~Beyond the Border~ > Mystia's Stored Games

Maribel Quest - A Z-Machine Adventure

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Doll.S CUBE:

> Exit the room, no clues here

E-Nazrin:

>examine keys
>examine doors and any other obvious exits
>contemplate what to do with Renko after finding her

Hello Purvis:


--- Quote from: Doll Warrior.S on July 30, 2010, 05:48:29 AM ---> Exit the room, no clues here

--- End quote ---

>You leave the room, finding it the door unlocked.
>You enter a dusty hallway. This place hasn't seen a broom in a long time, and the walls are made of stone. Along the south wall, there are a number of doors. The north wall is lined with stained glass windows. You notices a lot of pawprints in the dust.  Obvious exits are South 1, South 2, South 3, and West


--- Quote from: E-Nazrin on July 30, 2010, 05:49:24 AM --->examine keys
>examine doors and any other obvious exits
>contemplate what to do with Renko after finding her

--- End quote ---

>Keys
>These are the keys to the door of your detective agency, as well as one to the strongbox you keep in the back with all your money.
>The doors are all made of solid wood, with intricate paneling. They seem quite old, given the dark color their have.
>You have no idea what you're going to do with Renko when you find her. It depends on the circumstances, but any possibilities are in order.

>_


E-Nazrin:

>examine pawprints, southern doors, types of stone used for walls

Doll.S CUBE:

> Follow the paw prints

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