant mansion type of place, with a much different design that the Scarlet Devil mansion. part of the stage could be inside, part in the courtyard, and  below the courtyard would be the nuclear reactor core type thing. Like brinstar in that it is always rising and falling, but it has visible roundness, and is clearly a sphere... still large though. a few hell crows are randomly flying around here. they can be killed, but will not shoot back, and will be replaced. like the shy guys from yoshis island in brawl. Orin can be seen wandering around the mannor in cat form, and she occasionally hops around launching attacks at the player.

Scarlet Devil Mannor(sp?): also looks like an elegant type of mansion, but the windows are all made of red stained glass, and there is little light beyond that and some candles. there are rooms such as patchoulis library, in which koakuma can be seen in the background. occasionally, she will spot one of the players and shoot at them for a bit. in the background of the main area, the open entryway to the basement can be seen, as well as a pool of blood near it. (hey, its Flandre. what do you expect?I)

Marisa's magic shop: a simple stage taking place outside the magic shop. all sorts of mayhem would be seen and heard from inside, and the occasional explosion will send something random onto the stage, potentially hitting the player. a very fun and manic stage... its like marisa in stage form  :V

Re: Super Smash Touhou
« Reply #45 on: August 17, 2010, 09:26:39 AM »
I'm planning to come up with a moveset for Meiling if I have time, but before that...

Quote
Mokou:
Melee is largely comprised of kicks.

B: Sends out fire from her hand in a flamethrower-like fashion.
Fwd B: Makes a flaming swipe. Think Capt. Falcon's, but more range and no horizontal movement.
Up B: Grows fire wings and quickly flaps them once, sending her upward. The wings damage nearby enemies for the duration in which they're present, which is basically the beginning of the animation.
Down B: Goes on fire. The fire grows as the B button is held, although holding it too long creates a powerful, self-damaging explosion.

Final Smash: Spawns the whole Phoenix-wings set behind her and becomes invincible. She can freely fly around the screen, releasing large fireballs as an attack.
Do you mean Raptor Boost with more range and no horizontal movement?  How does that work?
« Last Edit: August 17, 2010, 09:28:50 AM by game2010 »

Caber Knight Etch-A-Sketch

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Re: Super Smash Touhou
« Reply #46 on: August 17, 2010, 01:40:20 PM »
Tewi's moveset

B: A charge up attack. She will start swinging the hammer above her head. When the attack is initiated, she will swing the hammer, knocking back the opponent depending on the level of charge up

Fwd B: She crouches and charges up an attack. She then throws herself at the enemy, feet first, with explosive results

Down B: She taunts you. When you move to attack, she vanishes and the character is attacked by Tewi with a hammer, embedding them into the ground

Up B: She leaps high into the air, spinning and using her extended fist to do damage

Forward Smash: She does a roundhouse kick

Down Smash: She slams her hammer into the ground and sweeps it behind her to deal with anyone around her feet. This knocks people off ledges.

Up Smash: She stomps on the ground, sending bamboo shooting up into the air, knocking anyone around and above her skyward.

Final Smash: Earth Inaba Reinforcements. Tewi places a call and Earth Inaba start dropping in onto the field, some landing and others flying in with magic. They shoot bullets at the closest opponent, sometimes firing explosive rounds, which is generally the KO hit. This lasts for a while and when it is done, the Inaba vanish.

Marin The Magus

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Re: Super Smash Touhou
« Reply #47 on: August 17, 2010, 08:44:45 PM »
Also a stage for ZUN has to be done... Like a bar! xD Obviously a bar. 
Youkai Mountain stage: pretty much like donkey kong's. It goes up and you have to move with it. You know, with the waterfall, falling rocks (maybe), and when you get to the top, Hina spins (spin, Hina, SPIN!) and get you down again or something like that.  Yes, i'm not very imaginative today.
About the palace of earth spirits...
The Palace of Earth spirits has a floor that has squares and the windows are of rainbow glasses, like a church's one.  And the Orin's thing...It'd like, the first time it attacks you, it attacks with the first danmaku she used in the game, and the second time, with the second danmaku.
And now, I'll just contribute with some general ideas, or rather the equivalents:
Yuka's garden has to be like the pikmin stage.
The Sanzu River...I think it would be better (ITS AN OPINION, JUST FOR THE RECORD) like the pirate ship. When you get to the end, the piece of land it's Higan.
The stage for the heaven team has to be like the one of Kid Icarus. I barely remember how it was, but well, it's the one that resembles to it the most.
The lava-filled stage (I can't remember the game nor the name of the stage) has to be the nuclear reactor |3
That's pretty much it |3

KrackoCloud

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Re: Super Smash Touhou
« Reply #48 on: August 17, 2010, 10:49:23 PM »
Do you mean Raptor Boost with more range and no horizontal movement?  How does that work?
It does not function in pretty much any way similar to Raptor Boost. It just looks like it.
You could say this is just a powered-up melee attack. Its range is really good, and can also hit above you because of its swiping motion. It's also powerful, but has bad recovery/startup.

You know, I should make it chargeable. You know, hold the button and the range gets bigger. Hold it too long and it backfires on Mokou.
Then she would have two self-damage specials. Awesome.


And while I'm here again, items! Whoo! :UUU
... What kind of items are there, after all?
Cherry Petal: Grants a shield that damages nearby opponents the next time you take a hit.
Bomb: When you throw it, it creates a weak but large-ranged explosion that deals good knockback.

... That's all I can think of for now, actually. >_>

Myschi

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Re: Super Smash Touhou
« Reply #49 on: August 17, 2010, 11:22:57 PM »
The lava-filled stage (I can't remember the game nor the name of the stage) has to be the nuclear reactor |3

I think it's one of the Metroid stages. Brinstar? Maybe? Either way, I like the idea!

And to add onto KrackoCloud's items.

Parasol: Either Yuuka's or Remilia's (or Kogasa's), similar to how it is in the Smash games. I could see Kogasa's parasol randomly crapping out, though. Y'know, to surprise ya. :P

Hourai Elixir/Another one of Eirin's shady drugs: Heal-over-time, maybe reducing the damage you take for X seconds? (Or, in the Elixir's case: Super Star for X seconds.)

...hmm... Eh, that's all I got for now.

ArteShy

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Re: Super Smash Touhou
« Reply #50 on: August 18, 2010, 12:18:14 PM »
 How about this Yukari Sama?

Yukari Yakumo, The Youkai Of Boundaries.

B : Spawns a glass like Border in front of her and then sends it forward.
B fwd : Yukari opens a gap in front her. Monster hand cames out of it,grabs enemy and then damages the enemy.
B down : Yukari opens a gap below her and teleports behind the enemy.
B up : Yukari opens a gap below her and teleports above her. (Used to dodge stuff.)
Melee : Using parasol as some sort of sword.

Final smash : Yukari Opens a giant gap. A plane comes out of it, damaging players in the air and train comes out of it, damaging players on land.
« Last Edit: August 18, 2010, 01:16:20 PM by Artemis »

Marin The Magus

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Re: Super Smash Touhou
« Reply #51 on: August 19, 2010, 01:04:26 AM »
Yay! Yukari's train!!
Items I thought of and probably suck:
The round-thingy that hits you when you touch it (It was on every SSB, and then again, I CANNOT REMEMBER ITS NAME >.<) can be a yin yang orb or something like that.
DA HAMMER: IT HAS TO BE THE CHAIR!! (Yumemi and Chiyuri, you know, I still laugh about it xD)
The bat: A broom?? I dunno.
Crate: donation box (normally empty xD)
Mario's flower: Okuu's third leg.
Beam sword: Tenshi's sword.
The bunny-thingy: Reisen's bunny ears!
I'm out of ideas now...
EDIT: Also, the fan could be the one Yuyuko uses
« Last Edit: August 19, 2010, 01:09:55 AM by Mary The Magician »

Myschi

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Re: Super Smash Touhou
« Reply #52 on: August 19, 2010, 01:51:01 AM »
The round-thingy that hits you when you touch it (It was on every SSB, and then again, I CANNOT REMEMBER ITS NAME >.<) can be a yin yang orb or something like that.

The bumper thingie? I could see the yin-yang being more akin to the Soccer Ball from Brawl.

Maybe have a kedama/F.O.E. be the bumper? (Or a fairy or somethin', I'unno)

I could actually see Fairies as one of the 'assist trophies,' kinda like the Excite Bike one, or the Famicom/Advance Wars one, except with danmaku.

Doll.S CUBE

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Re: Super Smash Touhou
« Reply #53 on: August 19, 2010, 06:32:48 AM »
No ,no, the soccer ball is the soccer ball from touhou

Lord Phantasm Satori

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Re: Super Smash Touhou
« Reply #54 on: August 19, 2010, 06:49:55 AM »
I think that some of the minor characters like daiyousai, koakuma, medicine melancholy, and a few others, would make great assist trophies. and since it's a smash game, there has to be at least one obscure, pointless character that no one really remembers. so heres my cast:

that nameless midboss fairy from touhous 4 and 5... okay, maybe it would be another assist trophy.

as for items:

that one thing that Okuu uses that looks like an octagonal bat

summoning circle: acts like a pokeball, except instead of summoning pokemon, it summons one of the random non-fairy enemies. with a rare chance of getting a pc-98 character.

oh, and the golden hammer would have to be Rinnosuke. or perhaps one of the other yet-to-appear-in-a-touhou-game characters.

Garlyle

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Re: Super Smash Touhou
« Reply #55 on: August 19, 2010, 08:23:33 AM »
Does anyone have any idea how unhappy I am to see that this isn't a discussion thread for this game.

Myschi

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Re: Super Smash Touhou
« Reply #56 on: August 19, 2010, 07:22:33 PM »
Does anyone have any idea how unhappy I am to see that this isn't a discussion thread for this game.

I don't blame ya, it's a great, silly lil' game full of danmaku and violence!

(Mostly violence. To hell with Marisa and her ways.)

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Re: Super Smash Touhou
« Reply #57 on: August 19, 2010, 07:26:25 PM »
Does anyone have any idea how unhappy I am to see that this isn't a discussion thread for this game.

Would play it, if I knew where to get it.

Savory

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Re: Super Smash Touhou
« Reply #58 on: August 19, 2010, 07:36:12 PM »
Can you collect  the movesets we have so far and set them up on the first post?

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Re: Super Smash Touhou
« Reply #59 on: August 19, 2010, 08:13:10 PM »
Done, refer too first post for all move lists suggested.