Author Topic: Ran Quest Overtime: A Z-Machine Sidestory  (Read 43242 times)

MysTeariousYukari

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Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #210 on: August 28, 2010, 11:49:05 PM »
> Keep moving in our current direction, but slowing so we can notice who it is.
> If we can tell it's Aya "Just a moment Aya, let's get a bit further away."
> If we can't tell who it is "Whose there?"

Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #211 on: August 29, 2010, 12:03:19 AM »
> Keep moving in our current direction, but slowing so we can notice who it is.
> If we can tell it's Aya "Just a moment Aya, let's get a bit further away."
> If we can't tell who it is "Whose there?"

>You keep moving. It's a bit dark, even for you, under those trees, but you're pretty sure you recognize that tokin.
>"I'll meet you on the other side of the forest," she replies.

>_

MysTeariousYukari

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Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #212 on: August 29, 2010, 12:24:17 AM »
> Keep going along our way...
> Are we flying or walking?

Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #213 on: August 29, 2010, 12:39:05 AM »
> Keep going along our way...
> Are we flying or walking?

>You keep going.
>Are you walking or flying? The latter would be more useful for getting around the forest, at least.

>_

Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #214 on: August 29, 2010, 03:18:03 AM »
>Flying, probably be a lot easier.

Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #215 on: August 29, 2010, 03:20:14 AM »
>Flying, probably be a lot easier.

>There you have it, then. That should make getting around the forest a snap.

>_

Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #216 on: August 29, 2010, 03:34:08 AM »
>Continue off to the other side of the forest.

Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #217 on: August 29, 2010, 03:51:17 AM »
>Continue off to the other side of the forest.

>You fly to the other side of the forest, and find Aya standing by the road, watching the sky for you.
>"So how'd it go?" she asks.

>_

MysTeariousYukari

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  • Hooray~
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #218 on: August 29, 2010, 04:08:22 AM »
> "Well, I think it went rather well! Assuming you think having to wait a few years is well. But jokes aside, as is you would be best waiting around here for a while. The Yama's next time outside will almost certainly be one of her random visits to make sure Komachi isn't slacking. On my end, the Yama would come out for a chunk of time... in a few years. I have an idea to cut that down to a few minute or hours though."

Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #219 on: August 29, 2010, 04:24:18 AM »
> "Well, I think it went rather well! Assuming you think having to wait a few years is well. But jokes aside, as is you would be best waiting around here for a while. The Yama's next time outside will almost certainly be one of her random visits to make sure Komachi isn't slacking. On my end, the Yama would come out for a chunk of time... in a few years. I have an idea to cut that down to a few minute or hours though."

>"Go on," says Aya.

>_

Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #220 on: August 29, 2010, 07:44:40 PM »
>"You see, we need to somehow link Byakuren together with the flowers we saw earlier. I'm trying to see if we could possibly convince Komachi that these are an alarming warning of an emergency causing her to call out the Yama to investigate. Once she's out, then I'd be able to talk to her and we could move on to the next step from there."

Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #221 on: August 29, 2010, 08:00:11 PM »
>"You see, we need to somehow link Byakuren together with the flowers we saw earlier. I'm trying to see if we could possibly convince Komachi that these are an alarming warning of an emergency causing her to call out the Yama to investigate. Once she's out, then I'd be able to talk to her and we could move on to the next step from there."

>"Mmmm, good plan!" says Aya. "So how are we going to link the two?"

>_

Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #222 on: August 29, 2010, 08:17:26 PM »
>"I think I have one of two ideas we could do. First, we can possibly convince her to take a picture of her next to some of the flowers and possibly someone else faking their death... or we could ask Byakuren to come with us and possibly get her to talk to Komachi herself. Though I want to avoid that as I think Komachi might ask her directly to put an end to it and possibly ruin our chances. I guess we could also try and see if having a spellcard duel with Komachi might get her to call the Yama... but I seriously doubt that, it'd have to be a final case scenario."
>"One thing is, I don't exactly want to leave Komachi by herself because there's always the slightest chance that the Yama might just come in for a checkup while we're doing this... but we might have to do so anyhow."

Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #223 on: August 29, 2010, 08:21:13 PM »
>"I think I have one of two ideas we could do. First, we can possibly convince her to take a picture of her next to some of the flowers and possibly someone else faking their death... or we could ask Byakuren to come with us and possibly get her to talk to Komachi herself. Though I want to avoid that as I think Komachi might ask her directly to put an end to it and possibly ruin our chances. I guess we could also try and see if having a spellcard duel with Komachi might get her to call the Yama... but I seriously doubt that, it'd have to be a final case scenario."
>"One thing is, I don't exactly want to leave Komachi by herself because there's always the slightest chance that the Yama might just come in for a checkup while we're doing this... but we might have to do so anyhow."

>"Luring Byakuren up here might be the best," says Aya. "but...Yuka's definitely going to be a problem for that."

>_

Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #224 on: August 29, 2010, 09:06:22 PM »
>"Yes... we may have to either catch the garden when Yuka's asleep or directly confront her ourselves. We should try to see if we could do the latter now as she's close by."

Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #225 on: August 29, 2010, 09:13:07 PM »
>"Yes... we may have to either catch the garden when Yuka's asleep or directly confront her ourselves. We should try to see if we could do the latter now as she's close by."

>"I'm...going to just...leave that to you, then," says Aya, grimacing.

>_

Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #226 on: August 29, 2010, 09:21:22 PM »
>Shiver.
>"Alright, I'll do the negotiations then.
>Head off towards Mugenkan.

Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #227 on: August 29, 2010, 09:39:31 PM »
>Shiver.
>"Alright, I'll do the negotiations then.
>Head off towards Mugenkan.

>You shiver. Dealing with Yuka twice in one night...
>"Alright," says Aya. "I'll wait here. Maybe we'll luck out and the Yama will drop in."
>You make your way back toward where you saw Yuka last. You can see the glittering flowers, but no sign of Yuka herself.

>_

UncertainJakutten

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Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #228 on: August 31, 2010, 02:49:50 AM »
> Be puzzled at this.
> Examine flowers SUPER CAREFULLY.
> Don't touch them.


Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #229 on: August 31, 2010, 02:54:15 AM »
> Be puzzled at this.
> Examine flowers SUPER CAREFULLY.
> Don't touch them.

>You aren't sure where Yuka is. Maybe she's off doing something else."
>You draw close to the flowers, taking care not to touch them. They are silvery in color, and shine in the moonlight. Looking closely, you can somewhat see a kind of splotch then that might be a crude reflection of your face.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #230 on: August 31, 2010, 06:08:38 PM »
> Well, if she's not around, we were planning to have Aya take pictures, right?


Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #231 on: August 31, 2010, 06:10:00 PM »
> Well, if she's not around, we were planning to have Aya take pictures, right?

>You could theoretically do that.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #232 on: August 31, 2010, 06:12:41 PM »
> OH right, we wanted Byakuren to come.
> So...I guess we should go to her?


Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #233 on: August 31, 2010, 06:17:02 PM »
> OH right, we wanted Byakuren to come.
> So...I guess we should go to her?

>That may be a good idea.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #234 on: August 31, 2010, 06:18:25 PM »
> Go to Byakuren and stop being uncertain!


Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #235 on: August 31, 2010, 06:24:45 PM »
> Go to Byakuren and stop being uncertain!

>You make your way back southward, past the village and toward where you saw the ship land. It is, for better or worse, where you remember it landing; not too far from your home. You can see some activity up on the deck.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #236 on: August 31, 2010, 06:45:17 PM »
> Examine Activity.


Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #237 on: August 31, 2010, 06:48:46 PM »
> Examine Activity.

>Getting a closer look, it seems to be Shou, mopping the deck. She looks rather nonplussed.

>_

UncertainJakutten

  • Then you should get out of the way when I tell you
  • Do you not trust my aim?
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #238 on: August 31, 2010, 06:56:04 PM »
> "Hey Shou! Is there any chance I could talk to Byakuren about something?"


Hello Purvis

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  • Hello Jerry
Re: Ran Quest Overtime: A Z-Machine Sidestory
« Reply #239 on: August 31, 2010, 07:01:47 PM »
> "Hey Shou! Is there any chance I could talk to Byakuren about something?"

>"Oh, hello again, Ran," says Shou. "What would you need with her?"

>_