Author Topic: Keine Quest: The Broken and the Lost  (Read 76605 times)

Re: Keine Quest: The Broken and the Lost
« Reply #570 on: July 29, 2010, 02:27:34 AM »
>Look around; can we see anything like a school?

>You scan around the buildings. Sadly, a school of the size you ran is not an immediately distinctive building. Larger than a normal house, but not large enough to distinguish from other public buildings at this distance. And given how many of your students are now dead, judging by the graves, it might be even smaller.... You see several buildings which could potentially qualify.

MysTeariousYukari

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Re: Keine Quest: The Broken and the Lost
« Reply #571 on: July 29, 2010, 02:30:58 AM »
> We are in the village, correct?
> If so, let's start wandering around until we find someone to talk with.

Re: Keine Quest: The Broken and the Lost
« Reply #572 on: July 29, 2010, 02:43:06 AM »
> We are in the village, correct?
> If so, let's start wandering around until we find someone to talk with.

>You're still quite some distance from the village. Just close enough to make out a few details from the air.

MysTeariousYukari

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Re: Keine Quest: The Broken and the Lost
« Reply #573 on: July 29, 2010, 02:45:52 AM »
> Let's continue approaching the village.
> Be on the lookout for anyone moving around.

E-Nazrin

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Re: Keine Quest: The Broken and the Lost
« Reply #574 on: July 29, 2010, 06:21:09 AM »
>Be careful not to look threatening: Avoid any behavior that would have alarmed the people of your village. Actually, behavior that would have alarmed them ten years ago; best be careful after so much has changed.
>Such as flying. Do many of them fly?
>Watch your back - they might try to ambush with Rumia around.
>Shoot for peaceful contact, primarily.
There was something here once. Wonder what...

Hello Purvis

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Re: Keine Quest: The Broken and the Lost
« Reply #575 on: July 29, 2010, 12:02:07 PM »
>Land outside the village, preferably where no one can see, and walk in. Make sure Rumia lands, too.

Re: Keine Quest: The Broken and the Lost
« Reply #576 on: July 29, 2010, 02:13:20 PM »
>Land outside the village, preferably where no one can see, and walk in. Make sure Rumia lands, too.

>You land and gesture for Rumia to land as well, and then continue quietly towards the village. You don't think anyone saw you, although it's always possible someone was looking out of a window where you couldn't see them.

>Be careful not to look threatening: Avoid any behavior that would have alarmed the people of your village. Actually, behavior that would have alarmed them ten years ago; best be careful after so much has changed.
>Watch your back - they might try to ambush with Rumia around.
>Shoot for peaceful contact, primarily.

>You aim to look as disarming as possible, and keep an eye out for any hostile reactions to Rumia.

>Such as flying. Do many of them fly?

>While a number of villagers possess some minor degree of magical or spiritual power, there are very few of them who could fly. However, at least in your own timeline, they should have been perfectly aware that you could.

> Let's continue approaching the village.
> Be on the lookout for anyone moving around.

>You continue on foot towards the village, passing by some fields, suffused with verdant growth. It looks like there will be an exceptionally bountiful harvest this year. A bit further in, you start to pass by houses. No sign of their inhabitants, and there's no light coming from inside, but they're clearly maintained. The occupants are probably just asleep.
>You're at the eastern edge of the village proper, now. A wide path leads west, towards an open area that might be the town square. Smaller paths leads south and northwest, between the houses.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #577 on: July 29, 2010, 02:29:02 PM »
>Go Northwest, and look around at the houses. Try to identify occupants from things around the houses, if possible.

Re: Keine Quest: The Broken and the Lost
« Reply #578 on: July 29, 2010, 02:45:42 PM »
>Go Northwest, and look around at the houses. Try to identify occupants from things around the houses, if possible.

>You continue northwest, and try to see if you can notice anything personally distinctive from the houses. This is... harder than you'd hoped it would be. It occurs to you that even if you do have a house here, you'd probably be unable to find it this way. You never had an ostentatious design sense. Could you have already walked past it, even?

>You see something odd, along the path ahead. It seems to be a tall metal pole with... well, you'd say it was a lantern, but the light seems quite a bit more solid than any regular lantern you've seen. The light of the approaching dawn makes it stand out a little less, but you think it would be very bright during the night. Rumia flies up to have a look at it.

>You are near another intersection. A path runs south, connecting with what appears to be the same open area that was west of the village entrance. The river is to your north. You think you can see a fairly large building to the west.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #579 on: July 29, 2010, 02:52:12 PM »
>Examine that light.

Re: Keine Quest: The Broken and the Lost
« Reply #580 on: July 29, 2010, 03:00:48 PM »
>Examine that light.

>You go and take a better look at the light. It is a straight metal pole, with a flared base, and some sort of glass and metal case at the top from which the light is emanating from. You try to look inside, but it's really too bright, and all you succeed in doing is temporarily blinding yourself. Rumia pokes her face against the glass and yelps. "Ahhh, hot!". You think you can see a similar object or two to the south.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #581 on: July 29, 2010, 03:13:12 PM »
>"I suppose it must be the goddesses work."
>Head west and get a look at the large building.

Re: Keine Quest: The Broken and the Lost
« Reply #582 on: July 29, 2010, 03:16:38 PM »
>"I suppose it must be the goddesses work."
>Head west and get a look at the large building.

>You head west, and Rumia eventually disengages from the light and follows after you.
>The building isn't tremendously larger than some of the houses, but it does have the look of a public rather than private building to it. Oh, look, it's kind enough to have a sign on it, too. It seems this is a school.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #583 on: July 29, 2010, 04:08:02 PM »
>Yay, a triumph!
>Have a look around it. Assess its capacity and anything interesting about it.

Re: Keine Quest: The Broken and the Lost
« Reply #584 on: July 29, 2010, 04:29:40 PM »
>Yay, a triumph!
>Have a look around it. Assess its capacity and anything interesting about it.

>It's probably somewhat smaller than the old one, but definitely more precisely constructed, and clearly quite new, like the rest of this. The building is roughly l-shaped, with a second story on the smaller part of the l. There seems to be a small fenced-in grassy area around the side with a couple swings and a table or two.
>You almost can't help but smile. It looks like a pretty nice place.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #585 on: July 29, 2010, 04:49:49 PM »
>Examine that second story, try to discern its purpose.

Re: Keine Quest: The Broken and the Lost
« Reply #586 on: July 29, 2010, 04:52:47 PM »
>Examine that second story, try to discern its purpose.

>You fly up and try to have a look in the windows of the second story. The lighting is terrible, and you really can't see much, but it looks like it might be offices. You think you can see desks with papers and such, and some cabinets.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #587 on: July 29, 2010, 04:57:26 PM »
>Good enough. Back to the ground.
>Anyone out yet?

Re: Keine Quest: The Broken and the Lost
« Reply #588 on: July 29, 2010, 05:11:06 PM »
>Good enough. Back to the ground.

>You land again.

>Anyone out yet?

>Not that you can see from here, just yet.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #589 on: July 29, 2010, 06:10:43 PM »
>Any signs of activity on the first floor?
>If not, let's go back to that lamp and head south.

Re: Keine Quest: The Broken and the Lost
« Reply #590 on: July 29, 2010, 06:27:17 PM »
>Any signs of activity on the first floor?

>You poke around the first floor windows, and don't see anyone there, either. The classrooms look pretty nice, though.

>If not, let's go back to that lamp and head south.

>You go back and head south. A few houses later you emerge in an area that resembles the old market square in many ways. There are buildings which are obviously shops of various kinds, and some outdoor stalls, although no products are currently arrayed on them. There are also a couple lamps similar to the one you saw earlier. You see one of them wink out. It's gotten a fair bit brighter here, even over the last few minutes. It looks like it'll be a nice morning.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #591 on: July 29, 2010, 06:37:39 PM »
>Any people about?

Re: Keine Quest: The Broken and the Lost
« Reply #592 on: July 29, 2010, 06:47:44 PM »
>Any people about?

>You don't see any right this moment, but it wouldn't surprise you if some people started to set up shop soon.

Kasu

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Re: Keine Quest: The Broken and the Lost
« Reply #593 on: July 29, 2010, 06:48:59 PM »
> Wander a bit to see what kind of shops there are.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: Keine Quest: The Broken and the Lost
« Reply #594 on: July 29, 2010, 07:12:43 PM »
> Wander a bit to see what kind of shops there are.

>You decide to browse some of the buildings around the square. There's a tailor and a carpenter. An herbalist, judging from the name on the storefront apparently run by the same person who runs the one you know. A few more shops selling various kinds of dry goods. You recognize the Kirisame General Store. There's also a tavern, although no signs of any activity in there now, either. Further west is a more unusual-looking building with a brightly lit sign proclaiming "Rika's Garage" and claiming to sell... batteries? Whatever they are. And... lawn mowers?

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #595 on: July 29, 2010, 07:39:51 PM »
>Do we know a Rika?

Re: Keine Quest: The Broken and the Lost
« Reply #596 on: July 29, 2010, 07:42:11 PM »
>Do we know a Rika?

>No, the name is unfamiliar to you.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #597 on: July 29, 2010, 07:56:22 PM »
>Consider other places to roam.

Re: Keine Quest: The Broken and the Lost
« Reply #598 on: July 29, 2010, 07:58:46 PM »
>Consider other places to roam.

>Well, there appear to be more houses and farmland to the west, and some denser development to the south and southeast.

Hello Purvis

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  • Hello Jerry
Re: Keine Quest: The Broken and the Lost
« Reply #599 on: July 29, 2010, 08:03:04 PM »
>Well, there appear to be more houses and farmland to the west, and some denser development to the south and southeast.

>Head south.