Author Topic: Keine Quest: The Broken and the Lost  (Read 76595 times)

Re: Keine Quest: The Broken and the Lost
« Reply #660 on: July 30, 2010, 02:50:17 PM »
>"Um, Rumia, could your wait out there for me?" Gesture toward the trees. "I'll see if I can get you something to eat in the meantime, alright? And if anyone gives you trouble, just tell them I asked you to wait there, okay?"
>Try not to feel like a jerk.

>You go over to the nearest patch of trees outside the village, which is actually a reasonable walk westward, and ask Rumia if she can stay there, out of sight. You feel a little bad, but figure this is probably for the best for everyone concerned.
>Rumia seems uncharacteristically downcast. "Village people don't like Rumia, do they? Quiz lady didn't like Rumia, either.... Rumia couldn't help being hungry. Not Rumia's fault everyone so tasty..."

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Re: Keine Quest: The Broken and the Lost
« Reply #661 on: July 30, 2010, 02:55:28 PM »
>"Well, it is your fault you tried to eat someone who could talk back... But, let's not worry about it for now. I'll come back for you when I can.  And, I'll try to bring a little something for you to eat as an apology, okay?"
>God we're such a jerk...

Re: Keine Quest: The Broken and the Lost
« Reply #662 on: July 30, 2010, 03:01:35 PM »
>"Well, it is your fault you tried to eat someone who could talk back... But, let's not worry about it for now. I'll come back for you when I can.  And, I'll try to bring a little something for you to eat as an apology, okay?"
>God we're such a jerk...

>"Umm... ok." She tries to look a little cheerier.
>You can't help feeling a little guilty about this, just the same.

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Re: Keine Quest: The Broken and the Lost
« Reply #663 on: July 30, 2010, 03:07:50 PM »
>Pat her on the head. "There's a good girl. I'll try not to keep you waiting too long."
>Head back into the village if no problems with Rumia present themselves.

Re: Keine Quest: The Broken and the Lost
« Reply #664 on: July 30, 2010, 03:10:51 PM »
>Pat her on the head. "There's a good girl. I'll try not to keep you waiting too long."

>She smiles as you pat her on the head. "Ok."

>Head back into the village if no problems with Rumia present themselves.

>You head back towards the village. You can see Rumia start to playfully skip around some of the trees as you walk off. You doubt anyone could see her from the village, though, unless she decides to wander off again...
>You reach the western edge of the village, again.The shrine is southeast. Your home is north. The school is northeast. The market area is east.

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Re: Keine Quest: The Broken and the Lost
« Reply #665 on: July 30, 2010, 03:17:55 PM »
>Let's head northeast. Mostly to see whether or not it is a school day. Or to see if our theoretical other manages to show up.

>_

Re: Keine Quest: The Broken and the Lost
« Reply #666 on: July 30, 2010, 03:25:51 PM »
>Let's head northeast. Mostly to see whether or not it is a school day. Or to see if our theoretical other manages to show up.

>You head back towards the school. You pass another person or two on the way, and exchange greetings. Things seem rather friendly and normal around here, actually.
>There doesn't seem to be anyone around the school at the moment. Although, if the schedule here is anything like the one at home, it wouldn't be ready to start, yet. Just the early birds up and about so far.

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Re: Keine Quest: The Broken and the Lost
« Reply #667 on: July 30, 2010, 04:33:58 PM »
>Check the doors. Surely no one would break into a school and thus necessitate locking be-oh who are we kidding? Check it anyways.

Re: Keine Quest: The Broken and the Lost
« Reply #668 on: July 30, 2010, 04:36:04 PM »
>Check the doors. Surely no one would break into a school and thus necessitate locking be-oh who are we kidding? Check it anyways.

>You check the doors. As great as it would be if they were open, they sadly are locked, too.

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Re: Keine Quest: The Broken and the Lost
« Reply #669 on: July 30, 2010, 04:38:25 PM »
> Lets go wait at our home, we don't really have any money to buy anything yet

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Re: Keine Quest: The Broken and the Lost
« Reply #670 on: July 30, 2010, 04:44:02 PM »
>And...maybe discretely check the windows to see if we can crawl in, in there's no activity.

Re: Keine Quest: The Broken and the Lost
« Reply #671 on: July 30, 2010, 04:47:42 PM »
> Lets go wait at our home, we don't really have any money to buy anything yet

>You decide to head back towards your house.

>And...maybe discretely check the windows to see if we can crawl in, in there's no activity.

>It still seems fairly quiet here. You go around and have a look at some of the windows. You don't see any signs of life inside. There's a couple windows that might be large enough to get through, although they're mostly closed from the inside. One is open a crack. It might be possible to pry it open, with some effort.

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Re: Keine Quest: The Broken and the Lost
« Reply #672 on: July 30, 2010, 05:00:21 PM »
>Work that window open and climb in.

Re: Keine Quest: The Broken and the Lost
« Reply #673 on: July 30, 2010, 05:08:53 PM »
>Work that window open and climb in.

>You squeeze your fingers in around the window and give it a pull. It seems to be one of the style that cranks open from the inside, and the mechanism protests your attempts to open it in this fashion. It's certainly more solidly constructed than your old one, but you put a little more muscle into it and eventually get it most of the way open. Of course, now you realize that there's still a screen in the way.

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Re: Keine Quest: The Broken and the Lost
« Reply #674 on: July 30, 2010, 05:23:04 PM »
> Well that's a bust, lets go home....I mean our other selves home

Re: Keine Quest: The Broken and the Lost
« Reply #675 on: July 30, 2010, 05:24:30 PM »
> Well that's a bust, lets go home....I mean our other selves home

>That's the place whose windows you're currently trying to open

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Re: Keine Quest: The Broken and the Lost
« Reply #676 on: July 30, 2010, 05:29:31 PM »
>Examine the screen, see if it can be removed from the outside for cleaning purposes. Not like screens are meant to stop burglars.

Re: Keine Quest: The Broken and the Lost
« Reply #677 on: July 30, 2010, 05:33:31 PM »
>Examine the screen, see if it can be removed from the outside for cleaning purposes. Not like screens are meant to stop burglars.

>You take a closer look at the screen. It seems to have a catch on the inside, probably more to keep it from falling out than to keep anyone from taking it out. It wouldn't be hard to pull it out if you could find some way to grip it. There isn't really any place at the moment for your fingers to find purchase.

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Re: Keine Quest: The Broken and the Lost
« Reply #678 on: July 30, 2010, 06:06:29 PM »
>Could be it prised with a stick or some other improvised too?

Re: Keine Quest: The Broken and the Lost
« Reply #679 on: July 30, 2010, 06:14:22 PM »
>Could be it prised with a stick or some other improvised too?

>It might be, if you can find something thin and sturdy enough. A stick of the right size might work.

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Re: Keine Quest: The Broken and the Lost
« Reply #680 on: July 30, 2010, 06:23:24 PM »
>Look about for such a stick! Or other thing that may work.

Re: Keine Quest: The Broken and the Lost
« Reply #681 on: July 30, 2010, 06:26:52 PM »
>Look about for such a stick! Or other thing that may work.

>You scan around the nearby area. You see a couple sticks, but they look too thick. However, there are a couple small trees near here. You could probably tear off a branch that might be suitable.

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Re: Keine Quest: The Broken and the Lost
« Reply #682 on: July 30, 2010, 06:42:36 PM »
> Should we really be breaking into our own house?

> Find a small enough stick anyway

Re: Keine Quest: The Broken and the Lost
« Reply #683 on: July 30, 2010, 06:47:18 PM »
> Should we really be breaking into our own house?

>Well, at least it's probably better than trying to break into someone ELSE'S house. Or so you tell yourself.

> Find a small enough stick anyway

>You find a suitable sized branch and snap it off in such a way to try and leave a point you could wedge in between the window screen and the window frame. You then trim off the excess leaves. This should probably do.

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Re: Keine Quest: The Broken and the Lost
« Reply #684 on: July 30, 2010, 07:31:31 PM »
>Go jigger that window.

Re: Keine Quest: The Broken and the Lost
« Reply #685 on: July 30, 2010, 07:35:05 PM »
>Go jigger that window.

>You go back to the window and try to force the screen open. After a few failed attempts, you manage to leverage the stick correctly, and the screen pops free.

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Re: Keine Quest: The Broken and the Lost
« Reply #686 on: July 30, 2010, 07:43:54 PM »
>Allow a small moment of pride.
>Now proudly crawl/fly through that window and break into our own house.
>Afterward put the screen back in and close the window.

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Re: Keine Quest: The Broken and the Lost
« Reply #687 on: July 30, 2010, 09:58:11 PM »
>Have that note from ourself handy as evidence if we meet ourselves.
>Try to come up with a better pronoun selection for this situation.
There was something here once. Wonder what...

Re: Keine Quest: The Broken and the Lost
« Reply #688 on: July 31, 2010, 01:19:56 PM »
>Have that note from ourself handy as evidence if we meet ourselves.
>Try to come up with a better pronoun selection for this situation.

>Sadly, human language was not designed with the task of addressing alternate universe selves in mind. An unfortunate, but perhaps understandable oversight.

>Allow a small moment of pride.
>Now proudly crawl/fly through that window and break into our own house.
>Afterward put the screen back in and close the window.

>You smile at your handywork. Not bad if you do say so yourself.

>You hoist yourself up into the window and try to squeeze through. Unfortunately, it's not a large window, and consequently a tight fit. You wiggle and make a little more progress as the window frame scrapes somewhat painfully against your sides. You think you're at least halfway in, now.
>Suddenly, you hear someone laughing behind you. "Well, that's not something you see every day."

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Re: Keine Quest: The Broken and the Lost
« Reply #689 on: July 31, 2010, 01:23:01 PM »
>Do we know the voice?