Author Topic: Ran Quest Overtime: A Z-Machine Sidestory  (Read 43241 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #330 on: September 02, 2010, 08:28:33 PM »
>Pah. Better safe than sorry. Back off a bit and keep up the dodgery where the gaps are a little wider. Still stay as close as possible in this endeavor.
> we gotten to the yellow balls yet?

>You back off, easing a little bit of the pressure on Yuka. The gaps further out are definitely wider, you are able to read them well enough to get through them, though not what you would call comfortably. You try to keep close as possible
>The card is still building up toward the next volley, but it will be a big one.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #331 on: September 02, 2010, 09:20:55 PM »
> Keep dodging as we are then. There's...uh...not really a whole lot to do besides that
> How do above and below us look?


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #332 on: September 02, 2010, 09:56:25 PM »
> Keep dodging as we are then. There's...uh...not really a whole lot to do besides that
> How do above and below us look?

>There doesn't seem to be at this point.
>Things above look terrible, it is where all the drama is coming from at the moment. Below is confusing, but perhaps a bit less crowded.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #333 on: September 02, 2010, 09:57:16 PM »
> Hmm...go down a little, get in a little closer, and pay VERY close attention to patterns and keep zig zaggin.


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #334 on: September 02, 2010, 10:13:39 PM »
> Hmm...go down a little, get in a little closer, and pay VERY close attention to patterns and keep zig zaggin.

>You descend, taking a bullet to the shoulder. You feel your spellcard waver, but it holds strong.
>It is a little less crowded here, but the motion of the bullets grows difficult to read.
>Your spellcard draws enough energy to release a constant wave of fast arrowhead bullets moving in a clockwise fashion. Yuka very quickly finds her section of sky signifcantly more crowded.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #335 on: September 02, 2010, 10:31:39 PM »
> Does now feel like a good time to toss an onigiri at her?
> Can we maintain dodging in our current place?
> If so, keep sight reading the bullets and grazing
> If not, pull back up and back a little VERY CAREFULLY


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #336 on: September 02, 2010, 10:42:24 PM »
> Does now feel like a good time to toss an onigiri at her?
> Can we maintain dodging in our current place?
> If so, keep sight reading the bullets and grazing
> If not, pull back up and back a little VERY CAREFULLY

>It's a bit too hard to read what's going on to know it it would be especially effective. This may be a sign in and of itself.
>You don't know how long you can keep dodging, but you see one of the blue arrowheads clip Yuka in the leg.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #337 on: September 02, 2010, 10:47:27 PM »
> OK, let's go for it. Carefully get into a good position from where we are, taking great care to dodge all the bullets
> Aim at Yuka from this good position
> Lob the onigiri at her with the intent of of pushing her into the most damaging danmaku that's headed her way.
> Keep on dodging while trying to aim.


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #338 on: September 02, 2010, 11:10:32 PM »
> OK, let's go for it. Carefully get into a good position from where we are, taking great care to dodge all the bullets
> Aim at Yuka from this good position
> Lob the onigiri at her with the intent of of pushing her into the most damaging danmaku that's headed her way.
> Keep on dodging while trying to aim.

>You try to work your way up and try to take aim at Yuka. The bullets are erratic, but you think you've found a temporary calm spot. You let the onigiri fly at Yuka. >She, simply put, does not see it coming. Far to occupied trying to dodge around the four separate and overlapping arcs of danmaku you've been througing at her, a lone riceball in the air hardly stands out. It smacks into her hip and splatters a bit, leaving a small mess on her dress. It is, enough, to distract her for a moment, allowing for several of you arrowhead shots to smack into her. Her spellcard breaks, giving you a blessed reprieve.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #339 on: September 02, 2010, 11:11:35 PM »
> "Huh. I never thought..."
> Smirk a bit
> "That you'd fall for something that fishy!"
> Prepare to dodge a master spark and keep the pressure on her as best we can.


UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #340 on: September 02, 2010, 11:14:00 PM »
> Actually, be prepared to dodge any danmaku. But expect a master spark.


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #341 on: September 02, 2010, 11:26:51 PM »
> "Huh. I never thought..."
> Smirk a bit
> "That you'd fall for something that fishy!"
> Prepare to dodge a master spark and keep the pressure on her as best we can.
> Actually, be prepared to dodge any danmaku. But expect a master spark.

>You don't think she hears you, over all the dodging she is doing. She definitely has her umbrella ready, though, which suggests a Master Spark is on the way. However, she is having a hard time finding an opening at the moment.

>_
« Last Edit: September 02, 2010, 11:35:00 PM by Zombie Purvis »

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #342 on: September 02, 2010, 11:28:16 PM »
> Definitely anticipate a master spark
> Move in closer to increase the pressure on her
> But make sure to leave room to dodge the FUCK out of the way when she shoots.
> Also be prepared to dodge normal danmaku that tries to prevent us from closing.


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #343 on: September 02, 2010, 11:42:42 PM »
> Definitely anticipate a master spark
> Move in closer to increase the pressure on her
> But make sure to leave room to dodge the FUCK out of the way when she shoots.
> Also be prepared to dodge normal danmaku that tries to prevent us from closing.

>You most definitely expect her to level that umbrella at you at some point.
>You move forward, forcing her to move back.
>She sends a wave of converging and diverging danmaku at you through one of the rare openings in your card.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #344 on: September 02, 2010, 11:45:36 PM »
> Only a single wave? It should be readable to the point we can moderate our speed and continue forward I think?
> Continue forward through gaps in the wave.


UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #345 on: September 02, 2010, 11:51:17 PM »
> OH! Wait! Be very careful of that master spark.
> If she shoots it, dodge forward diagnonally to clear the gap since that's PRECISELY when she'd shoot it.


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #346 on: September 03, 2010, 12:04:53 AM »
> Only a single wave? It should be readable to the point we can moderate our speed and continue forward I think?
> Continue forward through gaps in the wave.
> OH! Wait! Be very careful of that master spark.
> If she shoots it, dodge forward diagnonally to clear the gap since that's PRECISELY when she'd shoot it.

>You move through a gap caused by divergent bullets, and thankfully get no face full of master spark.  She sends two more of them at you, while sliding between a column of butterflies; faster but less dense.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #347 on: September 03, 2010, 12:06:58 AM »
> Slow down a bit to catch the gaps in these ones.
> Keep going generally forward and pushing her
> Also consider up and down as viable avenues for dodging the inevitable Master Spark
> Remain vigilant about dodging above all


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #348 on: September 03, 2010, 12:16:15 AM »
> Slow down a bit to catch the gaps in these ones.
> Keep going generally forward and pushing her
> Also consider up and down as viable avenues for dodging the inevitable Master Spark
> Remain vigilant about dodging above all

>You take it slow and steady here, trying to slip through the gaps. Unfortunately the waves are too broad to offer a easy escape up and down.
>Yuka rounds an arc of white shots and levels her umbrella at you as you dodge between the waves!

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #349 on: September 03, 2010, 12:17:59 AM »
> Open avenues to dodge the current shots?


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #350 on: September 03, 2010, 12:29:34 AM »
> Open avenues to dodge the current shots?

>Ahead of you is open, but Yuka is there, above and below do not see viable. The sides...its hard to tell at a glance; things are moving and converging.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #351 on: September 03, 2010, 12:31:06 AM »
> How close is Yuka?
> Could I tackle her by any chance before she could throw off a master spark?
> How does the back of me look?


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #352 on: September 03, 2010, 12:39:02 AM »
> How close is Yuka?
> Could I tackle her by any chance before she could throw off a master spark?
> How does the back of me look?

>Some yards away, tackling her is out of the question.
>You look back, and find the bullets you dodged are still there.
>"Master Spark!"

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #353 on: September 03, 2010, 12:41:24 AM »
> Dodge ahead diagonally past the spark


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #354 on: September 03, 2010, 01:39:02 AM »
> Dodge ahead diagonally past the spark

>You move toward Yuuka and to the left, not bothering to look where the spark is.
>The blast flies at you, and you move to the side to evade the worst of it. Still, it catches you side, sending a fierce bolt of pain through your torso and racing along your tails. Your spellcard holds, but just barely.
>It has also gathered enough energy to begin sending out waves of yellow spheres, making the air even more cluttered than before, you quickly lose sight of Yuka in the mess.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #355 on: September 03, 2010, 01:42:34 AM »
> Do I have a general idea of where she is?
> Is any more danmaku flying at me right now?


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #356 on: September 03, 2010, 01:49:54 AM »
> Do I have a general idea of where she is?
> Is any more danmaku flying at me right now?

>You get glimpses of her as you she dodges frantically.
>Not at the moment. Yuka is now fully on the defensive.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #357 on: September 03, 2010, 01:50:29 AM »
> What's left in the card?
> How close are we?


Hello Purvis

  • *
  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #358 on: September 03, 2010, 01:53:17 AM »
> What's left in the card?
> How close are we?

>There is one attack left to it, and there's still a little time left in it.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #359 on: September 03, 2010, 01:54:28 AM »
> Sorry, I meant how close are we to Yuka proximity wise?