~Hakurei Shrine~ > Alice's Art Atelier
[Music+Art] Making Melody Needs Love! Battle's Palette (OC Theme) (2/22/12)
Anunsew:
@The_EP
Follin, huh? I guess I can afford to be ambitious...
Also, I've discovered that the TH soundfont contains so many oddities that I gotten used to them. In fact, the habits I've developed from thFont is making it hard for me to use anything else. >.<
Anunsew:
カナベラルの夢幻少女(Canaveral's Illusionary Girl)
Also known as ssg_10.mid, but only a few people probably calls it that. <_<
Messing around with fm synths is driving me insane. Good thing I didn't have any sanity in the first place.
Used the following VSTs:
tb_peach_1_3
Chip32
tb_toad_1_3
And of course, it sounds amateurish. >.<
It's getting hard concentrating...
DX7.EP:
Pretty good start, I say!
Seems you just used a PSG noise generator for the percussion. Many FM chip-equipped computers, consoles, and arcade units, though, were often equipped with PCM ROMs to read drum samples off of. Other issue I have would be the background saw.
FM synths are not for the faint at heart, indeed, but the results are worth it.
Haven't heard of those VSTs, though.
Irate Researchers:
If I might ask, what is your policy on theme requests?
Anunsew:
Ah, I've been feeling quite unwell lately, and am currently undergoing some...er, scheduled medications.
Fortunately, my condition doesn't limit my ability to use a computer, just my stamina (mental and physical). >.<
So now, I spend time refining what I've learned from FM synths. XD
All of them are recorded 2xOversampling at 48kHz (96 kHz) with a LP filter at 11kHz and rendered at 96kbps.
Because that's what SoundTeMP used for Ragnarok tracks, bwahaha :ohdear:
Tank Girl's Dream
I switched to using tb_toad for drumkits, since using PSG noise for all percussives is really limiting.
I used ZUN's TH2 midi for this, so it's written differently, hence the intro.
Ghostly Band ~ Phantom Ensemble
I wanted a little more challenge after finishing EX-Rika's theme, so I tried something more daring. Prismriver's theme is really hard to do in FM because of the lack of polyphony, until I remembered EP's post waaaay back. Something about really high bpm...
Anyway, I managed to make it sound nice despite roofing my polyphony limit. >.<
Maiden's Capriccio ~ Dream Battle
Truth be told, I hate this theme. Don't get me wrong though, I love Capriccio (but Oriental Love will always hold the key to my heart), it's just that Dream Battle feels lacking compared to the original version.
I applied some of the stuff I learned from Phantom Ensemble here, and learned how to use ArcSine waves properly (for air instruments). Unfortunately, it's *very* hard to do pitch bends properly. I still have to figure out the proper way to do it without the support of an effects handler...
AND THAT SAW REALLY SOUNDS LIKE A CAR HORN DAMMIT
Beloved Tomboyish Girl
An old classic, I just had to do this one at least once in my life. XD
I was actually deciding between this and the PoFV version, but I still lack the confidence to tackle the other version (which is longer and more complex).
Crystallized Silver
Messing with slides. I like how this one turned out, despite it having little difference from the original midi version. I'm starting to get a handle of the percussives here (using toad's crunch effect).
--- Quote from: Irate Researchers on January 23, 2012, 09:59:11 PM ---If I might ask, what is your policy on theme requests?
--- End quote ---
Request...and, er wait. I still have a backlog of requests for OCs, but I prioritize direct requests from active game projects.
Unfortunately, my health being as it is, I'm finding it hard to find inspiration for good music. My music has been a little bleak and bland lately. >.<
So far, my time is heavily consumed by migrating my code to C++ as well as finishing Katawa Shoujo...