>Land outside the village, preferably where no one can see, and walk in. Make sure Rumia lands, too.
>You land and gesture for Rumia to land as well, and then continue quietly towards the village. You don't think anyone saw you, although it's always possible someone was looking out of a window where you couldn't see them.
>Be careful not to look threatening: Avoid any behavior that would have alarmed the people of your village. Actually, behavior that would have alarmed them ten years ago; best be careful after so much has changed.
>Watch your back - they might try to ambush with Rumia around.
>Shoot for peaceful contact, primarily.
>You aim to look as disarming as possible, and keep an eye out for any hostile reactions to Rumia.
>Such as flying. Do many of them fly?
>While a number of villagers possess some minor degree of magical or spiritual power, there are very few of them who could fly. However, at least in your own timeline, they should have been perfectly aware that you could.
> Let's continue approaching the village.
> Be on the lookout for anyone moving around.
>You continue on foot towards the village, passing by some fields, suffused with verdant growth. It looks like there will be an exceptionally bountiful harvest this year. A bit further in, you start to pass by houses. No sign of their inhabitants, and there's no light coming from inside, but they're clearly maintained. The occupants are probably just asleep.
>You're at the eastern edge of the village proper, now. A wide path leads west, towards an open area that might be the town square. Smaller paths leads south and northwest, between the houses.