Author Topic: Touhou Despair Thread - Endless 8  (Read 151767 times)

Sriggle

  • Drop the pills!
Re: Touhou Despair Thread - Endless 8
« Reply #120 on: July 03, 2010, 11:35:26 AM »
I know that we don't have much time left together.

We made freinds shortly after I was forced into the half-hikkikomori period of my life, when I couldn't visit my freinds alot, and I had only you and cabel-TV to keep me company. You made me happy, you really did. Remember when we were watching Duck Dodgers and playing the PowerPuff girls GBC game at the same itme? Ah, fun times, that. As fun as it could get in that situation, I guess. And the time when we trolled a whole bunch of twitards? EPIC.

We've been freinds for a long time now, and you've been there for me when I've had noone else to turn to. Remember the time I couldn't meet you because "the other kids might become jealous"? Ah, yes. It's been a while ago, now.

During the later years, I've noticed a few things. Namely that you've just... Stopped functioning all of a sudden. Sure, I've seen this before, since it's a common problem and always had been, but it's heavier on you. Like, some days you just clean block me out and keep to your own little world, and you're really slow sometimes. No, not just sometimes anymore. It's like I have to try extra hard to reach you.

I've often yelled at the games we've been playing recently, out of anger towards the games, the characters, but I never yelled at you. Until today, that is.

I know you're old, and that I'll have to say goodbye soon. I've been patient, really, up until now.
Goddang it, computer.

DON'T FREEZE UP JUST WHEN I'VE ENTERED KAGUYA'S MANSION ON IN W?TH FIVE LIVES LEFT GODDANGIT!!!!!
Japanese progress: To the point where I can read a manga with the help of an electronic dictionary.

GenericTouhouFailure

  • WHAT DO YOU MEAN IT'S NOT CALLED UNL? *boom*
Re: Touhou Despair Thread - Endless 8
« Reply #121 on: July 03, 2010, 01:36:46 PM »
Hi orin! Would you like to exchange some lives so i can pass? 2? No? 3? no? 5!?! No?! ???? 7!?!? NO!?! fuck you.

Goddamnit I almost max lives by orin and threw all but 2 away :colonveeplusalpha:. And I though these things only happened in UFO.

Y Every time I cap alice's 2nd last pcb attack on normal I die instantly as the spell ends (MOF clipdeath style) :fail:

protip: ReimuC +Bombspam in SA = YES

CK Crash

  • boozer
Re: Touhou Despair Thread - Endless 8
« Reply #122 on: July 03, 2010, 01:54:31 PM »
Oh hi Aya. How many lives must I lose before you turn off your god mode dodging AI? 1? 2? I brought 4 lives this time because I played well on the easier stages. This time I might actually have enough left to beat Shiki!

...

*god mode never turns off, and Aya doesn't get hit once while I die 4 times*

Lunatic PoFV can die in a fire.

Re: Touhou Despair Thread - Endless 8
« Reply #123 on: July 03, 2010, 08:48:32 PM »
Played MoF Phantasm. Could your player character move any more awkwardly? I dunno what it is but i can't control this game at all.

I played through what must have been a 100LC or something like that. I'm pretty disappointed in it. The controls are awkward and half the patterns seem unfair in some manner.

And how come the Youtube video i found let you play Reimu when i have to play Sanae? Geez.

Re: Touhou Despair Thread - Endless 8
« Reply #124 on: July 03, 2010, 09:05:01 PM »
There's a Danfumaku version and then there's the version I linked you.

The patterns aren't unfair, just hard. I have no idea what her cards are called but the second last is just really dumb.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Re: Touhou Despair Thread - Endless 8
« Reply #125 on: July 03, 2010, 09:31:59 PM »
There's a Danfumaku version and then there's the version I linked you.

The patterns aren't unfair, just hard. I have no idea what her cards are called but the second last is just really dumb.

Not unfair i suppose. I'd just wish i could play them with a better character. And apparently my PC can't handle SA Phantasm. It won't run at full speed. Makes me sad.

If just ZUN would do Phantasm levels again. MoF and SA Phantasm might have been brilliant entertainment if they were as flawless as the games they produce Phantasm stages for. And for all i have against UFO i will admit that the controls and graphics engine are excellent in that game as well. Things work. That SA Phantasm, that doesn't work.

And the controls for MoF Phantasm are so poor, imo, that the danmaku automatically becomes way harder than UFO Lunatic.

Re: Touhou Despair Thread - Endless 8
« Reply #126 on: July 03, 2010, 09:43:01 PM »
Well, I think I've reached the point of total Touhou exhaustion again.

Spamming UFO lunatic 1cc attempts again today, and made it to Byakuren again. Decided that since I hadn't actually unlocked the stage for practice, yet, I might as well continue a couple times and get it done while I'm here.

30-something attempts in a row later....
And in all of that, I did not manage to capture a single card of hers, even once, except for (ironically) a LFO capture on the attempt that finally, finally succeeded.
Technically, this is some small accomplishment (in the sense of doing something I had not done before), but at this point, I feel nothing but exhaustion and great relief that I can simply stop playing now >.>

Should I be terribly ashamed of how much I must suck to require that many attempts and capture nothing, at this point?  :ohdear:

MTSranger

  • =.=
Re: Touhou Despair Thread - Endless 8
« Reply #127 on: July 03, 2010, 09:48:58 PM »
Not unfair i suppose. I'd just wish i could play them with a better character. And apparently my PC can't handle SA Phantasm. It won't run at full speed. Makes me sad.

If it's slowing down, don't use my patch because... apparently damakufu has trouble drawing large images.
The only down side is a really broken sidebar, but since you have infinite lives, it doesn't matter.
It's working fine for me though, with only slow down at the final stage of Subterranean Cucumber.
My computer isn't great either, with Core 2 Duo 8100 (2.10GHZ) and GMA965 (teh suck graphics card)

And the controls for MoF Phantasm are so poor, imo, that the danmaku automatically becomes way harder than UFO Lunatic.

MoF phantasm, imo, is like lolwtf. I have absolutely no idea how to beat anything and just keep dying.
SA phantasm, at least I have a strategy to beat mitori's stuff (they are similar to Koishi's, afterall),
but since my dodging sucks, I still die like 10 times, and the survival (forbid everything!!!) is brutal.
« Last Edit: July 03, 2010, 10:08:30 PM by jsonchiu »

Re: Touhou Despair Thread - Endless 8
« Reply #128 on: July 03, 2010, 09:54:56 PM »
MoF phantasm, imo, is like lolwtf. I have absolutely no idea how to beat anything and just keep dying.
SA phantasm, at least I have a strategy to beat mitori's stuff (they are similar to Koishi's, afterall),
but since my dodging sucks, I still die like 10 times, and the survival (forbid everything!!!) is brutal.

I don't have a clue about what to do about MoF Phantasm. I mean, i capture VoWG 80% of the time, have cleared EoSD-SA on Lunatic, timed out a lot of hard stuff but still i'm getting utterly wrecked by MoF Phantasm.

Oh. I should add that Momizi has some streaming attacks. Even those kill me. And what's the deal with her Peerless Wind God clone. As if that attack needed lasers too.

Should I be terribly ashamed of how much I must suck to require that many attempts and capture nothing, at this point?  :ohdear:

Iirc i had a capture of all her cards after 20 runs so yeah, you should. :V


Re: Touhou Despair Thread - Endless 8
« Reply #129 on: July 03, 2010, 10:03:23 PM »
Oh. I should add that Momizi has some streaming attacks. Even those kill me. And what's the deal with her Peerless Wind God clone. As if that attack needed lasers too.

I just captured that.  :V It's complete luckshit though. It's more like Illusionary Dominance than PWG (i.e. not so many bullets) but the lasers give you minimal reaction time.

And the streaming attacks are only harder because she doesn't move with you like Suwako does.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

MTSranger

  • =.=
Re: Touhou Despair Thread - Endless 8
« Reply #130 on: July 03, 2010, 10:15:57 PM »
Half of the time I didn't see the streaming attack coming and try to auto collect. :V
Needless to say, triple bomb or death results.
On the times where I see it coming and started to stream somewhat successfully, I will somehow tap too slow and die.
As for the Peerless Wind God clone... I tend to somehow get trapped inside 3-5 lasers easily :V

Re: Touhou Despair Thread - Endless 8
« Reply #131 on: July 03, 2010, 10:39:24 PM »
Dammit I keep dying to Ex-Aya's first card.
It's Kanako's with freaking Magic Butterfly lasers and I KEEP DYING.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Re: Touhou Despair Thread - Endless 8
« Reply #132 on: July 03, 2010, 11:17:38 PM »
I will somehow tap too slow and die.

Same here.

Re: Touhou Despair Thread - Endless 8
« Reply #133 on: July 04, 2010, 08:03:32 AM »
Game Overed on Suwako's "The Snake eats the Frog due to the Croak"




By running into Suwako...

Jaimers

  • You just did it because you're older than me.
Re: Touhou Despair Thread - Endless 8
« Reply #134 on: July 04, 2010, 01:22:29 PM »
Oh hey, MoF phantasm, I should really beat that one of these days.

Not too sure what all the complaining is about. I mean, it's an extra stage. There's bound to be some memorization involved plus figuring out the gimmicky attacks.
I will agree that the hitboxes seem awfully big though. Did they give Sanae Marisa's hitbox or something?

Quote from: Zengeku the Viking
bad controls
If with bad controls you mean input lag, there's a way to get rid of that.
Another reason might be that you're not used to your hitbox being able to go all the way down the screen. I know I am.

There's a Danfumaku version and then there's the version I linked you.
There's a danmakufu version?

Re: Touhou Despair Thread - Endless 8
« Reply #135 on: July 04, 2010, 01:35:28 PM »
If with bad controls you mean input lag, there's a way to get rid of that.

Wait, how?

Jaimers

  • You just did it because you're older than me.
Re: Touhou Despair Thread - Endless 8
« Reply #136 on: July 04, 2010, 01:49:23 PM »
Wait, how?

RadLinker is a pretty cool program. Eh removes the input lag from any non-Touhou doujin and ain't afraid of anything.
So yeah, it's pretty much a v-sync patch for everything non Touhou.
I haven't really tested it on MoF phantasm yet though.

Follow the instructions from Azinth's post.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Touhou Despair Thread - Endless 8
« Reply #137 on: July 04, 2010, 02:13:55 PM »
Oh hey, MoF phantasm, I should really beat that one of these days.
Wait, what?

Does your copy crash upon reaching Aya?

And,
There's a danmakufu version?

Jaimers

  • You just did it because you're older than me.
Re: Touhou Despair Thread - Endless 8
« Reply #138 on: July 04, 2010, 03:03:04 PM »
Does your copy crash upon reaching Aya?

Never has.
I think it has something to do with setting your locale to Japan. This way it can show the Japanese text when it comes up when you meet Aya.

Re: Touhou Despair Thread - Endless 8
« Reply #139 on: July 04, 2010, 03:16:28 PM »
I've not changed my locale, though I'm running XP and have it set to show Eastern Languages. That might be a good thing in this instance.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Re: Touhou Despair Thread - Endless 8
« Reply #140 on: July 04, 2010, 03:17:07 PM »
Oh hey, MoF phantasm, I should really beat that one of these days.

Not too sure what all the complaining is about. I mean, it's an extra stage. There's bound to be some memorization involved plus figuring out the gimmicky attacks.

Yes but at normal extra stages i can play as Homing Reimu to minimize memorization, the hitbox and movement speed i'm used to and also the neat ability to restart the stage without having to quit the entire game.

I will check out that counter-input lag tool though. If not for this game then for some other Doujin games.

Chronojet ⚙ Dragon

  • The Oddity
  • 今コソ輝ケ、我ガ未来、ソノ可能性!!
Re: Touhou Despair Thread - Endless 8
« Reply #141 on: July 04, 2010, 03:25:14 PM »
Never has.
I think it has something to do with setting your locale to Japan. This way it can show the Japanese text when it comes up when you meet Aya.

... My locale's set to Japan now.
I tested it and... it crashes.

Might have something to do with this:

Code: (Log.txt) [Select]
1:システムの情報を出力します
7: DXライブラリ Ver2.24c
7: OS  WindowsXP ( Build 2600 Service Pack 3 )
108: CPU動作速度:大体2.76GHz
108: MMX命令を使用します
109: CPUベンダ:GenuineIntel
110: CPU名:              Intel(R) Pentium(R) 4 CPU 2.80GHz
111:COMの初期化... 成功しました
117:メモリ総量:2048.00MB  空きメモリ領域:1955.42MB
117:タイマーの精度を検査します
118:精度結果 更新回数 マルチメディアタイマー:0  パフォーマンスカウンター:60
118: パフォーマンスカウンターを使用します タイマー分解能 : 3579.545000 KHz
118: ソフトの二重起動検査... 二重起動はされていませんでした
119:ウインドウクラスを登録します... 登録に成功しました
120:ウインドウモード起動用のウインドウを作成します
170:IMEを無効にしました
371:ウインドウスタイルをウインドウモード用に変更します... 完了
375:DirectInput関係初期化処理
375: DirectInput7 の取得中... 成功
386: 引き続き初期化処理... 初期化成功
387: ジョイパッドの初期化...
391: ジョイパッドの初期化は正常に終了しました
391: マウスデバイスの初期化... 初期化成功
392: キーボードデバイスの初期化... 初期化成功
398:DirectInput 関連の初期化は正常に終了しました
399:DirectSound の初期化を行います
399:DirectSound インターフェースの取得を行います....  成功
402:引き続きインターフェースの初期化処理...  成功
469: DirectSound デバイスを列挙します
471: モジュール名:                 ドライバ記述:Primary Sound Driver
471: モジュール名:      sthda.sys  ドライバ記述:SigmaTel Audio
472: モジュール名:    btaudio.sys  ドライバ記述:Bluetooth Hands-free Audio
472: 最大サンプリングレート:44.10KHz 最小サンプリングレート:44.10KHz
472: 総サウンドメモリ領域:0.00KB 空きサウンドメモリ領域:0.00KB

472: 利用可能サンプリング精度
473: プライマリ 16bit = OK  8bit = NO
473: セカンダリ 16bit = OK  8bit = NO

473: 利用可能チャンネル
473: プライマリ MONO = OK  STEREO = OK
473: セカンダリ MONO = OK  STEREO = OK

474:DirectSound の初期化は正常に終了しました
474:DirectDraw 関連の初期化を行います
474: DirectDraw オブジェクトの取得を行います....  成功
478: 引き続き初期化処理... 初期化に成功しました
480: ビデオカードの情報
481: 画面モード変更処理を開始します
542: 画面モードの変更処理を開始します 640 x 480  16 bit
542: ウインドウモードにします
543: 画面モードの変更は正常に終了しました
543: カラー情報
543: A:00000000  B:00ff0000  G:0000ff00  B:000000ff
543: ウインドウスタイルをウインドウモード用に変更します... 完了
545: 出力画面用の DirectDrawSurface を作成します
650: 各スクリーンメモリの配置位置
650: PrimaryBuffer : VIDEOMEMORY 
651: BaskBuffer : VIDEOMEMORY 
651: 出力画面用の DirectDrawSurface の作成は正常に終了しました
651: Direct3D 関連の初期化を行います
652: Direct3Dオブジェクトを取得します
653: Direct3Dオブジェクトを取得しました
657: 3Dデバイスを作成します... 3Dデバイスの作成に成功しました
671: テクスチャ最大幅:2048 最小幅:1
671: 描画制限: D_D3DPTEXTURECAPS_POW2 = 1  D_D3DPTEXTURECAPS_SQUAREONLY = 0
671: テクスチャピクセルフォーマット
672: 通常グラフィック用
672: BIT:16  RED:5  GREEN:6  BLUE:5
672: RED:00f800 GREEN:0007e0 BLUE:00001f

672: BIT:32  RED:8  GREEN:8  BLUE:8
673: RED:ff0000 GREEN:00ff00 BLUE:0000ff

673: アルファチャンネル付きグラフィック用
673: BIT:16  ALPHA:4  RED:4  GREEN:4  BLUE:4
673: ALPHA:0000f000 RED:00000f00 GREEN:000000f0 BLUE:0000000f

674: BIT:32  ALPHA:8  RED:8  GREEN:8  BLUE:8
674: ALPHA:ff000000 RED:00ff0000 GREEN:0000ff00 BLUE:000000ff

674: Direct3D 関連の初期化は正常に終了しました
674: グラフィック管理系の初期化を行います
675: 3Dグラフィック描画機能を使用します
677: フォントの初期化を行います
681: フォントの初期化は正常に終了しました
681: グラフィック管理系の初期化は正常に終了しました
1106: サーフェス間転送には BltFast を使用します
1106: BitBlt:213752μs   BltFast:207383μs
1106: スキャンラインの数:864

1205: 1フレーム当たりの時間は 13 msecです
1205: Tri00:13 msec
1205: Tri01:13 msec
1206: Tri02:14 msec
1206: Tri03:13 msec
1206: 画面モード変更処理は正常に終了しました
1282: オーバーレイサーフェスを使用します    UYVY
1282: DirectDraw 関連の初期化は正常に終了しました
1284: 文字コードバッファの初期化を行います... 完了しました
1332: グラフィックファイル ./dat/img/enemy/bossback.png がありません
1338: グラフィックファイル ./dat/img/enemy/bossback3.png がありません
1340: グラフィックファイル ./dat/img/enemy/bossback4.png がありません
1404: グラフィックファイル ./dat/img/bullet/ef2.png がありません
1505: グラフィックファイル ./dat/img/face/face_pl00no_u.png がありません
1506: グラフィックファイル ./dat/img/face/face_pl00n2_u.png がありません
1507: グラフィックファイル ./dat/img/face/face_pl00hp_u.png がありません
1509: グラフィックファイル ./dat/img/face/face_pl00dp_u.png がありません
1510: グラフィックファイル ./dat/img/face/face_pl00sw_u.png がありません
1511: グラフィックファイル ./dat/img/face/face_pl00sp_u.png がありません
1513: グラフィックファイル ./dat/img/face/face_pl00an_u.png がありません
1514: グラフィックファイル ./dat/img/face/face_pl00pr_u.png がありません
1515: グラフィックファイル ./dat/img/face/face_pl00no_d.png がありません
1628: グラフィックファイル ./dat/img/face/face07n2_u.png がありません
1629: グラフィックファイル ./dat/img/face/face07n2_u.png がありません
1631: グラフィックファイル ./dat/img/face/face07lo_u.png がありません
1632: グラフィックファイル ./dat/img/face/face07an_u.png がありません
1633: グラフィックファイル ./dat/img/face/face07no_d.png がありません
1836: グラフィックファイル ./dat/img/back/10/scroll0.png がありません
1837: グラフィックファイル ./dat/img/back/10/mawaru1.png がありません
1892: 右記のWAVファイルのロードに失敗しました:./dat/se/se_damage00.wav

1895: 右記のWAVファイルのロードに失敗しました:./dat/se/se_damage01.wav

1911: 右記のWAVファイルのロードに失敗しました:./dat/se/se_focus.wav

1925: ウインドウを閉じようとしています
1946: ウインドウが破棄されようとしています
1946: ソフトを終了する準備が整いました
1959: DirectDraw 関連の終了処理をおこないます
1967: フォントの初期化を行います
1970: フォントの初期化は正常に終了しました
1970: グラフィック管理系の終了処理は正常に終了しました
1971: Direct3D 関連の終了処理を行います
1974: 3Dデバイスの削除は正常に終了しました
1974: Direct3D 関連の終了処理は正常に終了しました
1974: メインサーフェスを破棄をします... 完了しました
1979: DirectDrawオブジェクトを解放します
1980: DirectDrawオブジェクトを解放しました
1980: DirectDraw 関連の終了処理は正常に終了しました
1980: DirectInput 関連の終了処理... 完了
1986: DirectSound の終了処理は正常に終了しました
1987:
1987: Alloc memory dump Total size:0(0.000kb)  Alloc num:0
1988:

I tried putting the images and sounds into the right folders, and it still crashes.

omgrandomnumbers

  • ( Very Slowly) Rising Star
  • Physically unable to take it easy
Re: Touhou Despair Thread - Endless 8
« Reply #142 on: July 04, 2010, 05:37:20 PM »
Youmu's pretty terrible, actually!
Reimu's great though, stick with her. Or use Sakuya so you don't have to fight Sakuya?

The issue is that I've got a clear with everyone but Reisen, Lyrica and Mystia. Youmu is good for survival, since you don't lose resources clearing bullets, her L2 attack is strong, her shot power is really good, and her focus speed is just perfect for my dodging style. She's the only character I ever no-deathed Komachi and Aya as, and I actually managed to hit Shiki during her first round.

I would also like to note that: 100% of deaths to Stage 6 Sakuya are because the game hates me. 100% of deaths to Reisen as Cirno are because stupidity lol. Failed another 1cc as Reisen during the last 3 seconds of Shikieiki's final phase. brb using ez modo to unlock aya :colonveeplusalpha:
« Last Edit: July 04, 2010, 08:01:14 PM by omgrandomnumbers »

Drake

  • *
Re: Touhou Despair Thread - Endless 8
« Reply #143 on: July 05, 2010, 02:34:49 AM »
MoF Phantasm suffers from bad design choices. Mainly implemented because when a game is supposed to be HARD, amateur testers and programmers don't seem to take into account balancing whatsoever and mainly aim to just horribly rape the player in as many ways as possible. Yes, this is the shmupverse, but the genre does not excuse poor difficulty balancing.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Phlegeth

  • DPS LFG
  • Time expired: 121:45
Re: Touhou Despair Thread - Endless 8
« Reply #144 on: July 05, 2010, 03:00:48 AM »
Vague Recollection of Kinkaku-ji.  1238 attempts before I did it.  I never want to see that card again.  If there's a third Shoot the Bullet, he's gonna sneak it in there I just know it.

The Greatest Dog

  • Grazing at Mach 10
  • 90 Frames per Second GO!
Re: Touhou Despair Thread - Endless 8
« Reply #145 on: July 05, 2010, 03:04:21 AM »
Vague Recollection of Kinkaku-ji.  1238 attempts before I did it.  I never want to see that card again.  If there's a third Shoot the Bullet, he's gonna sneak it in there I just know it.

He's probably not gonna use a pattern three times. But there isn't really anything else in DS that's as vicious as StB 9-6.

ark

  • みょん
Re: Touhou Despair Thread - Endless 8
« Reply #146 on: July 05, 2010, 10:00:37 AM »
*checks*

Took 70 shots before getting DS 9-7 here.

1024 for StB 9-6 :V

Meanwhile, my EoSD score.dat had some silly cheatery in it so I had to nuke it. Beat my old Normal score, but not Extra yet. :(
« Last Edit: July 05, 2010, 10:03:26 AM by Nereid »

Helion

  • I am the very model of a scientist salarian
Re: Touhou Despair Thread - Endless 8
« Reply #147 on: July 05, 2010, 02:04:06 PM »
"c'mon, dodge one more pixel to the left and you're clear"
"FUCK"

This sums up my experience with SA.

Ecthel

  • Jack of all trades, lazy at most.
Re: Touhou Despair Thread - Endless 8
« Reply #148 on: July 05, 2010, 08:17:20 PM »
DS 3-4 clear!

After 149 photos.  :V

Re: Touhou Despair Thread - Endless 8
« Reply #149 on: July 05, 2010, 09:31:01 PM »
"c'mon, dodge one more pixel to the left and you're clear"
"FUCK"

This sums up my experience with SA.

Protip: Dodge one more pixel to the left.
Clipped!

Seriously though. SA is probably the game that is most heavy on pixel perfect dodging.(Satori's non-spells, BoWaP, Ghost Wheels, Midboss Orin S4, Okuu's 1st and final card etc.) I wouldn't advise testing my luck  against such attacks in 1cc attempts if that's what you're going at.