Oh jesus, Loved. I played it once for the badge then ditched it.
It's... I realize, I really realize people like to make games like this for DEEP MEANINGS, but it's boring.
You know what, want to make a meaning game like this? Put some actual effort into it. This game would've been wonderful if it was longer, had more to do, and overall was more like an actual -game-.
If someone posted it without all the meaning crap, I can assure you, it would NOT be where it is right now, and it kind of pisses me off seeing as games that can hold interest get shoved out of place for these games.
Loved embodies the worst part of this trend, when people get lazy and assume that deep meaning and gameplay are two exclusive concepts. It has plenty interesting parallels you can make (I'd be unsurprised if the author didn't make them himself), but it's as a game, bland and unmentionable.